Level 1: Difference between revisions

787 bytes added ,  13:37, 26 December 2022
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=== D-G ===
=== Darting Duplicate ===
 
 
{| class="wikitable"
{| class="wikitable"
|+ Darting Duplicate (Bard, Maledictor, Sorcerer, Wizard)
|+
|-
|-
| Level: 1 || Casting Time: Bonus Action || Illusion
| Level: 1 || Casting Time: Bonus Action || Illusion || Artificer, Bard, Maledictor, Sorcerer, Wizard
|-
|-
| Range: Touch || Duration: Instant || Components: VS
| Range: Self || Duration: Instant || Components: VS || Arcane
|}
|}
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
An illusory duplicate of you steps clumsily into a space of your choir within 5ft of you, presenting a tempting target before winking out of existence.<br>
 
Any creature that could make any Opportunity Attack against you makes a Wisdom Saving Throw. On a failed Save, the creature makes an Opportunity Attack against the duplicate which has no effect.<br>
Any creature that threatens that square must succeed at a Wisdom save or be forced to make an attack of opportunity against the image.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you create one more duplicate that steps into a different space of your choice within 5ft of you. When you cast this Spell using a Spell Slot of 9th Level, all creatures that make a Wisdom Saving Throw against this Spell have Disadvantage on the Save.
 
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=== Detect Evil and Good ===
{| class="wikitable"
{| class="wikitable"
|+ Detect Evil and Good (Cleric, Paladin)
|+
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination || Cleric, Paladin
|-
|-
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VS
| Range: 30ft Moving Emanation || Duration: 10 Minutes (Concentration) || Components: VS || Divine
|}
|}
For the duration, you know if there is an aberration, celestial, elemental, highling, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
For the Duration, you know if there is an Aberration, Elemental, Highling, or Undead, or an object that has been magically consecrated or desecrated within the Emanation.<br>
 
This Emanation is blocked by 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood or dirt.<br>
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Range of the Emanation increases by 15ft for every Slot Level above 1st.
 
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=== Detect Magic ===
{| class="wikitable"
{| class="wikitable"
|+ Detect Magic (Bard, Cleric, Druid, Paladin, Maledictor, Shaman, Sorcerer, Wizard)
|+
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination || Artificer, Bard, Cleric, Druid, Paladin, Maledictor, Shaman, Sorcerer, Wizard
|-
|-
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VS
| Range: 30ft Emanation || Duration: 10 Minutes (Concentration) || Components: VS || Arcane, Divine, Primal
|}
|}
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
For the Duration, you sense the presence of magic within the Emanation. If you sense magic in this way, you can use your Action to see a fain aura around any visible creature or object in the area that bears the magic, and you learn the School of Magic.<br>
 
This Emanation is blocked by 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood or dirt.<br>
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Range of the Emanation increases by 15ft for every Slot Level above 1st.
 
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=== Detect Poison ===
{| class="wikitable"
{| class="wikitable"
|+ Detect Poison (Cleric, Druid, Paladin, Shaman)
|+
|-
|-
| Level: 1 || Casting Time: 1 Action (Ritual) || Divination
| Level: 1 || Casting Time: 1 Action (Ritual) || Divination || Cleric, Druid, Paladin, Shaman
|-
|-
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a yea leaf)
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a yea leaf) || Divine, Primal
|}
|}
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
For the Duration, you sense the presence and locations of poisons, poisonous creatures, and diseases within the Emanation. You also identify the kind of poison, poisonous creature, or disease.<br>
 
This Emanation is blocked by 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood or dirt.<br>
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Range of the Emanation increases by 15ft for every Slot Level above 1st.




{| class="wikitable"
{| class="wikitable"
|+ Disguise Self (Bard, Sorcerer, Wizard)
|+
|-
|-
| Level: 1 || Casting Time: 1 Action (Ritual) || Illusion
| Level: 1 || Casting Time: 1 Action (Ritual) || Illusion || Artificer, Bard, Sorcerer, Wizard
|-
|-
| Range: Self || Duration: 1 Hour || Components: VS
| Range: Self || Duration: 1 Hour || Components: VS || Arcane
|}
|}
You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
You make yourself--including your clothing, Armor, Weapons, and other belongings on your person--look different until the Spell ends or until you dismiss it as an Action. The limits of the Spell are as follows:
 
*You can only seem up to 1ft taller or 1ft shorter.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
*You can't change your basic body shape and must retain your arrangement of limbs.
 
The changes are not physical, only illusory, and do not hold up to physical inspection. A creature can use its Action to inspect your appearance and make an Intelligence (Investigation) Check against your Spell Saving DC. On a successful Check, the creature determines you are disguised in some way magic.<br>
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, any creature that uses its Action to inspect your appearance suffers a -1 penalty to the Check for every Slot Level above 1st.
 
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=== Dissonant Whispers ===
{| class="wikitable"
{| class="wikitable"
|+ Dissonant Whispers (Bard)
|+ Dissonant Whispers (Bard)