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= Artificer Specialization = | = Artificer Specialization = | ||
== Alchemist == | |||
Alchemy is a delicate art, tip the ratio of ingredients too far out of line and the effects could be disastrous. Alchemists are experts at combining exotic reagents to produce a variety of materials and effects. From healing droughts that can heal | |||
a wound in moments, to sticky goo that explodes when it comes in contact with flame. With the right reagents and a bit of luck, Alchemists use their wondrous Elixirs to give | |||
life to their allies and leech it away from their foes. | |||
<br><br> | |||
==== Specialist Spells ==== | |||
''1st Level Alchemist Feature''<br> | |||
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | |||
{| class="wikitable" | |||
|+ Specialist Spells | |||
|- | |||
! Artificer Level !! Spell | |||
|- | |||
| 2nd || Healing Word, Inflict Wounds | |||
|- | |||
| 5th || Acid Arrow, Flaming Sphere | |||
|- | |||
| 9th || Gaseous Form, Mass Healing Word | |||
|- | |||
| 13th || Blight, Death Ward | |||
|- | |||
| 17th || Cloud Kill, Reincarnate | |||
|} | |||
<br> | |||
==== Tools of the Trade ==== | |||
''1st Level Alchemist Feature''<br> | |||
You gain Proficiency with Alchemist's Supplies. | |||
<br><br> | |||
==== Homunculus ==== | |||
''1st Level Alchemist Feature''<br> | |||
Your alchemical experimentation has yielded for you a loyal Homunculus Servant. You determine its appearance, but its appearance has no effect on its abilities. It is friendly to you and your companions, and it obeys your commands to the best of its ability. It uses the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places. | |||
In combat, your Homunculus acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action. If you are incapacitated, your Homunculus can take any action it chooses. If you die, your Homunculus turns to ash after a number of minutes equal to your artificer level. | |||
If your Homunculus has died within the last hour, you can touch it with alchemist's supplies and expend a spell slot of 1st-level or higher to return to life at its maximum hit points. | |||
At the end of a long rest, you can make a new Homunculus Servant using your alchemist's supplies. If you already have a Homunculus from this feature, the first one turns to ash. | |||
== Armorer == | == Armorer == | ||
Of all the Specializations that an artificer can pursue, that of the Armorer is the most defensively-minded. With a focus on becoming a bastion of magics and metal, Armorers modify a set of armor to function as their second skin. They focus their signature magic through this armor to unleash potent attacks and generate formidable arcane defenses. An Armorer views their armor as an extension of their body, and as they refine their magical abilities, inventor and armor become one. | Of all the Specializations that an artificer can pursue, that of the Armorer is the most defensively-minded. With a focus on becoming a bastion of magics and metal, Armorers modify a set of armor to function as their second skin. They focus their signature magic through this armor to unleash potent attacks and generate formidable arcane defenses. An Armorer views their armor as an extension of their body, and as they refine their magical abilities, inventor and armor become one. |