Maledictor: Difference between revisions

26 bytes added ,  18:49, 4 January 2023
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When you hit a creature with a Weapon Attack, you can use your Bonus Action to force it to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, choose one of the following curses to impart on that creature:
When you hit a creature with a Weapon Attack, you can use your Bonus Action to force it to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, choose one of the following curses to impart on that creature:
*'''Harrying Curse.''' Choose one Ability Score, the target of the Attack has Disadvantage on Ability Checks made with that Ability Score.
*'''Harrying Curse.''' Choose one Ability Score, the target of the Attack has Disadvantage on Ability Checks made with that Ability Score.
*'''Frightening Curse.''' The target is Frighted of you. At the end of each of the target's turns, it can repeat the Saving Throw, ending the effect on a successful Save.
*'''Frightening Curse.''' The target is [[Conditions#Frightened|Frighted]] of you. At the end of each of the target's turns, it can repeat the Saving Throw, ending the effect on a successful Save.
*'''Inaccuracy Curse.''' The target cannot have Advantage on Attacks against other.
*'''Inaccuracy Curse.''' The target cannot have Advantage on Attacks against other.
*'''Targeting Curse.''' Attacks against the target cannot have Disadvantage.
*'''Targeting Curse.''' Attacks against the target cannot have Disadvantage.