Level 1: Difference between revisions

4,527 bytes added ,  10:50, 28 July 2022
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You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
{| class="wikitable"
|+ Goodberry (Druid)
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| Level: 1 || Casting Time: 1 Minute || Divination
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| Range: Touch || Duration: Instant || Components: VSM (a sprig of mistletoe)
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Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
{| class="wikitable"
|+ Grease (Wizard)
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| Level: 1 || Casting Time: 1 Action || Divination
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| Range: 60ft || Duration: 1 Minute || Components: VSM (a bit of pork rind or butter)
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Slick grease covers the ground in a 20-foot radius circle centered on a point within range and turns it into difficult terrain for the duration.
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
{| class="wikitable"
|+ Guiding Bolt (Cleric)
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| Level: 1 || Casting Time: 1 Action || Evocation
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| Range: 120ft || Duration: 1 Round || Components: VS
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A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
=== H-R ===
{| class="wikitable"
|+ Healing Word (Bard, Cleric, Druid)
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| Level: 1 || Casting Time: 1 Bonus Action || Necromancy
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| Range: 60ft || Duration: Instant || Components: V
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A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
{| class="wikitable"
|+ Hellish Rebuke (Warlock)
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| Level: 1 || Casting Time: 1 Reaction (when you are damaged by a creature within 60ft of you that you an see) || Evocation
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| Range: 60ft || Duration: Instant || Components: VS
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You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
{| class="wikitable"
|+ Heroism (Bard, Paladin)
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| Level: 1 || Casting Time: 1 Action || Enchantment
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS
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A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
{| class="wikitable"
|+ Hex (Warlock)
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| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
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| Range: 90ft || Duration: 1 Hour || Components: VSM (the petrified eye of a newt)
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You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.