Project Istari: Difference between revisions

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:The Creature or Item remains in your telekinetic grasp until the end of your next Turn (for example, an Item you lift is suspended in mid-air only until your next Turn ends, at which point it falls unless you continue to spend Actions and/or Energy to renew your control over the Item).
:The Creature or Item remains in your telekinetic grasp until the end of your next Turn (for example, an Item you lift is suspended in mid-air only until your next Turn ends, at which point it falls unless you continue to spend Actions and/or Energy to renew your control over the Item).
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*'''[Sleight of Hand].''' ''Magic. Spell. Fire. Area.'' [As an Action, you can cause flames to erupt from you or a source of fire within 4 meters. The flames jump up to 4 meters to another space of your choice, dealing 1d6 + Spirit damage to anything within that space (possibly lighting them on fire).<br>
*'''Sleight of Hand.''' ''Magic. Spell.'' As an Action, you can magically sequester an object you are holding that weighs 1 kilogram or less, causing it to disappear until you bring it forth again as an Action.<br>
:You can spend 1–3 Energy to cause an additional burst of flames in this manner for each Energy spent.]
:You can spend Energy to increase the weight you can manipulate by 1 kilogram per Energy spent, up to a maximum number of kilograms equal to your Spirit.
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*'''Illusory Duplicate.''' ''Magic. Spell. Illusion.'' By spending 2 Actions, you create an illusory copy of a Creature or Item you can see, or one with which you are intimately familiar. The chosen Creature or Item cannot weigh more than a number of kilograms equal to your Level. The illusion behaves as you expect the original Creature or Item would; a Creature will act as you believe it would, and a flame would be quenched by water. However, the illusion is incapable of directly causing Damage.<br>
*'''Illusory Duplicate.''' ''Magic. Spell. Illusion.'' By spending 2 Actions, you create an illusory copy of a Creature or Item you can see, or one with which you are intimately familiar. The chosen Creature or Item cannot weigh more than a number of kilograms equal to your Level. The illusion behaves as you expect the original Creature or Item would; a Creature will act as you believe it would, and a flame would be quenched by water. However, the illusion is incapable of directly causing Damage.<br>
:When you create the illusion, choose sight, taste and smell, hearing, or touch. The illusion is imperceptible to the chosen sense, but is perceptible and apparently real to all other senses. A Creature can spend 1 Action, making a Contested Perception to Spirit Check, determining the illusion as fake on a succesful Check.
:When you create the illusion, choose sight, taste and smell, hearing, or touch. The illusion is imperceptible to the chosen sense, but is perceptible and apparently real to all other senses.<br>
:Every Action a Creature spends investigating or otherwise inspecting the illusion, it makes a Contested Perception Check against your Spirit Check, determining the illusion as fake and perceiving through it on a succesful Check.
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