Artificer: Difference between revisions

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== Machinist ==
== Machinist ==
While some artificers spend their lives perfecting one solitary creation, Machinist artificer value quantity over quality. They are known for creating their signature Automatons, small clockwork men that are created for a single, but temporary purpose. Armed with their tools, and an army of strange and wondrous servants, Machinists are ready for any challenge.
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==== Specialist Spells ====
==== Specialist Spells ====
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==== Tools of the Trade ====
''1st Level Alchemist Feature''<br>
You gain Proficiency with Smith's Tools.
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==== Automatons ====
''1st Level Alchemist Feature''<br>
You learned to craft unique mechanical servants known as Automatons. At the end of each Long Rest, you can use your Smith's Tools to craft a Small Automaton in an unoccupied space within 5ft of you.<br>
Automatons are magical constructs with an AC of 12 + your Intelligence Modifier, and a number of Hit Points equal to your Artificer Level + your Intelligence Modifier. When an Automaton would make a Saving Throw, it treats all of its Ability Scores as if they were 10. If the Mending Spell is cast on an Automaton, it regains 2d6 Hit Points. The Automaton disintegrates into dust after it is reduced to 0 Hit Points or after 1 hour.<br>
You can use an Action and expend a Spell Slot of 1st Level or higher to create another Automaton. You can only have one Automaton active at once, if you create a second one, then the previous one disintegrates to dust.<br>
Your Automatons do nothing on their own. However, you can use a Bonus Action to Activate one of your Automatons that is within 60ft of you, as well as move it up to 25ft.
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==== Innovative Models ====
''3rd Level Alchemist Feature''<br>
You have improved your craft. Whenever you create an Automaton, choose one of the Automaton models below that gives a bonus when you Activate the Automaton with your Automatons feature:
*'''Agent Automaton.''' When Activated, you can see and hear through the Automaton, so long as you are within 100ft of it. You are Deafened and Blinded to your own senses until you end this link as a Free Action.
*'''Anchor Automaton.''' When Activated, the Automaton latches onto a target within 5ft of it, reducing the target's Speed by a number of feet equal to 5 x your Intelligence Modifier.
*'''Armor Automaton.''' When Activated, the Automaton attaches itself to a willing creature within 5ft of it. While attached, that creature's AC cannot be less than 13 + your Intelligence Modifier.
*'''Artisan Automaton.''' This Automaton is Proficient with one Set of Tools of your choice, and when Activated, it makes an Ability Check with its Tool Set, and adds your Intelligence Modifier to the Check.
*'''Assault.''' When Activated, the Automaton makes a Melee Spell Attack against a creature within 5ft of it. On hit, it deals Bludgeoning Damage equal to 1d6 + your Intelligence Modifier
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==== Arcane Conduit ====
''5th Level Alchemist Feature''<br>
You can channel your signature artificer magic through your Automatons. When you cast an Artificer Spell, you can cause the Spell to be cast from the space of an Automaton of your choice that it is within 60ft of you.
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==== Automated Army ====
''5th Level Alchemist Feature''<br>
You now create two Automatons of your choice at the end of a Long Rest without expending a Spell Slot, you can have two Automatons active at once, and you can activate up to two Automatons with the same Bonus Action.<br>
When you reach 9th Level in this class, you can create, control, and have up to three Automatons active at once. When you reach 15th Level in this class, you can create, control, and have up to four Automatons active at once.
==== Efficient Artifice ====
''9th Level Alchemist Feature''<br>
Whenever you expend a Spell Slot to create an Automaton, you create a number of Automatons equal to the Level of the Spell Slot expended. You cannot use this feature to exceed the maximum number of Automatons you can control.
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==== Master Machinist ====
''15th Level Alchemist Feature''<br>
You have become a master of Machinist artifice. When you are forced to make a Saving Throw or are hit by an Attack, you can use your Reaction to switch places with one of your Automatons that is within 60ft of you. The Automaton then becomes the target of the Attack or Saving Throw.
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== Puppeteer ==
== Puppeteer ==