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| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: Touch || Duration: | | Range: Touch || Duration: Until Dispelled (Concentration) || Components: VS || Arcane | ||
|} | |} | ||
You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br> | You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br> | ||
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| Range: 90ft || Duration: Instant || Components: VS || Arcane | | Range: 90ft || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You unleash a wild bolt of static at a target within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Lightning Damage, and you can cause a secondary bolt of energy to arc to another creature of your choice within 10ft of the target. | You unleash a wild bolt of static at a target within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Lightning Damage, and you can cause a secondary bolt of energy to arc to another creature of your choice within 10ft of the target. If the Attack Roll would hit the next target, it takes 1d4 Lightning Damage.<br> | ||
The Spell's initial Damage increases by 1d6 and the Damage dealt to the second creatures increases by 1d4 when you reach 5th Level (2d6 and 2d4), 11th Level (3d6 and 3d4), and 17th Level (4d6 and 4d4). | The Spell's initial Damage increases by 1d6 and the Damage dealt to the second creatures increases by 1d4 when you reach 5th Level (2d6 and 2d4), 11th Level (3d6 and 3d4), and 17th Level (4d6 and 4d4). | ||
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| Range: 30ft || Duration: 1 Round || Components: VS || Arcane, Primal | | Range: 30ft || Duration: 1 Round || Components: VS || Arcane, Primal | ||
|} | |} | ||
You create a burst of colored smoke, sparkling lights, or other fanciful imagery in a 15ft Cube centered on a point of your choice within Range. The area of the Cube is Heavily Obscured and dissipates when the Spell ends.<br> | You create a burst of colored smoke, sparkling lights, or other fanciful imagery in a 15ft Cube centered on a point of your choice within Range that lasts until the end of your next turn. The area of the Cube is Heavily Obscured and dissipates when the Spell ends.<br> | ||
The size of the Cube increases by 5ft when you reach 5th Level (20ft), 11th Level (25ft), and 17th Level (30ft). | The size of the Cube increases by 5ft when you reach 5th Level (20ft), 11th Level (25ft), and 17th Level (30ft). | ||
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If you cast this Spell while Concentrating on an effect that allows you to read or manipulate the thoughts of others (such as the Detect Thoughts or Modify Memory Spells), you can transform the thoughts or memories you read, rather than your own, into a Thought Strand.<br> | If you cast this Spell while Concentrating on an effect that allows you to read or manipulate the thoughts of others (such as the Detect Thoughts or Modify Memory Spells), you can transform the thoughts or memories you read, rather than your own, into a Thought Strand.<br> | ||
Casting this Spell while holding a Thought Strand allows you to instantly receive whatever memory, idea, or message the Thought Strand contains. (Casting Detect Thoughts or using similar magic on the Strand has the same effect.)<br> | Casting this Spell while holding a Thought Strand allows you to instantly receive whatever memory, idea, or message the Thought Strand contains. (Casting Detect Thoughts or using similar magic on the Strand has the same effect.)<br> | ||
The Spell creates an additional Thought Strand when you reach 5th Level (2 Thought Strands), 11th Level (3 Thought Strands, and 17th Level (4 Thought Strands). | The Spell creates an additional Thought Strand when you reach 5th Level (2 Thought Strands), 11th Level (3 Thought Strands), and 17th Level (4 Thought Strands). | ||
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=== | === Flashburn === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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| Range: 90ft || Duration: Instant || Components: VS || Arcane | | Range: 90ft || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal.<br> | You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal. The target perceives the Damage taken as a Type that would be appropriate to the illusory projectile.<br> | ||
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | ||
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| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal | | Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal | ||
|} | |} | ||
You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. | You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. This Spell produces a thunderous boom that is audible out to a Range of 50ft.<br> | ||
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | The Spell's Damage increases by 1d8 and the distance that the boom is audible to increases by 50ft when you reach 5th Level (2d8 and 100ft), 11th Level (3d8 and 150ft), and 17th Level (4d8 and 200ft). | ||
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*You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. | *You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. | ||
*You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | ||
If you cast this Spell multiple times, you can have no more than | If you cast this Spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | ||
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| Range: 60ft || Duration: Instant || Components: VSM (a raven feather) || Arcane | | Range: 60ft || Duration: Instant || Components: VSM (a raven feather) || Arcane | ||
|} | |} | ||
Uttering a strange incantation, you call upon multiple ravens to descend upon a target that you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Piercing Damage and it subtracts a d4 from the next Ability Check it makes before the | Uttering a strange incantation, you call upon multiple ravens to descend upon a target that you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Piercing Damage and it subtracts a d4 from the next Ability Check it makes before the end of its next turn.<br> | ||
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6). | The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6). | ||
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| Range: 60ft || Duration: Instant || Components: VS || Primal | | Range: 60ft || Duration: Instant || Components: VS || Primal | ||
|} | |} | ||
You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and | You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and 1d4 Poison Damage.<br> | ||
The Spell's Damage increases by 1d4 Piercing and | The Spell's Damage increases by 1d4 Piercing and 1d4 Poison when you reach 5th Level (2d4 and 2d4), 11th Level (3d4 and 3d4), and 17th Level (4d4 and 4d4). | ||
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