Level 3: Difference between revisions

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| Level: 3 || Casting Time: 1 Reaction (when you see a creature within 60ft of you casting a Spell) || Abjuration || Maledictor, Sorcerer, Warlock, Wizard
| Level: 3 || Casting Time: 1 Action || Abjuration || Maledictor, Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: Instant || Components: S || Arcane
| Range: 60ft Moving Emanation || Duration: 1 Minute (Concentration) || Components: S || Arcane
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You attempt to interrupt a creature in the process of casting a Spell. Make a Spellcasting Ability Check contested by a Spellcasting Ability Check made by the creature that cast the Spell. If you succeed, the Spell fails and has no effect.<br>
You prepare to interrupt a creature in the process of casting a Spell. Whenever a Spell is cast in the area of the Spell,  you can use your Reaction to try to counter it. If the Spell is of a Level equal to or lower than the Level of this Spell, the Spell fails and has no effect. If the Spell is of a Level higher than the Level of this Spell, you make a Spellcasting Ability Check with a DC of 10 + the Spell's Level. On a successful Check, the Spell fails and has no effect.<br>
If this Spell is cast at a higher Level than the Spell or magical effect, you gain a bonus to your Check equal to the number of Slot Levels above the Spell or magical effect that this Spell is cast at.<br>
'''At higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, there is no inherent effect, rather you are able to counter higher Level Spells.
If this Spell is cast at a lower Level than the Spell or magical effect, you gain a penalty to your Check equal to the number of Slot Levels below the Spell or magical effect that this Spell is cast at.<br>
If you and the target tie on the Spellcasting Ability Checks, the Spell fails and you both roll on the Wild Magic Surge table described in the [[Sorcerer#Wild Magic|Wild Magic Sorcerer Subclass]], producing the effect rolled.<br>
'''At higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, there is no inherent effect, rather you are more likely to gain a bonus to your Check or reduce the penalty to it, making it more likely to end the Spell or magical effects.
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