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== Battle Smith == | == Battle Smith == | ||
A combination of protector and medic, Battle Smith artificers are experts at defending others and repairing both material and personnel. To aid in their work, Battle Smiths construct and modify their Steel Defender, a one-of-a-kind companion. | |||
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==== Specialist Spells ==== | ==== Specialist Spells ==== | ||
''1st Level | ''1st Level Battle Smith Feature''<br> | ||
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Artificer Level !! Spell | ! Artificer Level !! Spell | ||
|- | |- | ||
| 2nd || | | 2nd || Sanctuary, Shield of Faith | ||
|- | |- | ||
| 5th || | | 5th || Lesser Restoration, Warding Bond | ||
|- | |- | ||
| 9th || | | 9th || Aura of Vitality, Counterspell | ||
|- | |- | ||
| 13th || | | 13th || Aura of Purity, Death Ward | ||
|- | |- | ||
| 17th || | | 17th || Circle of Power, Mass Cure Wounds | ||
|} | |} | ||
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==== Tools of the Trade ==== | |||
''1st Level Battle Smith Feature''<br> | |||
You gain Proficiency with Smith's Tools and Heavy Armor. | |||
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==== Steel Defender ==== | |||
''1st Level Battle Smith Feature''<br> | |||
You have created for yourself a faithful construct, known as a Steel Defender. See its game statistics in the accompanying Steel Defender stat block, which uses your Proficiency Bonus (PB) in several places.<br> | |||
In combat, the Steel Defender shares your Initiative Score, but it takes its turn immediately after yours. It can move and use its Reaction on its own, but the only Action it takes on its turn is the Dodge Action, unless you use a Bonus Action on your turn to command it to take another Action. That Action can be one in its stat block or some other Action. If you are Incapacitated, the Steel Defender takes the Action that would best protect itself and you.<br> | |||
If your Steel Defender has died within the last hour, you can touch it with a Set of Smith's Tools and expend a Spell Slot of 1st Level or higher to return it to life at its Hit Point Maximum. At the end of a Long Rest, you can make a new Steel Defender using your Smith's Tools. If you already have a Steel Defender from this feature, the first one turns to ash.<br> | |||
Upon its creation, you choose the shape of your Steel Defender, which can affect its abilities in and out of combat: | |||
*'''Humanoid.''' Your Steel Defender is the Size and shape of a Medium Humanoid creature. It is Proficient with Shields, and it has Humanoid hands that it can use to perform basic tasks. | |||
*'''Quadruped.''' Your Steel Defender resembles a Large Beast of your choice. Its Speed increases by 10ft, and it can be ridden as a mount by you as if it was a trained mount. | |||
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==== Battle Ready ==== | |||
''3rd Level Battle Smith Feature''<br> | |||
You have trained to stand alongside your Steel Defender in battle. You can use your Intelligence, in place of Strength or Dexterity for Attack and Damage Rolls you make with magic Weapons, or any Weapon that has been Infused by you. | |||
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==== Infusion Bearer ==== | |||
''5th Level Battle Smith Feature''<br> | |||
You have designed your Steel Defender to bear your most potent Infusions. Your Steel Defender can bear any Infusion that is meant for boots, cloaks, gauntlets, helms, or suits of armor. Though, it can only bear one Infusion at a time. | |||
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==== Minor Upgrade ==== | |||
''5th Level Battle Smith Feature''<br> | |||
You have improved the offensive capabilities of your Steel Defender. At the end of a Long Rest, choose one of the Minor Upgrades below: | |||
*'''Minor Arcanum.''' You imbue your Steel Defender with a 1st Level Artificer Spell with a Casting Time of one Action. As a Bonus Action, you can order your Steel Defender to cast the imbued Spell at 1st Level, using your Spellcasting Modifier. | |||
:Your Steel Defender can cast this Spell a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
*'''Martial Offense.''' Your Steel Defender's Rend Attack now deals 1d10, and when it takes the Rend Attack the first time on a turn, it can make a second one as a Free Action. When your Steel Defender would make a Rend Attack, you can have it instead attempt to Grapple or Shove a creature. | |||
This Minor Upgrade remains until the end of your next Long Rest. | |||
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==== Greater Upgrade ==== | |||
''9th Level Battle Smith Feature''<br> | |||
You can imbue your Steel Defender with wondrous abilities and features. Choose one of the Greater Upgrades below: | |||
*'''Limited Sentience.''' You improve the cognitive abilities of your Steel Defender. Its Intelligence Score becomes a 10. It also gains Proficiency with a Set of Tools of your choice and it learns to speak, read, and write two Languages of your choice. | |||
*'''Modular Construction.''' Your Steel Defender can bear up to two Infusions, though the Infusions must be meant for different types of objects. | |||
*'''Reinforced Plating.''' You improve the structure of your Steel Defender. It gains Resistance to Bludgeoning, Piercing, and slashing damage from all non-magical attacks. | |||
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==== Masterwork Upgrade ==== | |||
''15th Level Battle Smith Feature''<br> | |||
You imbue your Steel Defender with wondrous abilities and powers. Choose one of the Masterwork Upgrades below: | |||
*'''Arcane Ward.''' Creatures of your choice within 15ft of your Steel Defender gain Resistance to Damage dealt by Spells and other magical effects. | |||
*'''Self-Destruct.''' You embed a powerful arcane explosive in your Steel Defender. As a Bonus Action, you can order your Steel Defender to self-destruct, destroying itself and forcing creatures within 20ft of the Steel Defender to make a Dexterity Saving Throw against your Spell Save DC. On a failed Save, a creature takes Force Damage equal to the result of the Steel Defenders Hit Dice, or half as much Damage on a successful Save. Once you use this feature is used, your Steel Defender cannot be revived until the end of your next Long Rest. | |||
*'''Major Arcanum.''' You imbue your Steel Defender with a 3rd Level Artificer Spell with a Casting Time of one Action. As a Bonus Action, you can order your Steel Defender to cast the imbued Spell at 3rd Level, using your Spellcasting Modifier. | |||
:Your Steel Defender can cast this Spell a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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== Biomancer == | == Biomancer == |