Necromancy: Difference between revisions

5 bytes added ,  14:39, 11 January 2023
(Created page with "= Necromancy Spells = == Cantrips == === Chill Touch === {| class="wikitable" |+ |- | Level: Cantrip || Casting Time: 1 Action || Necromancy || Seeker, Sorcerer, Warlock, Wizard |- | Range: 120ft || Duration: 1 Round || Components: VS || Arcane |} You create a ghostly, skeletal hand in the space of a creature within Range. Make a Ranged Spell Attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic Damage, and it can't...")
 
 
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| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
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| Range: Touch || Duration: Instant || Components: VS || Divine
| Range: 5ft || Duration: Instant || Components: VS || Divine
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You touch an creature living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br>
You point to a living creature within Range that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br>
The Spell's Range increases by 10ft when you reach 5th Level (10ft), 11th Level (20ft), and 17th Level (30ft).
The Spell's Range increases by 15ft when you reach 5th Level (20ft), 11th Level (35ft), and 17th Level (50ft).  
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