Cantrips: Difference between revisions

405 bytes added ,  20:13, 24 December 2022
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=== Sword Burst ===
=== Sword Burst ===
{| class="wikitable"
{| class="wikitable"
|+ Sword Burst (Artificer, Sorcerer, Warlock, Wizard)
|+ Sword Burst
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
|-
|-
| Range: Self || Duration: Instant || Components: VS
| Range: 5ft Still Emanation || Duration: Instant || Components: VS
|}
|}
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br>
:This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The Spell’s Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
 
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=== Thaumaturgy ===
{| class="wikitable"
{| class="wikitable"
|+ Thaumaturgy (Cleric)
|+ Thaumaturgy
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Cleric
|-
|-
| Range: 30ft || Duration: Instant || Components: VS
| Range: 30ft || Duration: Instant || Components: VS || Divine
|}
|}
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
You manifest a minor wonder, a sign of supernatural power, within Range. You create one of the following magical effects within range:
*Your voice booms up to three times as loud as normal for 1 minute.
*Your voice booms up to three times as loud as normal for 1 minute.
*You cause flames to flicker, brighten, dim, or change color for 1 minute.
*You cause flames to flicker, brighten, dim, or change color for 1 minute.
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*You instantaneously cause an unlocked door or window to fly open or slam shut.
*You instantaneously cause an unlocked door or window to fly open or slam shut.
*You alter the appearance of your eyes for 1 minute.
*You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
If you cast this Spell multiple times, you can have up to three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
 
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.  
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=== Thorn Whip ===
{| class="wikitable"
{| class="wikitable"
|+ Thorn Whip (Artificer, Druid)
|+ Thorn Whip
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid
|-
|-
| Range: 30ft || Duration: Instant || Components: VSM (the stem of a plant with thorns)
| Range: 30ft || Duration: Instant || Components: VSM (the stem of a plant with thorns) || Primal
|}
|}
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you may pull the creature up to 10 feet closer to you.
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in Range. Make a Ranged Spell Attack against the target. If you hit on the Attack, the target takes 1d6 Piercing Damage, and if it Large or smaller, it is pushed 10ft towards you.<br>
:The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
 
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=== Thunderclap ===
{| class="wikitable"
{| class="wikitable"
|+ Thunderclap (Artificer, Druid)
|+ Thunderclap
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: S
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal
|}
|}
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
You create a burst of thunderous sound that can be heard up to 100ft away. All other creatures within Range make a Constitution Saving Throw. On a failed Save, a creature takes 1d6 Thunder Damage.<br>
 
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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{| class="wikitable"
{| class="wikitable"
|+ Toll the Dead (Cleric, Warlock, Wizard)
|+ Toll the Dead
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Cleric, Warlock, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS
| Range: 60ft || Duration: Instant || Components: VS || Arcane
|}
|}
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.<br>
:The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
The Spell's Damage increases by 1d8, or 1d12 if the target is below its missing any of its Hit Points when you reach 5th Level (2d8 and 2d12), 11th Level (3d8 and 3d12), and 17th Level (4d8 and 4d12).
 
<br><br>


=== True Strike ===
{| class="wikitable"
{| class="wikitable"
|+ True Strike (Bard, Sorcerer, Warlock, Wizard)
|+ True Strike
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Divination
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Sorcerer, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Round (Concentration) || Components: S
| Range: 30ft || Duration: Instant || Components: S || Arcane
|}
|}
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
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You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your attack rolls against the target, provided that this spell hasn't ended.
=== Vicious Mockery ===
 
 
{| class="wikitable"
{| class="wikitable"
|+ Vicious Mockery (Bard)
|+ Vicious Mockery
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard
|-
|-
| Range: 60ft || Duration: Instant || Components: V
| Range: 60ft || Duration: Instant || Components: V || Arcane
|}
|}
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
You unleash a string of insults laced with subtle enchantments at a creature you can see within Range. If the target can hear you, it makes a Wisdom Saving Throw. On a failed Save the target takes 1d4 Psychic Damage and it has Disadvantage on the next Attack it makes before the end of your next turn.<br>
:This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4).
 
<br><br>


=== Word of Radiance
{| class="wikitable"
{| class="wikitable"
|+ Word of Radiance (Cleric)
|+ Word of Radiance (Cleric)
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation
| Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric
|-
|-
| Range: 5ft || Duration: Instant || Components: V
| Range: 5ft Still Emanation || Duration: Instant || Components: V || Divine
|}
|}
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within Range must make a Constitution Saving Throw. On a failed Save, a creature takes 1d6 Radiant Damage.<br>
:The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
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