Monk: Difference between revisions

5,877 bytes added ,  16:48, 31 December 2022
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| [[Monk#Augmented Blades|Augmented Blades]] || 6th || You can spend Ki Points to give a [[Armor and Weapons#Weapons|Weapon]] a bonus on its Attack and Damage Rolls, as well as an additional Property
| [[Monk#Augmented Blades|Augmented Blades]] || 6th || You can spend Ki Points to give a [[Armor and Weapons#Weapons|Weapon]] a bonus on its Attack and Damage Rolls, as well as an additional Property
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| [[Monk#Heightening Technique|Heightening Technique]] || 11th || Example
| [[Monk#Heightening Technique|Heightening Technique]] || 11th || You can draw and stow [[Armor and Weapons#Weapons|Weapons]] when you Attack, you can move when you Attack, and you can use your Deflect Missiles feature even when you don't have a free hand
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| [[Monk#Unerring Strikes|Unerring Strikes]] || 17th || Example
| [[Monk#Unerring Strikes|Unerring Strikes]] || 17th || You can choose to hit on one missed Attack per turn
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==== Path of the Kensei ====
==== Path of the Kensei ====
''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]]. [[Armor and Weapons#Martial Weapons|Martial Weapons]] also count as Monk Weapons for you. Additionally, [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and Weapons#Martial Ranged Weapons|Longbows]] also count as Monk Weapons.<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]]. [[Armor and Weapons#Martial Weapons|Martial Weapons]] also count as Monk Weapons for you. Additionally, [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and [[Weapons#Martial Ranged Weapons|Longbows]] also count as Monk Weapons.<br>
You also gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]].<br>
You also gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]].<br>
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Draconic Disciple|Draconic Disciple]] || 3rd || Example
| [[Monk#Draconic Disciple|Draconic Disciple]] || 3rd || You Choose a Damage Type associated with dragons, you get Resistance to that Damage Type and can deal that Damage when you Attack with a Monk Weapon, which ignores Resistance
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| [[Monk#Draconic Will|Draconic Will]] || 3rd || Example
| [[Monk#Draconic Will|Draconic Will]] || 3rd || You learn [[Languages#Draikyaan|Draikyaan]], and you can spend Ki Points to reroll Strength or Charisma (Intimidation) and Charisma (Persuasion) Checks, as well as Saving Throws against being [[Conditions#Charmed|Charmed]] or [[Conditions#Frightened|Frightened]]
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| [[Monk#Wings Unfurled|Winds Unfurled]] || 6th || Example
| [[Monk#Wings Unfurled|Winds Unfurled]] || 6th || When you use your Step of the Wind feature, you can try knock enemies [[Conditions#Prone|Prone]] and get a Flying Speed
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| [[Monk#Aspect of the Wyrm|Aspect of the Wyrm]] || 11th || Example
| [[Monk#Aspect of the Wyrm|Aspect of the Wyrm]] || 11th || You can create and aura to [[Conditions#Frightened|Frighten]] enemies give allies Resistance to the Damage Type you chose for your Draconic Disciple feature
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| [[Monk#Ascendent Aspect|Ascendent Aspect]] || 17th || Example
| [[Monk#Ascendent Aspect|Ascendent Aspect]] || 17th || When you use your Aspect of the Wyrm feature, you can deal Damage, [[Conditions#Frightened|Frighten]], and knock [[Conditions#Prone|Prone]] enemies in the aura
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''3rd Level Way of the Ascendent Dragon Feature''<br>
''3rd Level Way of the Ascendent Dragon Feature''<br>
You learn to speak, read, and write Draikyaan.<br>
You learn to speak, read, and write Draikyaan.<br>
Additionally, if you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, or fail on a Saving throw against being Charmed or Frightened you can use your Reaction to reroll the Check or Save, as you tap into the mighty presence of dragons. Once this Reaction changes the result of a Check, you can’t use it again until you finish a Long Rest unless you spend 1 Ki Point to use it again. You only expend the Ki Point using this feature if you change the result of the Check.
Additionally, if you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, or fail on a Saving throw against being [[Conditions#Charmed|Charmed]] or [[Conditions#Frightened|Frightened]] you can use your Reaction to reroll the Check or Save, as you tap into the mighty presence of dragons. Once this Reaction changes the result of a Check, you can’t use it again until you finish a Long Rest unless you spend 1 Ki Point to use it again. You only expend the Ki Point using this feature if you change the result of the Check.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Arms of the Astral Self|Arms of the Astral Self]] || 3rd || Example
| [[Monk#Arms of the Astral Self|Arms of the Astral Self]] || 3rd || You can spend Ki Points to summon Astral Arms which allow you to use Wisdom instead of Strength for Strength Checks and Saving Throws, as well as Natural Weapons which have the Reach Property, deal Force Damage, and use your Wisdom
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| [[Monk#Visage of the Astral Self|Visage of the Astral Self]] || 6th || Example
| [[Monk#Visage of the Astral Self|Visage of the Astral Self]] || 6th || You can spend Ki Points to summon your Astral Visage which allows you to see through mundane and magical Dim Light and Darkness, be better at Wisdom (Insight) and Strength or Charisma (Intimidation) Checks, and speak directly to creatures or speak really loudly
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| [[Monk#Body of the Astral Self|Body of the Astral Self]] || 11th || Example
| [[Monk#Body of the Astral Self|Body of the Astral Self]] || 11th || You can spend Ki Points summon your Astral Body which allows you to take less Acid, Cold, Fire, Force, Lightning, or Thunder Damage, and deal more Damage with your Astral Arms
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| [[Monk#Avatar of the Astral Self|Avatar of the Astral Self]] || 17th || Example
| [[Monk#Avatar of the Astral Self|Avatar of the Astral Self]] || 17th || You can spend Ki Points to summon your Astral Avatar which gives you extra AC and extra Attacks
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==== Arms of the Astral Self ====
==== Arms of the Astral Self ====
''3rd Level Way of the Astral Self Feature''<br>
''3rd Level Way of the Astral Self Feature''<br>
Your mastery of your ki allows you to summon a portion of your astral self. As a Bonus Action, you can spend 1 Ki Point to summon the Astral Arms of your astral self. When you do so, each creature of your choice that you can see within 10ft of you must succeed on a Dexterity Saving Throw or take Force Damage equal to two rolls of your Martial Arts Die.<br>
Your mastery of your ki allows you to summon a portion of your Astral Self. As a Bonus Action, you can spend 1 Ki Point to summon the Astral Arms of your Astral Self. When you do so, each creature of your choice that you can see within 10ft of you must succeed on a Dexterity Saving Throw or take Force Damage equal to two rolls of your Martial Arts Die.<br>
For 10 minutes, these Astral Arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are Incapacitated or die. While the Astral Arms are present, you gain the following benefits:
For 10 minutes, these Astral Arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are Incapacitated or die. While the Astral Arms are present, you gain the following benefits:
*You can use your Wisdom Modifier in place of your Strength Modifier when making Strength Checks and Strength Saving Throws.
*You can use your Wisdom Modifier in place of your Strength Modifier when making Strength Checks and Strength Saving Throws.
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==== Avatar of the Astral Self ====
==== Avatar of the Astral Self ====
''17th Level Way of the Astral Self Feature''<br>
''17th Level Way of the Astral Self Feature''<br>
Your connection to your astral self is complete, allowing you to unleash its full potential. As a Bonus action, you can spend 5 Ki Points to summon your Astral Avatar. When you do so, you also summon your Astral Arms with your Arms of the Astral Self feature, your Astral Visage with your Visage of the Astral Self feature, and your Astral Body from your Body of the Astral Self feature. Your Astral Avatar lasts until you lose your Astral Arms, Astral Visage, or Astral Body. While your Astral Avatar is summoned, you gain the following benefits:
Your connection to your astral self is complete, allowing you to unleash its full potential. As a Bonus Action, you can spend 5 Ki Points to summon your Astral Avatar. When you do so, you also summon your Astral Arms with your Arms of the Astral Self feature, your Astral Visage with your Visage of the Astral Self feature, and your Astral Body from your Body of the Astral Self feature. Your Astral Avatar lasts until you lose your Astral Arms, Astral Visage, or Astral Body. While your Astral Avatar is summoned, you gain the following benefits:
*You gain a +2 bonus to your AC.
*You gain a +2 bonus to your AC.
*If you take the Attack Action and make all of the Attacks with your Astral Arms, you can make one additional Attack as part of that Action.
*If you take the Attack Action and make all of the Attacks with your Astral Arms, you can make one additional Attack as part of that Action.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Venom Strike|Venom Strike]] || 3rd || Example
| [[Monk#Venom Strike|Venom Strike]] || 3rd || When you Attack with a Monk Weapon you can try [[Conditions#Poisoned|Poison]] creatures and deal Poison Damage to the target at the start of each of its turns
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| [[Monk#Earthen Rhythm|Earthen Rhythm]] || 3rd || Example
| [[Monk#Earthen Rhythm|Earthen Rhythm]] || 3rd || You get Tremorsense out to a Range of 30ft
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| [[Monk#Potent Toxin|Potent Toxin]] || 6th || Example
| [[Monk#Potent Toxin|Potent Toxin]] || 6th || You ignore Resistance to Poison Damage and deal more Damage with your Venom Strike feature
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| [[Monk#Coldblooded Predator|Coldblooded Predator]] || 11th || Example
| [[Monk#Coldblooded Predator|Coldblooded Predator]] || 11th || You can use your Venom Strike feature for free when you make an Opportunity Attack, you ignore Extreme Heat, and your Reach increases by 5ft
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| [[Monk#Virulent|Venom]] || 17th || Example
| [[Monk#Virulent Venom|Virulent Venom]] || 17th || You can send Ki Points to [[Conditions#Paralyzed|Paralyze]] enemies with your Venom Strike feature, when you do you deal extra Poison Damage
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==== Virulent Venom ====
==== Virulent Venom ====
''17th Level Way of the Basking Viper Feature''<br>
''17th Level Way of the Basking Viper Feature''<br>
Your venomous strikes have become even more gruesome. When you use your Venom Strike feature, you can expend 3 Ki Points, causing the target to be Paralyzed instead of Poisoned on a failed Save. Additionally, the target takes three rolls of your Martial Arts Die instead of two while Paralyzed in this way.
Your venomous strikes have become even more gruesome. When you use your Venom Strike feature, you can spend 3 Ki Points, causing the target to be Paralyzed instead of Poisoned on a failed Save. Additionally, the target takes three rolls of your Martial Arts Die instead of two while Paralyzed in this way.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Bonus Proficiencies|Bonus Proficiencies]] || 3rd || Example
| [[Monk#Bonus Proficiencies|Bonus Proficiencies]] || 3rd || You get Proficiency with Performance and [[Adventuring Gear#Artisan's Tools|Brewer's Supplies]]
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| [[Monk#Drunken Technique|Drunken Technique]] || 3rd || Example
| [[Monk#Drunken Technique|Drunken Technique]] || 3rd || When you use your Flurry of Blows feature, you take the Disengage Action and become faster for free
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| [[Monk#Tipsy Sway|Tipsy Sway]] || 6th || Example
| [[Monk#Tipsy Sway|Tipsy Sway]] || 6th || You can stand up from being [[Conditions#Prone|Prone]] easier, and when you miss on an Attack you can spend Ki Points to hit a different creature instead
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| [[Monk#Drunkard's Luck|Drunkard's Luck]] || 11th || Example
| [[Monk#Drunkard's Luck|Drunkard's Luck]] || 11th || When you have Disadvantage, you can spend Ki Points to not have Disadvantage instead
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| [[Monk#Intoxicated Frenzy|Intoxicated Frenzy]] || 17th || Example
| [[Monk#Intoxicated Frenzy|Intoxicated Frenzy]] || 17th || When you use your Flurry of Blows feature you can make additional Attacks but they have to target different creatures
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==== Drunken Technique ====
==== Drunken Technique ====
''3rd Level Way of the Drunken Master Feature''<br>
''3rd Level Way of the Drunken Master Feature''<br>
You learn how to twist and turn quickly as part of your flurrying strikes. Whenever you use your Flurry of Blows feature, you can take the Disengage action and increase your Speed by 10ft until the start of your next turn as part of the Bonus Action you used.
You learn how to twist and turn quickly as part of your flurrying strikes. Whenever you use your Flurry of Blows feature, you can take the Disengage Action as part of that Bonus Action and increase your Speed by 10ft until the start of your next turn as part of the Bonus Action you used.
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''6th Level Way of the Drunken Master Feature''<br>
''6th Level Way of the Drunken Master Feature''<br>
You can move in sudden, swaying ways. You gain the following benefits:
You can move in sudden, swaying ways. You gain the following benefits:
*When you’re Prone, you can stand up by spending 5ft of Speed, rather than half your Speed.
*When you're Prone, you can stand up by spending 5ft of Speed, rather than half your Speed.
*When a creature misses you with a Melee Attack, you can spend 1 Ki Point as a Reaction to cause that Attack to hit one creature of your choice, other than the Attacker, that you can see within 5ft of you.
*When a creature misses you with a Melee Attack, you can spend 1 Ki Point as a Reaction to cause that Attack to hit one creature of your choice, other than the Attacker, that you can see within 5ft of you.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Dancing Monk|Dancing Monk]] || 3rd || Example
| [[Monk#Dancing Monk|Dancing Monk]] || 3rd || You get Proficiency with Acrobatics and Performance, can use Dexterity (Performance) Checks instead of Charisma (Performance) Checks, and you're minimum roll for Dexterity (Acrobatics) or Dexterity or Charisma (Performance) Checks is an 8
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| [[Monk#Flowing River Stance|Flowing River Stance]] || 3rd || Example
| [[Monk#Flowing River Stance|Flowing River Stance]] || 3rd || You can use an Action to enter a stance where you get extra Reactions, and if a creature misses you with an Attack while in this Stance, you can use a Reaction knock it [[Conditions#Prone|Prone]] and reduce its Speed to 0
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| [[Monk#Graceful Step|Graceful Step]] || 6th || Example
| [[Monk#Graceful Step|Graceful Step]] || 6th || You can use your Step of the Wind feature without spending Ki Points, and when you use your Flowing River Stance feature, you can use your Patient Defense feature without spending Ki Points
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| [[Monk#Enchanting Flow|Enchanting Flow]] || 11th || Example
| [[Monk#Enchanting Flow|Enchanting Flow]] || 11th || You can spend Ki Points when you use your Flowing River Stance feature to cause nearby enemies to be worse at Attacking creatures other than you
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| [[Monk#Wrath of the Flowing River|Wrath of the Flowing River]] || 17th || Example
| [[Monk#Wrath of the Flowing River|Wrath of the Flowing River]] || 17th || You can spend Ki Points to shoot a river in a Line that deals Damage and knocks enemies [[Conditions#Prone|Prone]]
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Bonus Proficiencies|Bonus Proficiencies]] || 3rd || Example
| [[Monk#Bonus Proficiencies|Bonus Proficiencies]] || 3rd || You get Proficiency with Intimidation, Performance, [Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]], also you can use a [[Armor and Weapons#Shields|Shield]] to still gain the benefits of all your Monk features
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| [[Monk#Force of Personality|Force of Personality]] || 3rd || Example
| [[Monk#Force of Personality|Force of Personality]] || 3rd || You use your Charisma instead of your Wisdom for all of your Monk features
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| [[Monk#Heroic Persona|Heroic Persona]] || 3rd || Example
| [[Monk#Heroic Persona|Heroic Persona]] || 3rd || As a Bonus Action when no one sees you, you can transform into your Heroic Persona to get a bunch of buffs
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| [[Monk#Valiant Action|Valiant Action]] || 6th || Example
| [[Monk#Valiant Action|Valiant Action]] || 6th || You get Proficiency with Acrobatics and Athletics, and can use a Reaction to move to an ally and take the hit for them
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| [[Monk#Inspiring Presence|Unerring]] || 11th || Example
| [[Monk#Inspiring Presence|Inspiring Presence]] || 11th || While in your Heroic Persona, nearby allies are better at resisting [[Conditions#Charmed|Charmed]] and [[Conditions#Frightened|Frightened]], as well as gain some Temporary Hit Points
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| [[Monk#Heroic Strike|Heroic Strike]] || 17th || Example
| [[Monk#Heroic Strike|Heroic Strike]] || 17th || You can spend Ki Points to push away and Damage an enemy
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| [[Monk#Paragon of Virtue|Paragon of Virtue]] || 17th || Your Heroic Persona lasts forever unless you choose to leave it
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''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
You gain the skills to succeed as a Heroic Vigilante. You gain Proficiency in Intimidation and Performance.<br>
You gain the skills to succeed as a Heroic Vigilante. You gain Proficiency in Intimidation and Performance.<br>
You also gain Proficiency with [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]. While wielding a [[Armor and Weapons#Shields|Shields]] you still gain the benefits of your Martial Arts, Unarmored Movement, and Unarmored Movement Improvement features.
You also gain Proficiency with [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]. While wielding a [[Armor and Weapons#Shields|Shield]] you still gain the benefits of your Martial Arts, Unarmored Movement, and Unarmored Movement Improvement features.
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==== Force of Personality ====
==== Force of Personality ====
''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
You use your Charisma Modifier for all of your Monk features instead of your Wisdom Modifier.
Your Ki Save DC is now 8 + your Charisma Modifier + your Proficiency Bonus, and your AC from your Unarmored Defense feature is now 10 + your Dexterity Modifier + your Charisma Modifier, and you have a number of Ki Points equal to twice your Monk Level + your Charisma Modifier.
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==== Valiant Action ====
==== Valiant Action ====
''6th Level Way of the Heroic Vigilante Feature''<br>
''6th Level Way of the Heroic Vigilante Feature''<br>
As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. You gain proficiency in Acrobatics and Athletics.<br>
As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. You gain Proficiency in Acrobatics and Athletics.<br>
Additionally, when a creature within 20ft of you is hit by an Attack, you can move to a space within 5ft of that creature and redirect the Attack to target you instead. You can do this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Additionally, when a creature within 20ft of you is hit by an Attack, you can move to a space within 5ft of that creature and redirect the Attack to target you instead. You can do this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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|-
| [[Monk#Heavy Warrior|Heavy Warrior]] || 3rd || Example
| [[Monk#Heavy Warrior|Heavy Warrior]] || 3rd || You get Proficiency with [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapons]] with the Heavy Property and they also count as Monk Weapons
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| [[Monk#Whirling Strike|Whirling Strike]] || 3rd || When you Attack with a Heavy [[Armor and Weapons#Weapons|Weapon]], you can spend Ki Points to instead cause nearby creatures to get hit by the Attack
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| [[Monk#Whirling Strike|Whirling Strike]] || 3rd || Example
| [[Monk#Gale's Ward|Gale's Ward]] || 6th || You can spend Ki Points to cause the area around you to become Difficult Terrain and give you 1/2 Cover
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| [[Monk#Gale's Ward|Gale's Ward]] || 6th || Example
| [[Monk#Buffeting Winds|Buffeting Winds]] || 11th || When you hit a creature with a Heavy [[Armor and Weapons#Weapons|Weapon]], you can spend Ki Points to push it away from you and knock it [[Conditions#Prone|Prone]]
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| [[Monk#Buffeting Winds|Buffeting Winds]] || 11th || Example
| [[Monk#Improved Whirling Strike|Improved Whirling Strike]] || 11th || You add your Dexterity Modifier to the Damage of your Whirling Strike feature
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| [[Monk#Improved Whirling Strike|Improved Whirling Strike]] || 17th || Example
| [[Monk#True Tempest|True Tempest]] || 17th || Your Reach with Heavy [[Armor and Weapons#Weapons|Weapons]] increases, creatures you hit with Heavy [[Armor and Weapons#Weapons|Weapon]] are knocked [[Conditions#Prone|Prone]], and your Crit Range while Attacking [[Conditions#Prone|Prone]] and [[Conditions#Slowed|Slowed]] creatures increases by 2
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==== Gale's Ward ====
==== Gale's Ward ====
''6th Level Way of the Howling Hurricane Feature''<br>
''6th Level Way of the Howling Hurricane Feature''<br>
You learn to use the weight of your Weapon to rebuke your attackers. When you use your Patient Defense feature, you can spend 2 Ki Points to cause whirling gusts of wind to shoot forth causing the area within 10ft of you to become Difficult Terrain, and you Half Cover from all other creatures for this duration. These benefits last for 1 minute.
You learn to use the weight of your Weapon to rebuke your attackers. When you use your Patient Defense feature, you can spend 2 Ki Points to cause whirling gusts of wind to shoot forth causing the area within 10ft of you to become Difficult Terrain, you also gain 1/2 Cover from all other creatures for this duration. These benefits last for 1 minute.
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