Level 1: Difference between revisions

14 bytes removed ,  12:52, 28 July 2022
Line 37: Line 37:
This spell lets you convince a Beast that you mean it no harm. Choose a Beast that you can see within range. It must see and hear you. If the Beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
This spell lets you convince a Beast that you mean it no harm. Choose a Beast that you can see within range. It must see and hear you. If the Beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
{| class="wikitable"
|+ Arcane Ammunition (Sorcerer, Warlock, Wizard)
|-
| Level: 1 || Casting Time: 1 Action || Evocation
|-
| Range: Touch || Duration: Instant || Components: VSM (1GP)
|}
You create three twisting, whistling, darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart, and the material component increases by 1GP, for each slot level above 1st.




Line 617: Line 630:
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
{| class="wikitable"
|+ Jetting Magic Missiles (Sorcerer, Warlock, Wizard)
|-
| Level: 1 || Casting Time: 1 Action || Evocation
|-
| Range: Touch || Duration: Instant || Components: VSM (1GP)
|}
You create three twisting, whistling, darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart, and the material component increases by 1GP, for each slot level above 1st.




Line 664: Line 664:


{| class="wikitable"
{| class="wikitable"
|+ Magic Missile (Sorcerer, Warlock, Wizard)
|+ Magic Missile (Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Evocation
| Level: 1 || Casting Time: 1 Action || Evocation
Line 675: Line 675:


{| class="wikitable"
{| class="wikitable"
|+ Amplify Gravity (Sorcerer, Warlock, Wizard)
|+ Magnify Gravity (Sorcerer, Warlock, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation