Armor and Weapons: Difference between revisions

310 bytes added ,  14:49, 28 July 2022
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| Spear || 1GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (1d8)
| Spear || 1GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (1d8)
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|}
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:'''Ammunition.''' You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
:'''Ammunition.''' You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
:'''Concealable.''' You have advantage on checks made to try to hide a Concealable weapon, or disguise a it as something else, such as disguising, a quarterstaff as a walking stick, or hide a Blowgun in your pocket.
:'''Finesse.''' When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
:'''Finesse.''' When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
:'''Heavy.''' Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use effectively.
:'''Heavy.''' Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use effectively.
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:'''Loading.''' Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
:'''Loading.''' Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
:'''Range.''' A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
:'''Range.''' A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
:'''Reach. This weapon adds 5 feet to your reach when you attack with it, however, you can make opportunity attacks againsta as well as when determining your reach for opportunity attacks with it.
:'''Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
:'''Stealthy.''' Due to their small nature, when you make an attack with a stealthy weapon, you do not reveal your location, whether you miss or hit.
:'''Thrown.''' If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
:'''Thrown.''' If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
:'''Two-Handed.''' This weapon requires two hands when you attack with it. This property is relevant only when you attack with the weapon, not when you simply hold it.
:'''Two-Handed.''' This weapon requires two hands when you attack with it. This property is relevant only when you attack with the weapon, not when you simply hold it.