Level 2: Difference between revisions

39 bytes added ,  13:41, 9 January 2023
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== Level 2 ==
== Level 2 ==
=== Acid Arrow ===
{| class="wikitable"
{| class="wikitable"
|+ Acid Arrow (Artificer, Shaman, Wizard)
|+ Acid Arrow (Artificer, Shaman, Wizard)
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=== Flaming Sphere ===
{| class="wikitable"
{| class="wikitable"
|+ Flaming Sphere (Artificer, Druid, Shaman, Wizard)
|+
|-
|-
| Level: 2 || Casting Time: 1 Action || Conjuration
| Level: 2 || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Wizard
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|-
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron.)
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) || Primal
|}
|}
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.<br>
A 5ft diameter Sphere of fire appears in an unoccupied space of your choice within Range and lasts for the Duration. Any creature that ends its turn within 5ft of the Sphere makes a Dexterity Saving Throw. On a failed Save, a creature takes 2d6 Fire Damage, or half as much Damage on a successful Save.<br>
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.<br>
As a Bonus Action, you can move the Sphere up to 30ft. If you ram the Sphere into a creature during this movement, that creature makes a Dexterity Saving Throw. On a failed Save, a creature takes 2d6 Fire Damage, or half as much Damage on a successful Save.<br>
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
While moving the Sphere, you can direct it over barriers up to 5ft tall and move it across pits up to 10ft wide. The Sphere ignites flammable objects not being worn or carried, and sheds Bright Light out to a Range of 20ft, and Dim Light an additional 20ft.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, the Damage increases by 1d6 for each Slot Level above 2nd.
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=== Flock of Familiars ===
=== Flock of Familiars ===