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[[ | [[Improv Worldbuilding]] | ||
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[[Drakomere Linguistics]] | [[Drakomere Linguistics]] | ||
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[[Timeline]] | |||
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[[Songs and Poems]] | |||
== History == | == History == | ||
The Three are the keepers and makers of the world. [[Bahumat]], the Platinum Father, lover of creativity, music, verse, and history, [[Tiamat]], the Chromatic Vengeance, Justice’ Mother, and lover of the holy, good, and those who keep others to those standards, and [[Sardior]], the Ruby Counsel, wise and playful, and lover of those learned and all things natural | The Three are the keepers and makers of the world. [[Bahumat]], the Platinum Father, lover of creativity, music, verse, and history, [[Tiamat]], the Chromatic Vengeance, Justice’ Mother, and lover of the holy, good, and those who keep others to those standards, and [[Sardior]], the Ruby Counsel, wise and playful, and lover of those learned and all things natural | ||
The world began when the [[Three]] created the world, resting in the Soul of the Universe, a chamber filled to the brim with creation energy, or [[Khaagaazh]] in [[ | The world began when the [[Three]] created the world, resting in the Soul of the Universe, a chamber filled to the brim with creation energy, or [[Khaagaazh]] in [[Draikyaan]], which the Three used to begin creating the world. They made a larger cave system around the Soul of the Universe and called it the Soul of the World. After much time laboring they finally finished the world of [[Drakomere]]. [[War-bringer gods]] from other planes came and tried to take Drakomere by force so they could rule over it, but the Three fought them back. In an attempt to protect their world, the Three each made a ward to keep the other worlds and universes of the multiverse out. | ||
[[Sardior’s Ward]] is the first, a massive magical field around the planet of Drakomere itself that takes power from any who pass through it and are not natives to the world. This would stop any weak creatures from even entering and it would vastly weaken any stronger creatures. [[Bahumat's Ward]] is the second, an ethereal vale around the world, which alerts those in Drakomere if a threat has entered. This vale serves another purpose, dreams, which Bahumat crafts for the denizens of Drakomere, however when a powerful creature breaks through the First Ward, images of the creature show up in the denizens of Drakomere’s dreams as nightmares and a warning of its entrance. [[Tiamat’s Ward]] is the third, an ever shifting, reverse pyramid tower in a region of the Chaos, this tower, [[The Citadel]], traps those who enter Drakomere, by disabling magic to escape via a powerful anti-magic field, and has monsters lurking it's halls who attack those trying to escape by descending the tower. However, if you die in the Citadel, you are brought back to life the next day at the top of the tower, with motes of Khaagaazh which can be used to gain power and abilities. Those who “Break through”, escaping the Citadel have, to the Three, earned their place in Drakomere, becoming accustomed to its rules, whether they be physical, magical, and mental. Any who reach the bottom of the floating tower are deposited into the shifting sea of the Chaos. The Citadel has 9 foot tall guardians and agents who have the ability to stun and then transport creatures from different worlds to the top of the Citadel. These [[Agents of the Citadel]] are used to bring trespassers into the Citadel, where they are unable to escape except for fully descending the tower. | [[Sardior’s Ward]] is the first, a massive magical field around the planet of Drakomere itself that takes power from any who pass through it and are not natives to the world. This would stop any weak creatures from even entering and it would vastly weaken any stronger creatures. [[Bahumat's Ward]] is the second, an ethereal vale around the world, which alerts those in Drakomere if a threat has entered. This vale serves another purpose, dreams, which Bahumat crafts for the denizens of Drakomere, however when a powerful creature breaks through the First Ward, images of the creature show up in the denizens of Drakomere’s dreams as nightmares and a warning of its entrance. [[Tiamat’s Ward]] is the third, an ever shifting, reverse pyramid tower in a region of the Chaos, this tower, [[The Citadel]], traps those who enter Drakomere, by disabling magic to escape via a powerful anti-magic field, and has monsters lurking it's halls who attack those trying to escape by descending the tower. However, if you die in the Citadel, you are brought back to life the next day at the top of the tower, with motes of Khaagaazh which can be used to gain power and abilities. Those who “Break through”, escaping the Citadel have, to the Three, earned their place in Drakomere, becoming accustomed to its rules, whether they be physical, magical, and mental. Any who reach the bottom of the floating tower are deposited into the shifting sea of the Chaos. The Citadel has 9 foot tall guardians and agents who have the ability to stun and then transport creatures from different worlds to the top of the Citadel. These [[Agents of the Citadel]] are used to bring trespassers into the Citadel, where they are unable to escape except for fully descending the tower. | ||
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Artham O’Carrick protected the town of Coloro from Faethon, the Baron of Ebonfast, the city of the Black Dragons, who had become evil, hungry for power, however Artham fell, dealing a mortal wound to Faethon. Faethon made sure his children and heir would kill all bards and musicians who dare come to his city. | Artham O’Carrick protected the town of Coloro from Faethon, the Baron of Ebonfast, the city of the Black Dragons, who had become evil, hungry for power, however Artham fell, dealing a mortal wound to Faethon. Faethon made sure his children and heir would kill all bards and musicians who dare come to his city. | ||
During the 29th Age, a set of heroes, Croc Ashstrike, Alnar Mageborn, and Sadosc Buldarum has begun their quest which may lead them to defeating that Age’s aberrant Incursion, but their story has yet to play out and come to an end | During the 29th Age, a set of heroes, Nowhere, Bubbles, Varyano, Sarakaya, Alduin, Lazarus, and Khellik went to fight off some Fire Druid in the Wild Plains, but that story has yet to play out. | ||
During the 29th Age, a set of heroes, Croc Ashstrike, Alnar Mageborn, Zegara, and Sadosc Buldarum has begun their quest which may lead them to defeating that Age’s aberrant Incursion, but their story has yet to play out and come to an end | |||