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edits
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(→Wounds) |
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= Wounds = | |||
After a creature takes Damage equal to its health, it will gain a random Wound. | After a creature takes Damage equal to its health, it will gain a random Wound. In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. | ||
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==== | ==== Dazed ==== | ||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Concussive, Mental || Might, Spirit (DC7) | |||
|} | |||
When a creature is Dazed, it is partially taken out of | |||
= Artificer = | = Artificer = |