Level 3: Difference between revisions

357 bytes added ,  13:36, 10 January 2023
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| Level: 3 || Casting Time: 1 Action || Conjuration || Bard, Cleric
| Level: 3 || Casting Time: 1 Action || Conjuration || Bard, Cleric
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| Range: 30ft || Duration: Instant || Components: VSM (Exotic ingredients worth 100GP which the spell consumes) || Arcane
| Range: 30ft || Duration: Instant || Components: VSM (exotic ingredients worth 100GP which the Spell consumes) || Arcane
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Invoking the deep magic of ancient brewers, you bring forth a vibrant brew of beer or ale. You and up to five other creatures within range can partake of this drink and share in its magical benefits, each drawing a mug from the small keg of magical brew that appears. A creature that downs a mug of magical beer gains the following benefits for 8 hours:
Invoking the deep magic of ancient brewers, you bring forth a vibrant brew of beer or ale. You and up to five other creatures within range can partake of this drink and share in its magical benefits, each drawing a mug from the small keg of magical brew that appears. A creature that downs a mug of magical beer gains the following benefits for 8 Hours:
*The creature gains 2d4 Temporary Hit Points
*The creature gains 2d4 Temporary Hit Points.
*The creature is immune to the Frightened condition
*The creature is Immune to the [[Conditions#Frightened|Frightened]] Condition.
*The creature has Resistance to Cold Damage
*The creature has Resistance to Cold Damage.
*The creature has Advantage on Constitution Saving Throws
*The creature has Advantage on Constitution Saving Throws.
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature and creatures gain 1d4 additional Temporary Hit Points for each spell slot above 3rd. When you cast this spell using a spell slot of 7th level or higher, the benefits last for 24 hours and the creatures are immune to the Poisoned condition for the duration.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you can target one additional creature and creatures gain 1d4 additional Temporary Hit Points for each Slot Level above 3rd. When you cast this Spell using a spell slot of 7th level or higher, the benefits last for 24 Hours and the creatures are Immune to the [[Conditions#Poisoned|Poisoned]] Condition for the Duration.
 
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'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.


 
=== Create Food Water ===
{| class="wikitable"
{| class="wikitable"
|+ Create Food and Water (Cleric, Paladin, Shaman)
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| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration || Cleric, Paladin
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| Range: 30ft || Duration: Instant || Components: VS
| Range: 30ft || Duration: Instant || Components: VS || Divine
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You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
You create 45lbs of food and 30gal of water on the ground or in containers within Range, enough to sustain up to fifteen Medium Humanoids or five Large Beasts for 24 Hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you create 9lbs of food and 6gal of water (enough to sustain up to three Medium Humanoids or one Large Beast for 24 Hours) for each Slot Level above 3rd.
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Holy power radiates from you in an aura with a 30ft radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each non-hostile creature in the aura (including you) deals an extra 1d4 Radiant Damage when it hits with a weapon attack.
Holy power radiates from you in an aura with a 30ft radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each non-hostile creature in the aura (including you) deals an extra 1d4 Radiant Damage when it hits with a weapon attack.


=== D-H ===
=== Daylight ===
{| class="wikitable"
{| class="wikitable"
|+ Daylight (Cleric, Druid, Paladin, Sorcerer)
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| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation || Cleric, Druid, Paladin, Sorcerer
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| Range: 60ft || Duration: 1 Hour || Components: VS
| Range: 60ft || Duration: 1 Hour || Components: VS || Divine
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A 60ft radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.<br>
A 60ft Radius Sphere of light spreads out from a point you choose within Range. The area of the Sphere is coated in Bright Light and sheds Dim Light out to a Range of 60ft.<br>
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.<br>
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.<br>
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.