Cleric: Difference between revisions

92 bytes added ,  14:34, 7 January 2023
 
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| 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000
| 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
|-
| 5th || +3 || [[Cleric #Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000
| 5th || +3 || [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000
|-
|-
| 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000
| 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000
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| 13th || +5 ||  - || 140,000
| 13th || +5 ||  - || 140,000
|-
|-
| 14th || +5 || - || 160,000
| 14th || +5 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 160,000
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|-
| 15th || +5 || - || 180,000
| 15th || +5 || - || 180,000
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'''Hit Dice.''' 1d8 per Cleric Level<br>
'''Hit Dice.''' 1d8 per Cleric Level<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Cleric Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Cleric Level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br>
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| [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots
| [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots
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|-
| [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
| [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level
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|-
| [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets
| [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets
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'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br>
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the Cleric Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the [[Cleric Spells|Cleric Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest.


{| class="wikitable"
{| class="wikitable"
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| [[Cleric#War Domain|War Domain]] || 2 || You become an avatar of war and lead your allies into battle as you control the battle from the front.
| [[Cleric#War Domain|War Domain]] || 2 || You become an avatar of war and lead your allies into battle as you control the battle from the front.
|}
|}
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==== Channel Divinity ====
==== Channel Divinity ====
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==== Ability Score Improvements ====
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Cleric Feature''<br>
''4th, 8th, 12th, 14th, 16th, and 19th Level Cleric Feature''<br>
Your skill and strength expands, choose one of the following:
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 3.
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| [[Cleric#Improved Duplicity|Improved Duplicity]] || 17th || You create four copies of yourself with Invoke Duplicity
| [[Cleric#Improved Duplicity|Improved Duplicity]] || 17th || You create four copies of yourself with Invoke Duplicity
|}
|}
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==== Domain Spells ====
==== Domain Spells ====