Project Istari: Difference between revisions

5,001 bytes added ,  17:20, 16 February 2023
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== Stats ==
== Stats ==
Every creature will have six Stats.
Every creature will have six Stats.
*'''Might.''' Might is a creature's physical strength and endurance. A Hero has HP equal to 4 + its Might. HP is the number of Damage a creature can take before suffering a Wound.
*'''Might.''' Might is a creature's physical strength and endurance. A Hero has HP equal to 4 + their Might. HP is the number of Damage a creature can take before suffering a Wound.
*'''Agility.''' Agility is a creature's ability to finely manipulate objects and accuracy. You gain a number of Initiative Points (IP) equal to your Agility + 1 at the start of each Round in Combat. (There will be better written rules for how Initiative works, but basically you spend your IP, whoever spends the most goes first, and any leftover roll over to the next round.)
*'''Agility.''' Agility is a creature's ability to finely manipulate objects and accuracy. You gain a number of Initiative Points (IP) equal to your Agility + 1 at the start of each Round in Combat. (There will be better written rules for how Initiative works, but basically you spend your IP, whoever spends the most goes first, and any leftover roll over to the next round.)
*'''Speed.''' Speed is a creature's alacrity, expeditiousness, and ability to move. At the start of your turn, you gain an amount of Movement equal to your Speed.
*'''Speed.''' Speed is a creature's alacrity, expeditiousness, and ability to move. At the start of your turn, you gain an amount of Movement equal to your Speed.
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= Lineages =
= Lineages =
Your Lineage is the type of creature you are, such as a Human, Elf, Dwarf, Goblin, etc. [to add list: Centaur, Elf, Human, Goblin, Goliath-esque, Gnoll, Leonin, Lizardfolk, Orc]
Your Lineage is the type of creature you are, such as a Human, Elf, Dwarf, Goblin, etc. [Goblin, Orc, Animal Shape-shifter]
<br><br>
 
== Beastian ==
''You a and anthropamorphic animal with fangs.''
{| class="wikitable"
|+
|-
! Ability Boosts !! Ability Flaw !! Languages
|-
| Wit, Free, Free || Free || Creole, Behemon
|}
<br><br>
 
feline, vulpine, Ursan
 
==== Natural Armaments ====
''Beastian Feature''<br>
''Teeth go brrrrrrrrrrrr.'' You gain a Bite Attack, with features determined once there's more weapon diversity.
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==== Feature ===
''Beastian Feature''<br>
''Fluff.'' You gain Tracking Proficiency and Chase Proficiency, as well as [Duskvision].
<br><br>
 
=== Kins ===
Beastian Kins represent what animal's traits you have for your anthropamorphic form.
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==== Canine ====
''Beastian Kin''<br>
''You a dog or wolf.'' Bite stronky.
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==== Feline ====
''Beastian Kin''<br>
''You a cat or lion.'' You get Nightvision, and you can Climb.
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==== Vulpine ====
''Beastian Kin''<br>
''You a fox'' You gain Stealth Proficiency, and you can use Wit for your Stealth Checks.
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==== Ursan ====
''Beastian Kin''<br>
''you a bearyboi'' Your Defense Die increases by 1 Step and your Size is Large, meaning you occupy a 2x2 Meter Square in Combat instead of a 1x1.
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== Behemon ==
''Behemons are big bois and big big.''
{| class="wikitable"
|+
|-
! Ability Boosts !! Ability Flaw !! Languages
|-
| Might, Wit, Free || Agility || Creole, Behemon
|}
<br><br>
 
==== Behemon Resilience ====
''Behemon Feature''<br>
''You have both thick skin and are naturally reslient to blows.'' When you suffer a Wound, you can spend 1 Reaction and 1 Energy if it is a Glancing Wound, 2 Reactions and 2 Energy if it is a Lingering Wound, or 3 Reactions and 3 Energy if it is a Grievous Wound, to instantly Recover from that Wound and ignore its effects.
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==== Unyielding Endurance ====
''Behemon Feature''<br>
''FLUFF.'' You get Endurance Proficiency, and you gain Environmental Resistance 2.
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=== Kins ===
Behemon Kins represent which tribe you hail from.
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==== Cavern ===
''Behemon Kin''<br>
''Dark.'' You gain Nightvision and Stealth Proficiency. add more later
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==== Coastal ====
''Behemon Kin''<br>
''Shore.'' You can Swim. and extra
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==== Desert ====
''Behemon Kin''<br>
''You hail from a tribe of desert mystics that nomad all over the place.'' You gain Mental Resistance 2 [give a very basic spell from Psion].
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==== Tundra ====
''Behemon Kin''<br>
''You hail from the Teskatread Tribe of the frozen wastes of the north.'' You gain Cold Resistance 1, and Tracking Proficiency.
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<br><br>


== Centaur ==
== Centaur ==
Centaurs are creatures made of the lower half of a horse, andthe upper half of a human.<br>
''Centaurs are creatures made of the lower half of an animal, and the upper half of a human.''
{| class="wikitable"
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==== Equine Build ====
==== Equine Build ====
''Centaur Feature''<br>
''Centaur Feature''<br>
''Your lower half can cause you both some difficulty and some help.'' Your Movement increases by 1, You must spend twice as much Movement when you Climb, and you gain a Hoof Attack, [with features, but I will add it later, because there's not enough weapon diversity yet].
''Your lower half can cause you both some difficulty and some help.'' Your Movement increases by 2, You must spend twice as much Movement when you Climb.
<br><br>
<br><br>


==== Evysiun Build ====
==== Evysiun Build ====
''Centaur Feature''<br>
''Centaur Feature''<br>
''Due to your nature and lineage from the Great Centaur, your stature is heightened.'' Your Size is Large, meaning you occupy a 2x2 Meter Square in Combat instead of a 1x1. Your HP also increases by 1(2).
''Due to your nature and lineage from the Great Centaur, your stature is heightened.'' Your Size is Large, meaning you occupy a 2x2 Meter Square in Combat instead of a 1x1. Your HP also increases by 2.
<br><br>
<br><br>


=== Kins ===
=== Kins ===
Centaur Kins represent the lands in which your ancestors roamed.
Centaur Kins represent the animalistic lower halves, or other traits you take on from them.
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==== Praerie ====
==== Bear ====
''Centaur Kin''<br>
''Centaur Kin''<br>
''You come from a tribe that has long roamed grassy planes.''
''You have the lower half of a bulky and powerful bear.'' You gain a Claw Attack (traits). You also gain Bullying Proficiency.
<br><br>
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==== Tundra ====
==== Deer ====
''Centaur Kin''<br>
''Centaur Kin''<br>
''You come from a wintery tribe that has galloped through frosty hills.''
''You have the lower half of an sturdy and bounding deer.'' Your Movement increases by 1. When you Jump, somehting extra happens based on the mechanics for jumping.
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==== Desert ====
==== Horse ====
''Centaur Kin''<br>
''Centaur Kin''<br>
''You come from a desert tribe of nomads roaming the sandy dunes.''
''You have the lower of a something and something horse.'' You gain a Hoof Attack (traits). You can also spend 1 Energy and 2 Actions to kick a creature with mechanics that use your Hoof and maybe knock prone or smt.
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==== Jungle ====
==== Snake ====
''Centaur Kin''<br>
''Centaur Kin''<br>
''You come from a tribe that has lived in hot and damp jungles and rainforests.
''You have the lower half of a slithering and sturdy snake.'' You gain Slashing Resistance 1. You also can spend 1 Reaction whem you gain a Glancing Wound with the Prone Trait to Recover from it.
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== Dwarf ==
== Dwarf ==
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==== Immovable Rock ====
==== Immovable Rock ====
''Dwarf Trait''<br>
''Dwarf Feature''<br>
''As a Dwarf, you are hardier at resisting effects that would harm your body or weaken you.'' When you would gain the Prone Glancing Wound, or be moved against your will, you can use your Reaction ignore that effect.
''As a Dwarf, you are hardier at resisting effects that would harm your body or weaken you.'' When you would gain the Prone Glancing Wound, or be moved against your will, you can use your Reaction ignore that effect.
<br><br>
<br><br>


==== Unbreakable Stone ====
==== Unbreakable Stone ====
''Dwarf Trait''<br>
''Dwarf Feature''<br>
''Your body and will is unbreakable as the earth itself.'' When you use your Might or Spirit to Defend, you reroll your Defense Die if the result is a 1.
''Your body and will is unbreakable as the earth itself.'' When you use your Might or Spirit to Defend, you reroll your Defense Die if the result is a 1.
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''You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.'' You ignore the Movement reduction from any Armor you wear, and you reduce your Movement by 1 less whenever your Movement is reduced.
''You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.'' You ignore the Movement reduction from any Armor you wear, and you reduce your Movement by 1 less whenever your Movement is reduced.
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== Elf ==
''Elves are long-lived, and you know their tropes, deal with it, I'm working on actual mechanics ok?''
{| class="wikitable"
|+
|-
! Ability Boosts !! Ability Flaw !! Languages
|-
| Agility, Lore, Free || Might || Creole, Elven
|}
<br>
==== Elven Grace ====
''Elf Feature''<br>
''You are extremely graceful, as most Elves are.'' You gain Acrobatics Proficincy, and when you take the Brace Action, you can use Agility instead of Might.
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==== Elven Senses ====
''Elf Feature''<br>
''You have keen eyesight and sensitive hearing.'' You gain Preception and Tracking Proficiency. You also gain Resistance 1 to effects that would hamper your senses.
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=== Kins ===
Elven Kins represent the different splinter-factions of the Elves, using magic to attune to their current location.
<br><br>
==== Dark ====
''Elf Kin''<br>
''You hail from the dark lands below.'' You gain Nightvision and other stuff.
<br><br>
==== Fae ====
''Elf Kin''<br>
''You hail from the Fae lands, whether they be forests, enchanted streams, or the like.'' You gain Mental Resistance 2 and Emotion Resistance 2. (would have feat tree of channeling different seasons/emotions)
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==== Sage ====
''Elf Kin''<br>
''You hail from the great vaults of knowledge and magic that the Elves guard.'' You gain  (has feats about learning some basic elven spells)
==== Wood ====
''Elf Kin''<br>
''You hail from the woodlands where you brethren skillfully and silently hunt.'' You gain Stealth Proficiency, you can Climb, and your Movement increases by 1. (maybe some feats about setting traps)
<br><br>
=== Lineage Feat ===
''1st, 5th, 9th, 13th, and 17th Level Elf Feature''<br>
Choose one of the Elf Lineage Feats to gain as long as you meet the prerequisites of that Feat.
<br><br>
==== Seasoned ====
{| class="wikitable"
|+
|-
! Prerequisites !! Actions !! Traits !! Energy
|-
| Elf, Level 1 || N/A || Elf || N/A
|}
''You are extremely long-lived, thus you have experienced significantly more of the world, whether that be through adventure or travel.'' You gain 1 additional [Past Point], you learn 1 Langauge, gain 1 Skill Proficiency, and 1 Tool Proficiency.
<br><br>
== Goliath ==


== Hobbit ==
== Hobbit ==
''Hobbit are naturally lucky... yea yea, we'll add more fluff later, you know what a hobbit is, we've all watched the Lord of the Rings, and if you haven't, go watch the extended editions right now or else, I have magic, I will cast brand-safe fireball on your face''
''Hobbits are naturally lucky... yea yea, we'll add more fluff later, you know what a hobbit is, we've all watched the Lord of the Rings, and if you haven't, go watch the extended editions right now or else, I have magic, I will cast brand-safe fireball on your face''
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==== Hobbit Luck ====
==== Hobbit Luck ====
''Hobbit Trait''<br>
''Hobbit Feature''<br>
''You have a natural well of luck that makes failure rarely horrible.'' When you roll a 1 on a Die, you add a d4 to the Roll. This only applies twice per Check, Attack, or Defense.
''You have a natural well of luck that makes failure rarely horrible.'' When you roll a 1 on a Die, you add a d4 to the Roll. This only applies twice per Check, Attack, or Defense.
<br><br>
<br><br>


==== Unnoticed Stride ====
==== Unnoticed Stride ====
''Hobbit Trait''<br>
''Hobbit Feature''<br>
''Most in the world don't assume much from Hobbit, thinking they are nothing more than peaceful farmers.'' You gain Stealth Proficiency and you can use your Spirit or Wit instead of your Agility when you make a Stealth Check.
''Most in the world don't assume much from Hobbit, thinking they are nothing more than peaceful farmers.'' You gain Stealth Proficiency and you can use your Spirit or Wit instead of your Agility when you make a Stealth Check.
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=== Lineage Feat ===
=== Lineage Feat ===
''1st, 5th, 9th, 13th, and 17th Level Hobbit Trait''<br>
''1st, 5th, 9th, 13th, and 17th Level Hobbit Feature''<br>
Choose one of the Hobbit Lineage Feats to gain as long as you meet the prerequisites of that Feat.
Choose one of the Hobbit Lineage Feats to gain as long as you meet the prerequisites of that Feat.
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