Monk: Difference between revisions

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Her fists a blur as they deflect an incoming hail of arrows, a faerie springs over a barricade and throws herself into the massed ranks of sahuagins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.<br>
Her fists a blur as they deflect an incoming hail of arrows, a faerie springs over a barricade and throws herself into the massed ranks of sahuagins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.<br>
Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.<br>
Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.<br>
Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.<br>
Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone's throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.<br>
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.<br>
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.<br>
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.<br>
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies' physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.<br>
Small walled cloisters dot the landscape of the world, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed for their families.<br>
Small walled cloisters dot the landscape of the world, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldn't be found to support them, or in return for some kindness that the monks had performed for their families.<br>
Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.<br>
Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.<br>
The majority of monks don’t shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants.<br>
The majority of monks don't shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants.<br>
For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering their treasure.
For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don't undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering their treasure.


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Your practice of martial arts gives you mastery of combat styles that use Monk Weapons, which are Unarmed Strikes and [[Armor and Weapons#Simple Weapons|Simple Weapons]] that do not have the Two-Handed or Heavy Properties.<br>
Your practice of martial arts gives you mastery of combat styles that use Monk Weapons, which are Unarmed Strikes and [[Armor and Weapons#Simple Weapons|Simple Weapons]] that do not have the Two-Handed or Heavy Properties.<br>
By meditating you can focus your ki to learn how to best use a Weapon. At the end of a Long Rest, you touch up to two [[Armor and Weapons#Weapons|Weapons]] that you are Proficient with and that don't have the Heavy Property. These [[Armor and Weapons#Weapons|Weapons]] become Monk Weapons until you finish a Long Rest.<br>
By meditating you can focus your ki to learn how to best use a Weapon. At the end of a Long Rest, you touch up to two [[Armor and Weapons#Weapons|Weapons]] that you are Proficient with and that don't have the Heavy Property. These [[Armor and Weapons#Weapons|Weapons]] become Monk Weapons until you finish a Long Rest.<br>
You gain the following benefits while you are wielding only Monk Weapons and you aren’t wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shields|Shield]]:
You gain the following benefits while you are wielding only Monk Weapons and you aren't wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shields|Shield]]:
*You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Monk Weapons.
*You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Monk Weapons.
*You can roll your Martial Arts Die in place of the normal Damage of your Monk Weapons. This Die changes as you gain Levels in this class, as shown in the Martial Arts column of the Monk table, but starts as a d6.
*You can roll your Martial Arts Die in place of the normal Damage of your Monk Weapons. This Die changes as you gain Levels in this class, as shown in the Martial Arts column of the Monk table, but starts as a d6.
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==== Path of the Kensei ====
==== Path of the Kensei ====
''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]]. [[Armor and Weapons#Martial Weapons|Martial Weapons]] also count as Monk Weapons for you. Additionally, [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and [[Weapons#Martial Ranged Weapons|Longbows]] also count as Monk Weapons.<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]]. [[Armor and Weapons#Martial Weapons|Martial Weapons]] also count as Monk Weapons for you. Additionally, [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and Weapons#Martial Ranged Weapons|Longbows]] also count as Monk Weapons.<br>
You also gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]].<br>
You also gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]].<br>
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
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==== Draconic Disciple ====
==== Draconic Disciple ====
''3rd Level Way of the Ascendent Dragon Feature''<br>
''3rd Level Way of the Ascendent Dragon Feature''<br>
You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s power. Choose a Dragon type and an associated Damage Type. The Damage Type and color associated with each dragon is used by features you gain later. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold).<br>
You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon's power. Choose a Dragon type and an associated Damage Type. The Damage Type and color associated with each dragon is used by features you gain later. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold).<br>
When you would deal Damage with a Monk Weapon, you can instead deal Damage of the Type you chose with this feature, when you do this, you ignore Resistance to that Damage Type.<br>
When you would deal Damage with a Monk Weapon, you can instead deal Damage of the Type you chose with this feature, when you do this, you ignore Resistance to that Damage Type.<br>
Additionally, you gain Resistance to the Damage Type you chose with this feature.
Additionally, you gain Resistance to the Damage Type you chose with this feature.
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''3rd Level Way of the Ascendent Dragon Feature''<br>
''3rd Level Way of the Ascendent Dragon Feature''<br>
You learn to speak, read, and write [[Languages#Draikyaan|Draikyaan]].<br>
You learn to speak, read, and write [[Languages#Draikyaan|Draikyaan]].<br>
Additionally, if you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, or fail on a Saving throw against being [[Conditions#Charmed|Charmed]] or [[Conditions#Frightened|Frightened]] you can use your Reaction to reroll the Check or Save, as you tap into the mighty presence of dragons. Once this Reaction changes the result of a Check, you can’t use it again until you finish a Long Rest unless you spend 1 Ki Point to use it again. You only expend the Ki Point using this feature if you change the result of the Check.
Additionally, if you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, or fail on a Saving throw against being [[Conditions#Charmed|Charmed]] or [[Conditions#Frightened|Frightened]] you can use your Reaction to reroll the Check or Save, as you tap into the mighty presence of dragons. Once this Reaction changes the result of a Check, you can't use it again until you finish a Long Rest unless you spend 1 Ki Point to use it again. You only expend the Ki Point using this feature if you change the result of the Check.
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*When you create this Emanation, and as a Bonus Action on subsequent turns, you can choose a creature within the Emanation. The target must succeed on a Wisdom Saving Throw against your Ki Save DC. On a failed Save, a creature becomes [[Conditions#Frightened|Frightened]] of you for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.
*When you create this Emanation, and as a Bonus Action on subsequent turns, you can choose a creature within the Emanation. The target must succeed on a Wisdom Saving Throw against your Ki Save DC. On a failed Save, a creature becomes [[Conditions#Frightened|Frightened]] of you for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.
*All creatures of your choice in the Emanation have Resistance to the Damage Type you chose with your Draconic Disciple feature.
*All creatures of your choice in the Emanation have Resistance to the Damage Type you chose with your Draconic Disciple feature.
Once you create this aura, you can’t create it again until you finish a Long Rest, unless you spend 3 Ki Points to create it again.
Once you create this aura, you can't create it again until you finish a Long Rest, unless you spend 3 Ki Points to create it again.
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==== Physician's Touch ====
==== Physician's Touch ====
''6th Level Way of the Merciful Grasp Feature''<br>
''6th Level Way of the Merciful Grasp Feature''<br>
You can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.<br>
You can administer even greater cures with a touch, and if you feel it's necessary, you can use your knowledge to cause harm.<br>
When you use your Hand of Healing feature, you can also end one Disease or one of the following Conditions affecting the creature: [[Conditions#Blinded|Blinded]], [[Conditions#Dazed|Dazed]], [[Conditions#Deafened|Deafened]], [[Conditions#Paralyzed|Paralyzed]], [[Conditions#Poisoned|Poisoned]], or [[Conditions#Stunned|Stunned]].<br>
When you use your Hand of Healing feature, you can also end one Disease or one of the following Conditions affecting the creature: [[Conditions#Blinded|Blinded]], [[Conditions#Dazed|Dazed]], [[Conditions#Deafened|Deafened]], [[Conditions#Paralyzed|Paralyzed]], [[Conditions#Poisoned|Poisoned]], or [[Conditions#Stunned|Stunned]].<br>
When you use your Hand of Harm feature, you [[Conditions#Poisoned|Poison]] that creature until the end of your next turn.
When you use your Hand of Harm feature, you [[Conditions#Poisoned|Poison]] that creature until the end of your next turn.
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==== Heroes Never Die ====
==== Heroes Never Die ====
''17th Level Way of the Merciful Grasp Feature''<br>
''17th Level Way of the Merciful Grasp Feature''<br>
Your mastery of life energy opens the door to the ultimate mercy. As an Action, you can touch the corpse of a creature that died within the past 24 hours and spend 5 Ki Points. The creature then returns to life, regaining a number of Hit Points equal to 4d10 + your Wisdom Modifier. If the creature died while subject to any of the following Conditions, it revives with them removed: [[Conditions#Blinded|Blinded]], [[Conditions#Dazed|Dazed]], [[Conditions#Deafened|Deafened]], [[Conditions#Paralyzed|Paralyzed]], [[Conditions#Poisoned|Poisoned]], and [[Conditions#Stunned|Stunned]]. Once you use this feature, you can’t use it again until you finish a Long Rest.
Your mastery of life energy opens the door to the ultimate mercy. As an Action, you can touch the corpse of a creature that died within the past 24 hours and spend 5 Ki Points. The creature then returns to life, regaining a number of Hit Points equal to 4d10 + your Wisdom Modifier. If the creature died while subject to any of the following Conditions, it revives with them removed: [[Conditions#Blinded|Blinded]], [[Conditions#Dazed|Dazed]], [[Conditions#Deafened|Deafened]], [[Conditions#Paralyzed|Paralyzed]], [[Conditions#Poisoned|Poisoned]], and [[Conditions#Stunned|Stunned]]. Once you use this feature, you can't use it again until you finish a Long Rest.
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==== Open Hand Technique ====
==== Open Hand Technique ====
''3rd Level Way of the Open Hand Feature''<br>
''3rd Level Way of the Open Hand Feature''<br>
You can manipulate your enemy’s Ki when you harness your own. Whenever you hit a creature with an Attack from your Flurry of Blows feature, choose one of the following effects to impose on the target:
You can manipulate your enemy's Ki when you harness your own. Whenever you hit a creature with an Attack from your Flurry of Blows feature, choose one of the following effects to impose on the target:
*The target falls Prone.
*The target falls Prone.
*The target is pushed 15ft away from you.
*The target is pushed 15ft away from you.
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== Way of the Shadowed Heart ==
== Way of the Shadowed Heart ==
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves' guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.
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