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The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed. | The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed. | ||
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=== Micah Bear === | |||
''Traits. -Beast. -Large. -Carnivore.'' | |||
*HP: 13 | |||
*DD: d8 | |||
*Might: 3 | |||
*Agility: 2 | |||
*Speed: 4 | |||
*Lore: 1 | |||
*Wit: 4 | |||
*Spirit: 0 | |||
'''Attacks''' | |||
''Claws. -Slashing.'' Melee. 1d6, Uses Might. Targets Wit or Might (target's choice). | |||
''Bite. -Piercing.'' Melee. 1d8, Uses Agility. Targets Agility or Speed (target's choice). | |||
=== Black Bear === | === Black Bear === |