Artificer: Difference between revisions

11,457 bytes added ,  21:44, 27 December 2022
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The most dangerous Specialization an artificer can pursue is that of the Aeronaut. Constantly carrying out dangerous trials in their pursuit of mechanical flight, these pioneering minds will risk anything to complete the perfect flying machine. No setback or injury can dampen the spirits of a true Aeronaut.
The most dangerous Specialization an artificer can pursue is that of the Aeronaut. Constantly carrying out dangerous trials in their pursuit of mechanical flight, these pioneering minds will risk anything to complete the perfect flying machine. No setback or injury can dampen the spirits of a true Aeronaut.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in [[Adventuring Gear#Artisan's Tools| Woodcarver's Tools]]
|-
| [[Artificer#Aeronaut's Harness|Aeronaut's Harness]] || 1st || You get the [[Artificer#Skyfall Harness|Skyfall Harness]] Infusion for free
|-
| [[Artificer#Flying Machine|Flying Machine]] || 3rd || You create a Flying Machine that gives you a Flying Speed
|-
| [[Artificer#Airborne Assault|Airborne Assault]] || 5th || You deal more Damage with Attacks when you're in the air
|-
| [[Artificer#Aerial Maneuvers|Aerial Maneuvers]] || 9th || You can Dash as a Bonus Action and add your Intelligence Modifier to your Dexterity Checks and Saving Throws while you're in the air
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || While you're in the air you're better against Dexterity Saving Throws to take half Damage
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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! Artificer Level !! Spell
! Artificer Level !! Spell
|-
|-
| 2nd || Fog Cloud, Zephyr Strik
| 2nd || [[1st Level Spells#Fog Cloud|Fog Cloud]], [[1st Level Spells#Zephyr Strike|Zephyr Strike]]
|-
|-
| 5th || Dust Devil, Warding Wind
| 5th || [[2nd Level Spells#Dust Devil|Dust Devil]], [[2nd Level Spells#Warding Wind|Warding Wind]]
|-
|-
| 9th || Fly, Wind Wall
| 9th || [[3rd Level Spells#Fly|Fly]], [[3rd Level Spells#Wind Wall|Wind Wall]]
|-
|-
| 13th || Death Ward, Summon Elemental (air)
| 13th || [[4th Level Spells#Death Ward|Death Ward]], [[4th Level Spells#Summon Elemental|Summon Elemental (air)]]
|-
|-
| 17th || Control Winds, Steel Wind Strike
| 17th || [[5th Level Spells#Control Winds|Control Winds]], [[5th Level Spells#Steel Wind Strike|Steel Wind Strike]]
|}
|}
<br>
<br>
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==== Tools of the Trade ====
==== Tools of the Trade ====
''1st Level Aeronaut Feature''<br>
''1st Level Aeronaut Feature''<br>
You gain Proficiency with Glassblower's Tools.
You gain Proficiency with [[Adventuring Gear#Artisan's Tools|Woodcarver's Tools]].
<br><br>
<br><br>


==== Aeronaut's Harness ====
==== Aeronaut's Harness ====
''1st Level Aeronaut Feature''<br>
''1st Level Aeronaut Feature''<br>
When you adopt this Specialization, you craft for yourself the signature safety harness of an Aeronaut. You learn the Skyfall Harness Infusion, it doesn't count against your total number of Infusions Known, and you can ignore its Level prerequisite.<br>
When you adopt this Specialization, you craft for yourself the signature safety harness of an Aeronaut. You learn the [[Artificer#Skyfall Harness|Skyfall Harness]] Infusion, it doesn't count against your total number of Infusions Known, and you can ignore its Level prerequisite.<br>
However, until you reach 5th Level in this class, only you can don the Skyfall Harness you create with this Infusion. For all other creatures, this Infusion fails to function.
However, until you reach 5th Level in this class, only you can don the [[Artificer#Skyfall Harness|Skyfall Harness]] you create with this Infusion. For all other creatures, this Infusion fails to function.
<br><br>
<br><br>


==== Flying Machine ====
==== Flying Machine ====
''3rd Level Aeronaut Feature''<br>
''3rd Level Aeronaut Feature''<br>
You have constructed the signature invention of an Aeronaut, the Flying Machine. Over the course of 1 hour, which can be performed during a Short or Long rest, you can use Glassblower's Tools to craft a Flying Machine. Some Flying Machines include wings made of canvas, rotating blades, or even elemental engines.<br>
You have constructed the signature invention of an Aeronaut, the Flying Machine. Over the course of 1 hour, which can be performed during a Short or Long rest, you can use [[Adventuring Gear#Artisan's Tools|Woodcarver's Tools]] to craft a Flying Machine. Some Flying Machines include wings made of canvas, rotating blades, stained glass, or even elemental engines.<br>
Your Flying Machine can only be used by you and can be attached to your Skyfall Harness. While you wear your Flying Machine, you can use it as an Artificer Spellcasting Focus without needing a free hand. You also gain a 20ft Flying Speed and can hover while wearing your Flying Machine.<br>
Your Flying Machine can only be used by you and can be attached to your [[Artificer#Skyfall Harness|Skyfall Harness]]. While you wear your Flying Machine, you can use it as an Artificer Spellcasting Focus without needing a free hand. You also gain a 20ft Flying Speed and can hover while wearing your Flying Machine.<br>
As you gain Levels in this class, the Flying Speed granted by the Flying Machine increases: at 5th Level it increases to a 40ft Flying Speed, at 9th Level a 60ft Flying Speed, at 15th Level a 80ft Flying Speed, and at 20th Level a 100ft Flying Speed.<br>
As you gain Levels in this class, the Flying Speed granted by the Flying Machine increases: at 5th Level it increases to a 40ft Flying Speed, at 9th Level a 60ft Flying Speed, at 15th Level a 80ft Flying Speed, and at 20th Level a 100ft Flying Speed.<br>
You can only maintain one Flying Machine, and creating a second one causes the magic of the previous one you have created to instantly dispel.
You can only maintain one Flying Machine, and creating a second one causes the magic of the previous one you have created to instantly dispel.
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life to their allies and leech it away from their foes.
life to their allies and leech it away from their foes.
<br><br>
<br><br>
{| class="wikitable"
|+ Alchemist Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in [[Adventuring Gear#Alchemical Supplies|Alchemist's Supplies]]
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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==== Tools of the Trade ====
==== Tools of the Trade ====
''1st Level Alchemist Feature''<br>
''1st Level Alchemist Feature''<br>
You gain Proficiency with Alchemist's Supplies.
You gain Proficiency with [[Adventuring Gear#Alchemical Supplies|Alchemist's Supplies]].
<br><br>
<br><br>


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*'''Elixir Infusions.''' Your total number of Infusions Known increases by one, but this extra Infusion must be from the list of Elixir Infusions detailed at the end of this Specialization.
*'''Elixir Infusions.''' Your total number of Infusions Known increases by one, but this extra Infusion must be from the list of Elixir Infusions detailed at the end of this Specialization.
:Your total number of Infusions Known increases by one again 9th Level (2 extra) and at 15th Level (3 extra) in this class. Both of these additional Infusions must also be chosen from the list of Elixir Infusions detailed at the end of this Specialization.
:Your total number of Infusions Known increases by one again 9th Level (2 extra) and at 15th Level (3 extra) in this class. Both of these additional Infusions must also be chosen from the list of Elixir Infusions detailed at the end of this Specialization.
*'''Creating an Elixir.''' At the end of a Long Rest, you can use Alchemist's Supplies to create individual Tiny vials that contain a copy of each Elixir Infusion you Know, without expending a Spell Slot. Elixirs produce the effect of their Spell at its lowest Level and become unusable at the end of your next Long Rest.<br>
*'''Creating an Elixir.''' At the end of a Long Rest, you can use [[Adventuring Gear#Alchemical Supplies|Alchemist's Supplies]] to create individual Tiny vials that contain a copy of each Elixir Infusion you Know, without expending a Spell Slot. Elixirs produce the effect of their Spell at its lowest Level and become unusable at the end of your next Long Rest.<br>
:As an Action, you can create another vial of an Elixir Infusion you Know by expending the Spell Slot listed in its description. An Elixir can be used as part of the same Action you create it.<br>
:As an Action, you can create another vial of an Elixir Infusion you Know by expending the Spell Slot listed in its description. An Elixir can be used as part of the same Action you create it.<br>
*'''Using an Elixir.''' As an Action, any creature can drink an Elixir Infusion, administer an Elixir Infusion to a creature within its Reach, or throw an Elixir at a point within 30ft of it. When thrown, an Elixir produces its Spell effect at the point of impact. If an Elixir Spell requires Concentration, the creature that drinks it must Concentrate on the effect. Your Elixir Spells use your Artificer Spell Save DC and Spellcasting Modifier.
*'''Using an Elixir.''' As an Action, any creature can drink an Elixir Infusion, administer an Elixir Infusion to a creature within its Reach, or throw an Elixir at a point within 30ft of it. When thrown, an Elixir produces its Spell effect at the point of impact. If an Elixir Spell requires Concentration, the creature that drinks it must Concentrate on the effect. Your Elixir Spells use your Artificer Spell Save DC and Spellcasting Modifier.
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For centuries chroniclers have sought the best way to store vast amounts of information. While most were satisfied with scrolls, the Archivists looked for something greater. In their research, they learned to store libraries worth of information in objects, awakening the first Artificial Minds. Working with these wondrous Minds, Archivists wield the limitless power of these arcane intelligences to drive their research forward.
For centuries chroniclers have sought the best way to store vast amounts of information. While most were satisfied with scrolls, the Archivists looked for something greater. In their research, they learned to store libraries worth of information in objects, awakening the first Artificial Minds. Working with these wondrous Minds, Archivists wield the limitless power of these arcane intelligences to drive their research forward.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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Of all the Specializations that an artificer can pursue, that of the Armorer is the most defensively-minded. With a focus on becoming a bastion of magics and metal, Armorers modify a set of armor to function as their second skin. They focus their signature magic through this armor to unleash potent attacks and generate formidable arcane defenses. An Armorer views their armor as an extension of their body, and as they refine their magical abilities, inventor and armor become one.
Of all the Specializations that an artificer can pursue, that of the Armorer is the most defensively-minded. With a focus on becoming a bastion of magics and metal, Armorers modify a set of armor to function as their second skin. They focus their signature magic through this armor to unleash potent attacks and generate formidable arcane defenses. An Armorer views their armor as an extension of their body, and as they refine their magical abilities, inventor and armor become one.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using their powers to fight the resurgence of strife.
An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using their powers to fight the resurgence of strife.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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A combination of protector and medic, Battle Smith artificers are experts at defending others and repairing both material and personnel. To aid in their work, Battle Smiths construct and modify their Steel Defender, a one-of-a-kind companion.
A combination of protector and medic, Battle Smith artificers are experts at defending others and repairing both material and personnel. To aid in their work, Battle Smiths construct and modify their Steel Defender, a one-of-a-kind companion.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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While most artificers are content with mechanical invention, some see biology, the science of living things, as an area rife with potential. Biomancers are those who use their talents to supplement their own anatomy and create life. Combining necromancy and transmutation magic, Biomancers see all living things as prototypes that can be magically evolved.
While most artificers are content with mechanical invention, some see biology, the science of living things, as an area rife with potential. Biomancers are those who use their talents to supplement their own anatomy and create life. Combining necromancy and transmutation magic, Biomancers see all living things as prototypes that can be magically evolved.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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For those that pursue the magic of artifice, no area of study is too dangerous. Perhaps against their better judgment, some artificers choose to experiment with Chronomancy, the magic of time. Known as Chronothieves, these bold artificers are marked by their signature Chronometers, a wondrous object that they use to steal moments and adjust the flow of time.
For those that pursue the magic of artifice, no area of study is too dangerous. Perhaps against their better judgment, some artificers choose to experiment with Chronomancy, the magic of time. Known as Chronothieves, these bold artificers are marked by their signature Chronometers, a wondrous object that they use to steal moments and adjust the flow of time.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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Behind every great musician, every standing ovation, every sold-out concert, there is most often Composer who put quill to parchment and penned the notes. These great minds are unlike other bards and entertainers, Composers take a more cerebral approach to music. They are masters of patterns and repetition, and when they apply their analytical mind to a problem it is only a matter of time before they find a solution.
Behind every great musician, every standing ovation, every sold-out concert, there is most often Composer who put quill to parchment and penned the notes. These great minds are unlike other bards and entertainers, Composers take a more cerebral approach to music. They are masters of patterns and repetition, and when they apply their analytical mind to a problem it is only a matter of time before they find a solution.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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While most artificers focus on developing a single invention, Dungeoneers use their ingenuity to weaponize the mundane. They use basic adventuring gear to construct defensive traps, puzzles, and structures that can repel all but the hardiest of adventurers and monsters. Dungeoneers will set out for an adventure to analyze the traps that guard tombs and temples.
While most artificers focus on developing a single invention, Dungeoneers use their ingenuity to weaponize the mundane. They use basic adventuring gear to construct defensive traps, puzzles, and structures that can repel all but the hardiest of adventurers and monsters. Dungeoneers will set out for an adventure to analyze the traps that guard tombs and temples.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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== Enhanced ==
== Enhanced ==
Where most artificers develop objects of wondrous power, those known as Enhanced bring their great intellect to bear by modifying their own bodies. They replace and improve their own limbs with arcane enhancements, forever striving to create a more perfect self. Enhanced artificers are known for their impressive, and deadly, combat Enhancements.
Where most artificers develop objects of wondrous power, those known as Enhanced bring their great intellect to bear by modifying their own bodies. They replace and improve their own limbs with arcane enhancements, forever striving to create a more perfect self. Enhanced artificers are known for their impressive, and deadly, combat Enhancements.
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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While most artificers are primarily inventors that take up a life of adventure to test experiments in the field, those known as Forgewrights seek out battle for its own sake. Reveling in the thrill of combat, they combine their innovation with their skill as warriors to forge their signature Arcane Armament.
While most artificers are primarily inventors that take up a life of adventure to test experiments in the field, those known as Forgewrights seek out battle for its own sake. Reveling in the thrill of combat, they combine their innovation with their skill as warriors to forge their signature Arcane Armament.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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While some artificers spend their lives perfecting one solitary creation, Machinist artificer value quantity over quality. They are known for creating their signature Automatons, small clockwork men that are created for a single, but temporary purpose. Armed with their tools, and an army of strange and wondrous servants, Machinists are ready for any challenge.
While some artificers spend their lives perfecting one solitary creation, Machinist artificer value quantity over quality. They are known for creating their signature Automatons, small clockwork men that are created for a single, but temporary purpose. Armed with their tools, and an army of strange and wondrous servants, Machinists are ready for any challenge.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
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Though all artificers have their quirks, Puppeteers tend to be the strangest subset of arcane inventors. They dedicate their research and intellect towards mastery of manipulation and control of other creatures through the use of their Marionette Strings. Often found literally pulling the strings from behind the scenes, these strange artificers prefer to empower their allies rather than risk their own lives on the front lines.
Though all artificers have their quirks, Puppeteers tend to be the strangest subset of arcane inventors. They dedicate their research and intellect towards mastery of manipulation and control of other creatures through the use of their Marionette Strings. Often found literally pulling the strings from behind the scenes, these strange artificers prefer to empower their allies rather than risk their own lives on the front lines.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====
Line 1,606: Line 1,953:
Wandslingers use their ingenuity and artistic minds to craft wondrous arcane weapons. What they lack in flexibility and subtlety, they make up for in overwhelming arcane firepower. Wandslingers are marked by their signature Arcane Sidearm. For some, these are intricately carved wands or staffs, and for others, they are expertly crafted runic iron cannons.
Wandslingers use their ingenuity and artistic minds to craft wondrous arcane weapons. What they lack in flexibility and subtlety, they make up for in overwhelming arcane firepower. Wandslingers are marked by their signature Arcane Sidearm. For some, these are intricately carved wands or staffs, and for others, they are expertly crafted runic iron cannons.
<br><br>
<br><br>
{| class="wikitable"
|+ Aeronaut Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells
|-
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in
|-
| Example || 1st || Example
|-
| Example || 3rd || Example
|-
| Example || 5th || Example
|-
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
|-
| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips
|-
| Example || 9th || Example
|-
| [[Artificer#Master Aeronaut|Master Aeronaut]] || 15th || Example
|}
<br>


==== Specialist Spells ====
==== Specialist Spells ====