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This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. | This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. | ||
{| class="wikitable" | |||
|+ Faerie Fire (Bard, Druid) | |||
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| Level: 1 || Casting Time: 1 Bonus Action || Evocation | |||
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: V | |||
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Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. | |||
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. | |||
{| class="wikitable" | |||
|+ Feather Fall (Bard, Sorcerer, Wizard) | |||
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| Level: 1 || Casting Time: 1 Reaction (when you or a creature within range falls) || Transmutation | |||
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| Range: 60ft || Duration: 1 Minute || Components: VM (a small feather or piece of down) | |||
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Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. |