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! Level !! Proficiency Bonus !! Features !! Leadership Dice !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Leadership Dice !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Warlord's Presence, Battlefield Presence || - || 0 | | 1st || +2 || [[Warlord#Warlord's Presence|Warlord's Presence]], [[Warlord#Battlefield Presence|Battlefield Presence]] || - || 0 | ||
|- | |- | ||
| 2nd || +2 || Leadership Die || 4d6 || 300 | | 2nd || +2 || [[Warlord#Leadership Die|Leadership Die]] || 4d6 || 300 | ||
|- | |- | ||
| 3rd || +2 || Warlord's Presence Feature, Warlord | | 3rd || +2 || [[Warlord#Warlord's Presence|Warlord's Presence Feature]], [[Warlord#Fighting Style|Fighting Style]] || 6d6 || 1,000 | ||
|- | |- | ||
| 4th || +2 || Ability Score Improvement || 8d6 || 3,000 | | 4th || +2 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 8d6 || 3,000 | ||
|- | |- | ||
| 5th || +3 || Extra Attack || 10d6 || 6,000 | | 5th || +3 || [[Warlord#Extra Attack|Extra Attack]] || 10d6 || 6,000 | ||
|- | |- | ||
| 6th || +3 || Prepare | | 6th || +3 || [[Warlord#Prepare for Battle|Prepare for Battle]], [[Warlord#Leadership Die|Leadership Die (2)]] || 12d6 || 10,000 | ||
|- | |- | ||
| 7th || +3 || Warlord's Presence Feature || 14d6 || 20,000 | | 7th || +3 || [[Warlord#Warlord's Presence|Warlord's Presence Feature]] || 14d6 || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 16d6 || 40,000 | | 8th || +3 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 16d6 || 40,000 | ||
|- | |- | ||
| 9th || +4 || Press | | 9th || +4 || [[Warlord#Press the Attack|Press the Attack]] || 18d6 || 60,000 | ||
|- | |- | ||
| 10th || +4 || Ability Score Improvement || 20d6 || 80,000 | | 10th || +4 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 20d6 || 80,000 | ||
|- | |- | ||
| 11th || +4 || Warlord's Presence Feature, Leadership Die (3) || 22d8 || 100,000 | | 11th || +4 || [[Warlord#Warlord's Presence|Warlord's Presence Feature]], [[Warlord#Leadership Die|Leadership Die (3)]] || 22d8 || 100,000 | ||
|- | |- | ||
| 12th || +4 || Ability Score Improvement || 24d8 || 120,000 | | 12th || +4 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 24d8 || 120,000 | ||
|- | |- | ||
| 13th || +5 || Warlord's Intuition || 26d8 || 140,000 | | 13th || +5 || [[Warlord#Warlord's Intuition|Warlord's Intuition]] || 26d8 || 140,000 | ||
|- | |- | ||
| 14th || +5 || Shift | | 14th || +5 || [[Warlord#Shift the Field|Shift the Field]] || 28d8 || 160,000 | ||
|- | |- | ||
| 15th || +5 || Warlord's Presence Feature || 30d8 || 180,000 | | 15th || +5 || [[Warlord#Warlord's Presence|Warlord's Presence Feature]] || 30d8 || 180,000 | ||
|- | |- | ||
| 16th || +5 || Ability Score Improvement || 32d8 || 200,000 | | 16th || +5 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 32d8 || 200,000 | ||
|- | |- | ||
| 17th || +6 || Unbreakable Will, Leadership Die (4) || 34d10 || 225,000 | | 17th || +6 || [[Warlord#Unbreakable Will|Unbreakable Will]], [[Warlord#Leadership Die|Leadership Die (4)]] || 34d10 || 225,000 | ||
|- | |- | ||
| 18th || +6 || Warlord's Presence Feature || 36d10 || 250,000 | | 18th || +6 || [[Warlord#Warlord's Presence|Warlord's Presence Feature]] || 36d10 || 250,000 | ||
|- | |- | ||
| 19th || +6 || Ability Score Improvement || 38d10 || 300,000 | | 19th || +6 || [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 38d10 || 300,000 | ||
|- | |- | ||
| 20th || +6 || Tireless Leader || 40d12 || 350,000 | | 20th || +6 || [[Warlord#Tireless Leader|Tireless Leader]] || 40d12 || 350,000 | ||
|} | |} | ||
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'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Warlord Level after 1st<br> | '''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Warlord Level after 1st<br> | ||
'''Armor Proficiencies.''' Light Armor and Medium Armor<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br> | ||
'''Weapon Proficiencies.''' Simple Weapons<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br> | ||
'''Tool Proficiencies.''' None<br> | '''Tool Proficiencies.''' None<br> | ||
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br> | '''Saving Throw Proficiencies.''' Wisdom and Charisma<br> | ||
'''Skill Proficiencies.''' Choose three from Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Performance, and Persuasion<br> | '''Skill Proficiencies.''' Choose three from Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Performance, and Persuasion<br> | ||
'''Equipment.''' A Simple Melee | '''Equipment.''' A [[Armor and Weapons#Simple Melee Weapons|Simple]] or [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapon]] (if Proficient), a [[Armor and Weapons#Simple Ranged Weapons|Light Crossbow]] or a [[Armor and Weapons#Shields|Shield]] (if Proficient), [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Scale Mail]] or [[Armor and Weapons#Heavy Armor|Chain Mail]] (if Proficient), and an [[Equipment Packs|Equipment Pack]] | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+| Class Table | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Warlord#Warlord's Presence|Warlord's Presence]] || 1st || You choose your subclass, and gain features at 1st, 3rd, 7th, 11th, 15th, and 18th Level | |||
|- | |||
| [[Warlord#Battlefield Presence|Battlefield Presence]] || 1st || You can forego making Attacks for you allies to make Attacks instead | |||
|- | |||
| [[Warlord#Leadership Die|Leadership Die]] || 2nd || You get a pool of Leadership Dice that fuel your Warlord features | |||
|- | |||
| [[Warlord#Fighting Style|Fighting Style]] || 3rd || You choose a way of fighting that you're good at | |||
|- | |||
| [[Warlord#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 10th, 12th, 16th, and 19th Level | |||
|- | |||
| [[Warlord#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | |||
|- | |||
| [[Warlord#Prepare for Battle|Prepare for Battle]] || 6th || You can spend time preparing for you and your allies to gian Temporary Hit Points and regain health | |||
|- | |||
| [[Warlord#Press the Attack|Press the Attack]] || 9th || The basic ways you can use your Leadership Dice improve | |||
|- | |||
| [[Warlord#Warlord's Intuition|Warlord's Intuition]] || 13th || Your Warlord Level is the minimum result for Ability Checks that you're Proficient in | |||
|- | |||
| [[Warlord#Shift the Field|Shift the Field]] || 14th || You can move your allies without them being Attacked | |||
|- | |||
| [[Warlord#Unbreakable Will|Unbreakable Will]] || 17th || You can't be being [[Conditions#Charmed|Charmed]], [[Conditions#Dazed|Dazed]], or [[Conditions#Frightened|Frightened]] | |||
|- | |||
| [[Warlord#Tireless Leader|Tireless Leader]] || 20th || You can use d6s for your Warlord features without expending Leaderhsip Dice | |||
|} | |||
==== Warlord Presence ==== | ==== Warlord Presence ==== | ||
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==== Shift the Field ==== | ==== Shift the Field ==== | ||
''14th Level Warlord Feature''<br> | ''14th Level Warlord Feature''<br> | ||
You gain the ability to relocate friendly creatures. As an Action, you can expend one Leadership Die to move up to 5 | You gain the ability to relocate friendly creatures. As an Action, you can expend one Leadership Die to move up to 5 willing creatures that can see or hear you up to half their Speed without provoking Opportunity Attacks. | ||
<br><br> | <br><br> | ||
==== Unbreakable Will ==== | ==== Unbreakable Will ==== | ||
''17th Level Warlord Feature''<br> | ''17th Level Warlord Feature''<br> | ||
You are Immune to being Charmed, Dazed, and Frightened. | You are Immune to being [[Conditions#Charmed|Charmed]], [[Conditions#Dazed|Dazed]], and [[Conditions#Frightened|Frightened]]. | ||
<br><br> | <br><br> | ||
==== Tireless Leader ==== | ==== Tireless Leader ==== | ||
''20th Level Warlord Feature''<br> | ''20th Level Warlord Feature''<br> | ||
You can roll d6s and use them instead of expending Leadership Dice for Rallying Mark, Urgent Orders, Helpful Word, or Prepare for Battle. | You can roll d6s and use them instead of expending Leadership Dice for Rallying Mark, Urgent Orders, Helpful Word, or Prepare for Battle features. | ||
<br><br> | <br><br> | ||
= Warlord Presences = | = Warlord Presences = | ||
== Presence of the Chieftain == | == Presence of the Chieftain == | ||
A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.<br> | A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.<br> | ||
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==== Chieftain's Proficiency ==== | ==== Chieftain's Proficiency ==== | ||
''1st Level Presence of the Chieftain Feature''<br> | ''1st Level Presence of the Chieftain Feature''<br> | ||
You gain Proficiency with Shields, Martial Weapons, and Intimidation. | You gain Proficiency with [[Armor and Wepaons#Shields|Shields]], [[Armor and Weapons#Martial Weapons|Martial Weapons]], and Intimidation. | ||
<br><br> | <br><br> | ||
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==== Booming Shout ==== | ==== Booming Shout ==== | ||
''15th Level Presence of the Chieftain Feature''<br> | ''15th Level Presence of the Chieftain Feature''<br> | ||
When you unleash your Warcry you can attempt to Frighten enemies. Whenever you use your Warcry feature, all creatures of your choice within 40ft of you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency Bonus. On a failed Save, a creature becomes Frightened of you until the end of your next turn.<br> | When you unleash your Warcry you can attempt to [[Conditions#Frightened|Frighten]] enemies. Whenever you use your Warcry feature, all creatures of your choice within 40ft of you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency Bonus. On a failed Save, a creature becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.<br> | ||
Additionally, the | Additionally, the Range of your Rallying Mark, Urgent Orders, Protective Warning, and Warcry features is doubled. | ||
<br><br> | <br><br> | ||
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Whenever a creature that has dealt Damage to you is reduced to 0 Hit Points by you or a friendly creature, you can use your Warcry feature as a Reaction. When you use your Warcry feature in this way, you use a d12 in place of your Leadership Dice and do not expend any Leadership Dice.<br> | Whenever a creature that has dealt Damage to you is reduced to 0 Hit Points by you or a friendly creature, you can use your Warcry feature as a Reaction. When you use your Warcry feature in this way, you use a d12 in place of your Leadership Dice and do not expend any Leadership Dice.<br> | ||
You can use this reaction a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest. | You can use this reaction a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest. | ||
<br><br><br> | |||
== Presence of the Commander == | |||
A Commander on the field can be many things - a trusted sergeant, a weary veteran, or merely a person with an uncommon degree of common sense and a particularly keen eye for how to win a fight.<br> | |||
While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. A keen word there and helping hand here, their influence is subtle but effective, inexorably shifting the tides of battle in their favor.<br> | |||
A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer. | |||
<br><br> | |||
==== Martial Proficiency ==== | |||
''1st Level Presence of the Commander Feature''<br> | |||
You gain Proficiency in [[Armor and Weapons#Heavy Armor|Heavy Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons]]. | |||
<br><br> | |||
==== Form Up! ==== | |||
''1st Level Presence of the Commander Feature''<br> | |||
When you roll Initiative at the start of combat and are not Surprised, any number of willing creatures within 30ft of you can move a number of feet equal to 5 x your Wisdom Modifier. | |||
<br><br> | |||
==== Keen Pointer ==== | |||
''3rd Level Presence of the Commander Feature''<br> | |||
You can use your Protective Warning feature without expending Leadership Dice if you are within 5ft of the target of the Attack. When you do so, you can use your Rallying Mark as a Free Action on the creature making the Attack. | |||
<br><br> | |||
==== On Your Feet! ==== | |||
''7th Level Presence of the Commander Feature''<br> | |||
You can use a Bonus Action and expend one Leadership Die to restore the will to fight, in an allied creature. Choose a willing creature within 5ft of you. That creature regains Hit Points equal to the result of the expended Leadership Die. If the target is [[Conditions#Prone|Prone]], it can choose to stand immediately.<br> | |||
When you use this feature to restore Hit Points to an [[Conditions#Unconscious|Unconscious]] creature, you add your Wisdom Modifier to the result of the Leadership Die. | |||
<br><br> | |||
==== Martial Advantage ==== | |||
''11th Level Presence of the Commander Feature''<br> | |||
You've learned to leverage fighting alongside an ally. Once per turn, you can deal an extra 2d6 Damage to a creature you hit with a Weapon Attack if that creature is within 5ft of a friendly creature that isn't [[Conditions#Incapacitated|Incapacitated]]. | |||
<br><br> | |||
==== Bulwark ==== | |||
''15th Level Presence of the Commander Feature''<br> | |||
When you succeed on a Saving Throw, all creatures of your choice gain Advantage on that Saving Throw. | |||
<br><br> | |||
==== No One Left Behind! ==== | |||
''18th Level Presence of the Commander Feature''<br> | |||
When you use your On Your Feet! feature, you can move up to your Speed before you restore the Hit Points. During this movement you gain Resistance to all Damage. When you restore Hit Points with your On Your Feet! feature, you restore an additional 1d8 Hit Points for each Opportunity Attack made against you during the movement granted by this feature. | |||
<br><br><br> | <br><br><br> | ||
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==== Destined Leader ==== | ==== Destined Leader ==== | ||
''1st Level Presence of the Noble Feature''<br> | ''1st Level Presence of the Noble Feature''<br> | ||
You gain Proficiency with Rapiers, Longswords, Sabers, and Persuasion. | You gain Proficiency with [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Sabers]], and Persuasion. | ||
<br><br> | <br><br> | ||
==== Call to Arms ==== | ==== Call to Arms ==== | ||
''1st Level Presence of the Noble Feature''<br> | ''1st Level Presence of the Noble Feature''<br> | ||
When you roll Initiative at the start of combat, you can call out to willing creatures within 60ft of you, providing them with a surge of inspiration. The chosen creatures add your Charisma Modifier to the first Attack Roll during that combat. | When you roll Initiative at the start of combat, you can call out to any number of willing creatures within 60ft of you, providing them with a surge of inspiration. The chosen creatures add your Charisma Modifier to the first Attack Roll they make during that combat. | ||
<br><br> | <br><br> | ||
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==== Divine Right ==== | ==== Divine Right ==== | ||
''3rd Level Presence of the Noble Feature''<br> | ''3rd Level Presence of the Noble Feature''<br> | ||
You can use an Action to cast the Command Spell by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell.<br> | You can use an Action to cast the [[Level 1#Command|Command]] Spell by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell.<br> | ||
Additionally, you add your Charisma Modifier (maximum +2) to your AC if you are not wearing Heavy Armor or wielding a Shield, and you gain an additional Leadership Die. You gain another additional Leadership Die when you reach 9th and 15th Level in this class. | Additionally, you add your Charisma Modifier (maximum +2) to your AC if you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] or wielding a [[Armor and Weapons#Shields|Shield]], and you gain an additional Leadership Die. You gain another additional Leadership Die when you reach 9th and 15th Level in this class. | ||
<br><br> | <br><br> | ||
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==== Words of Conviction ==== | ==== Words of Conviction ==== | ||
''7th Level Presence of the Noble Feature''<br> | ''7th Level Presence of the Noble Feature''<br> | ||
You can use an Action to cast the Bless or Heroism Spells | You can use an Action to cast the [[Level 1#Bless|Bless]] or [[Level 1#Heroism|Heroism]] Spells without Material Components by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell. | ||
<br><br> | <br><br> | ||
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==== Inspired Zeal ==== | ==== Inspired Zeal ==== | ||
''11th Level Presence of the Noble Feature''<br> | ''11th Level Presence of the Noble Feature''<br> | ||
You are permanently under the effect of the Crusader's Mantle Spell. | You are permanently under the effect of the [[Level 3#Crusader's Mantle|Crusader's Mantle]] Spell. | ||
<br><br> | <br><br> | ||
==== Untouchable Presence ==== | ==== Untouchable Presence ==== | ||
''15th Level Presence of the Noble Feature''<br> | ''15th Level Presence of the Noble Feature''<br> | ||
You become an untouchable beacon of command. At the end of a Long Rest, you non-magically | You become an untouchable beacon of command. At the end of a Long Rest, you non-magically repliacte the effects of the [[Level 1#Sanctuary|Sanctuary]] Spell targeting yourself with a Duration of Until the end of your next Long Rest. You use Charisma as your Spellcasting Ability for this effect. | ||
<br><br> | <br><br> | ||
==== Grand Decree ==== | ==== Grand Decree ==== | ||
''18th Level Presence of the Noble Feature''<br> | ''18th Level Presence of the Noble Feature''<br> | ||
You can use your Action to cast the Command Spell without expending a Spell Slot, targeting all creatures of your choice within Range.<br> | You can use your Action to cast the [[Level 1#Command|Command]] Spell without expending a Spell Slot, targeting all creatures of your choice within Range.<br> | ||
Once you cast the Command Spell in this way, you cannot do so against until you finish a Long Rest. | Once you cast the [[Level 1#Command|Command]] Spell in this way, you cannot do so against until you finish a Long Rest. | ||
<br><br><br> | <br><br><br> | ||
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==== Trackless Trails ==== | ==== Trackless Trails ==== | ||
''7th Level Presence of the Packleader Feature''<br> | ''7th Level Presence of the Packleader Feature''<br> | ||
You can spend two Leadership Dice to cast Pass Without Trace without Material Components, using Wisdom as its Spellcasting Ability. | You can spend two Leadership Dice to cast [[Level 2#Pass Without Trace|Pass Without Trace]] without Material Components, using Wisdom as its Spellcasting Ability. | ||
<br><br> | <br><br> | ||
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==== Ghosts of the Wild ==== | ==== Ghosts of the Wild ==== | ||
''15th Level Presence of the Packleader Feature''<br> | ''15th Level Presence of the Packleader Feature''<br> | ||
At the end of your turn while you are under the effects of the Pass Without Trace Spell, you can spend one Leadership Die to take the Hide Action as a Free Action.<br> | At the end of your turn while you are under the effects of the [[Level 2#Pass Without Trace|Pass Without Trace]] Spell, you can spend one Leadership Die to take the Hide Action as a Free Action.<br> | ||
Additionally, when you Inspire a creature with your Battlefield Presence feature, you can shroud that creature with shadows or natural phenomena, granting it Advantage on the first Attack it makes on its next turn. | Additionally, when you Inspire a creature with your Battlefield Presence feature, you can shroud that creature with shadows or natural phenomena, granting it Advantage on the first Attack it makes on its next turn. | ||
<br><br> | <br><br> | ||
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==== Warlord of the Wilds ==== | ==== Warlord of the Wilds ==== | ||
''18th Level Presence of the Packleader Feature''<br> | ''18th Level Presence of the Packleader Feature''<br> | ||
At the end of a Long Rest, you choose five Spells from the | At the end of a Long Rest, you choose five Spells from the [[Primal|Primal Spell List]] of 4th Level of lower. Until the end of your Long Rest, you can cast the chosen Spells by spending Leadership Dice equal to the Level of the Spell. You use Wisdom as your Spellcasting Ability for these Spells.<br> | ||
Additionally, after you cast a Spell by spending Leadership Dice, you can make a single Attack as a Bonus Action. | Additionally, after you cast a Spell by spending Leadership Dice, you can make a single Weapon Attack as a Bonus Action. | ||
<br><br><br> | <br><br><br> | ||
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==== Martial Proficiency ==== | ==== Martial Proficiency ==== | ||
''1st Level Presence of the Paragon Feature''<br> | ''1st Level Presence of the Paragon Feature''<br> | ||
You gain Proficiency with Heavy Armor, Shields, and Martial Weapons. | You gain Proficiency with [[Armor and Weapons#Heavy Armor|Heavy Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons]]. | ||
<br><br> | <br><br> | ||
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You can tactically assess a creature's options. As a Bonus Action, you can choose a creature that you can see within 60ft of you to make an Intelligence (Investigation) Check contested by the target's Charisma (Deception) Check. On a successful Check, you can see through the creature's tactics, choose one of the following effects: | You can tactically assess a creature's options. As a Bonus Action, you can choose a creature that you can see within 60ft of you to make an Intelligence (Investigation) Check contested by the target's Charisma (Deception) Check. On a successful Check, you can see through the creature's tactics, choose one of the following effects: | ||
*'''Determine Attack.''' You cause the target to have Disadvantage on its next Attack against a creature that can see or hear you. | *'''Determine Attack.''' You cause the target to have Disadvantage on its next Attack against a creature that can see or hear you. | ||
*'''Predict Movement.''' You deduce where the target is planning to move on its next turn. It can choose to change its plans, but if | *'''Predict Movement.''' You deduce where the target is planning to move on its next turn. It can choose to change its plans, but if it moves anywhere else, its Speed is reduced by 10ft as it scrambles to adapt. | ||
*'''Outwit Response.''' You can find the target's openings, causing it to lose its Reaction this round. | *'''Outwit Response.''' You can find the target's openings, causing it to lose its Reaction this round. | ||
<br> | <br> | ||
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==== Advanced Orders ==== | ==== Advanced Orders ==== | ||
''15th Level Presence of the Tactician Feature''<br> | ''15th Level Presence of the Tactician Feature''<br> | ||
When you use your Urgent Orders feature, the creatures you target can take one of the following Actions as a Reaction instead of moving: | When you use your Urgent Orders feature, the creatures you target can take one of the following Actions as a Reaction instead of moving: Utilize, Search, Hide, or Dodge. | ||
<br><br> | <br><br> | ||