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The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike. | The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike. | ||
==== | ==== High Society ==== | ||
''3rd Level Royal Gold Hood Feature''<br> | ''3rd Level Royal Gold Hood Feature''<br> | ||
You | You are accustomed to be shoulder to shoulder with the rich and influential, even with your macabre occupation. Those who are high-class instantly recognize you as one of them, however those that are not high-class do not recognize you as such. Additionally, you gain Proficiency in Persuasion and Intimidation. | ||
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==== | ==== Glorious Execution ==== | ||
''3rd Level Royal Gold Hood Feature''<br> | |||
You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with a Death-Knell feature, you and all willing creatures of your choice that can see you gain a number of Temporary Hit Points equal to your Executioner Level. | |||
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==== Letter of the Law ==== | |||
''6th Level Royal Gold Hood Feature''<br> | ''6th Level Royal Gold Hood Feature''<br> | ||
As a Bonus Action, you can attempt to strike fear into a creature by showing it the wrong its done, whether true or false. When you do, you make a Charisma (Intimidation) Check contested by a Wisdom (Insight) Check of a creature of your choice within 30ft of you that can understand you. On a successful Check the target is [[Conditions#Frightened|Frightened]] of you until the end of your next turn.<br> | |||
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== | ==== Declaration of Guilt ==== | ||
''9th Level Royal Gold Hood Feature''<br> | ''9th Level Royal Gold Hood Death-Knell Feature''<br> | ||
Once per round when you make an Attack with an Executioner Weapon, you use your Charisma for the Attack Roll instead of your Strength. If the result of the Attack is higher than the Wisdom Score of all creatures hostile towards you that can hear you and are within 30ft of you, you deal additional Damage equal to a number of d8s equal to your Executioner Level. These d8s become d10s when you reach 20th Level in this class. | |||
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==== Deathly Strike ==== | ==== Deathly Strike ==== | ||
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==== Deathly Gleam ==== | ==== Deathly Gleam ==== | ||
''17th Level Royal Gold Hood Feature''<br> | ''17th Level Royal Gold Hood Feature''<br> | ||
Your sheer | Your sheer power and command of execution makes your foes quake in fear. Whenever you Crit on an Attack, all creatures of your choice make a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws it makes until the start of your next turn. | ||
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==== | ==== Furious Blows ==== | ||
''3rd Level Blood Red Hood Feature''<br> | ''3rd Level Blood Red Hood Feature''<br> | ||
Melee Weapons with the Light Property count as Executioner Weapons for you. Additionally, your Maximum Hit Points increases by 3, and whenever you gain a Level in this class, you Maximum Hit Points increase by 1. | |||
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==== Execution Frenzy ==== | |||
''3rd Level Blood Red Hood Feature''<br> | |||
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to immediately move up to your Speed and make two Attacks targeting a creature that you haven't Attacked this turn. You do not add your Ability Modifier to the Damage of these additional Attacks. | |||
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==== | ==== Furious Strikes ==== | ||
''9th Level Blood Red Hood Death-Knell Feature''<br> | ''9th Level Blood Red Hood Death-Knell Feature''<br> | ||
When you | When you hit a creature with an Attack for the second time on a turn with an Executioner Weapon, the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.<br> | ||
These d8s become d10s when you reach 20th Level in this class. | These d8s become d10s when you reach 20th Level in this class. | ||
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== Silver | == Shining Silver Hood == | ||
The Executioner belonging to the Silver | The Executioner belonging to the Shining Silver hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, and have sworn a mysterious pact to a creature known only as 'The finality' that grants them strange and terrifying power. | ||
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==== Mark | ==== Mark of Doom ==== | ||
''3rd Level Silver Pact Hood''<br> | ''3rd Level Silver Pact Hood''<br> | ||
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to make that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br> | |||
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
You can only have one creature Marked in this way at a time, and you can | |||
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==== Trained Finesse ==== | ==== Trained Finesse ==== | ||
''6th Level Silver Pact Hood''<br> | ''6th Level Silver Pact Hood''<br> | ||
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==== Aura of Finality ==== | ==== Aura of Finality ==== | ||
''9th Level Silver Pact Hood''<br> | ''9th Level Silver Pact Hood''<br> | ||
When you | When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br> | ||
These d8s become d10s when you reach 20th Level in this class. | |||
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