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| You can prepare and deliver deadly poisons, granting you the following benefits: | You can prepare and deliver deadly poisons, granting you the following benefits: | ||
| *Your Wisdom Score increases by 1. | *Your Wisdom Score increases by 1. | ||
| * | *You ignore Resistance to Poison Damage | ||
| *You can apply poison to a  | *You can apply poison to a Weapon or piece of ammunition as a Bonus Action, instead of as an Action. | ||
| *You gain  | *You gain Proficiency with [[Adventuring Gear#Alchemical Tools|Poisoner's Kits]]. | ||
| *With one hour of work using a [[Adventuring Gear#Alchemical Tools|Poisoner's Kits]] and expending 50GP worth of materials, you can create a number of doses of potent poison equal to your Proficiency Bonus. Once applied to a Weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the Weapon or ammunition. When a creature takes Damage from the coated Weapon or ammunition, that creature makes a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Wisdom Modifier. On a failed Save, the target takes 2d8 Poison damage and is [[Conditions#Poisoned|Poisoned]] until the end of your next turn. | |||
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