4,244
edits
(→Past) |
|||
Line 258: | Line 258: | ||
| Glancing Wound, Concussive, Mental || Might, Spirit (DC5) | | Glancing Wound, Concussive, Mental || Might, Spirit (DC5) | ||
|} | |} | ||
'' | ''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound. | ||
<br><br> | |||
==== Lacerated ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Bleed || Might, Wisdom (DC6) | |||
|} | |||
''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage. | |||
<br><br> | <br><br> | ||
Line 267: | Line 278: | ||
! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound || Agility, Speed (DC3) | | Glancing Wound, Ground || Agility, Speed (DC3) | ||
|} | |||
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half. | |||
<br><br> | |||
==== Shaken ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Mental, Fear || Spirit (DC5) | |||
|} | |||
''You have been struck with great power and shaken to your core.'' You gain a Passing Fear. At the start of your next Turn, you Recover from this Wound. | |||
<br><br> | |||
==== Slowed ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Movement || Speed (DC7) | |||
|} | |||
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half. | |||
<br><br> | |||
==== Winded ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Concussive, Breath || Might, Spirit (DC3) | |||
|} | |} | ||
'' | ''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound. | ||
<br><br> | <br><br> | ||