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| 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000 | | 4th || +2 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 3,000 | ||
|- | |- | ||
| 5th || +3 || [[Cleric #Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000 | | 5th || +3 || [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 6,000 | ||
|- | |- | ||
| 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000 | | 6th || +3 || [[Cleric#Diversified Divinity|Diversified Divinity]], [[Cleric#Divine Domain|Divine Domain Feature]] || 10,000 | ||
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| 13th || +5 || - || 140,000 | | 13th || +5 || - || 140,000 | ||
|- | |- | ||
| 14th || +5 || | | 14th || +5 || [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 160,000 | ||
|- | |- | ||
| 15th || +5 || - || 180,000 | | 15th || +5 || - || 180,000 | ||
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'''Hit Dice.''' 1d8 per Cleric Level<br> | '''Hit Dice.''' 1d8 per Cleric Level<br> | ||
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 ( | '''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Cleric Level after 1st<br> | ||
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br> | ||
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| [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots | | [[Cleric#Channel Divinity Options|Channel Divinity Options]] || 2nd || You can use your Channel Divinity to make Aberrations and Undead run away or to regain Spell Slots | ||
|- | |- | ||
| [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | | [[Cleric#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level | ||
|- | |- | ||
| [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets | | [[Cleric#Smite Undead and Aberrations|Smite Undead and Aberrations]] || 5th || When you use a Turn Undead and Aberrations you deal Radiant Damage to all the targets | ||
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'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br> | '''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br> | ||
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br> | '''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br> | ||
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the Cleric Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest. | '''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Cleric Level + your Wisdom Modifier from the [[Cleric Spells|Cleric Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Cleric#War Domain|War Domain]] || 2 || You become an avatar of war and lead your allies into battle as you control the battle from the front. | | [[Cleric#War Domain|War Domain]] || 2 || You become an avatar of war and lead your allies into battle as you control the battle from the front. | ||
|} | |} | ||
<br> | |||
==== Channel Divinity ==== | ==== Channel Divinity ==== | ||
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==== Ability Score Improvements ==== | ==== Ability Score Improvements ==== | ||
''4th, 8th, 12th, 16th, and 19th Level Cleric Feature''<br> | ''4th, 8th, 12th, 14th, 16th, and 19th Level Cleric Feature''<br> | ||
Your skill and strength expands, choose one of the following: | Your skill and strength expands, choose one of the following: | ||
*Increase one Ability Score of your choice by 3. | *Increase one Ability Score of your choice by 3. | ||
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| [[Cleric#Improved Duplicity|Improved Duplicity]] || 17th || You create four copies of yourself with Invoke Duplicity | | [[Cleric#Improved Duplicity|Improved Duplicity]] || 17th || You create four copies of yourself with Invoke Duplicity | ||
|} | |} | ||
<br> | |||
==== Domain Spells ==== | ==== Domain Spells ==== |