Mentor: Difference between revisions

300 bytes added ,  13:46, 14 January 2023
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Mentor#Feature|Feature]] || 3rd || Example
| [[Mentor#Criticism|Criticism]] || 3rd || You can criticize allies when they fail Rolls, giving them Advantage on Rolls
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| [[Mentor#Feature|Feature]] || 6th || Example
| [[Mentor#Feature|Feature]] || 6th || Example
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==== Criticism ====
==== Criticism ====
''3rd Level Strict Curriculum Feature''<br>
''3rd Level Strict Curriculum Feature''<br>
Your ability to criticize an ally's missteps motivates them to succeed at future attempts.<br>
Your ability to criticize an ally's missteps motivates them to succeed at future attempts. When a creature within 60ft of you fails an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to criticize that creature. When you do, record which Ability Score that creature used. Whenever creature makes an Attack Roll, Ability Check, or Saving Throw using that Ability Score, it has Advantage on the roll until it succeeds on one of the Rolls, or until you use this feature again.
When a creature within 60ft of you fails a d20 roll where they added an ability modifier, you may use your reaction to critique them for it. Make note of which ability's modifier was added. That creature now has advantage on all d20 rolls it makes using the same ability as the previously failed roll.
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This effect ends once the creature has succeeded on such a roll, or when you use your Criticism feature again, whichever comes first.
==== We Rest When We're Dead ====
''6th Level Strict Curriculum Feature''<br>
During a Long Rest, you can lead a number of willing creatures up to your Lesson Modifier, through grueling exercises that sharpens their talents and teamwork. Any creature undergoing this training


We Rest When We're Dead
By 6th level you may, during a short or long rest, lead a number of willing creatures up to your Lesson modifier through grueling exercises that sharpen their talents and teamwork. Anyone undergoing this training can choose one of the following effects:
By 6th level you may, during a short or long rest, lead a number of willing creatures up to your Lesson modifier through grueling exercises that sharpen their talents and teamwork. Anyone undergoing this training can choose one of the following effects: