Cantrips: Difference between revisions

30 bytes added ,  18:33, 24 December 2022
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=== Sacred Flame ===
=== Sapping Sting ===
{| class="wikitable"
|+ Sacred Flame (Cleric)
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation
|-
| Range: 60ft || Duration: Instant || Components: VS
|}
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
:The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
 
 
{| class="wikitable"
{| class="wikitable"
|+ Sapping Sting (Druid, Sorcerer, Warlock, Wizard)
|+ Sapping Sting (Druid, Sorcerer, Warlock, Wizard)
Line 600: Line 589:
| Range: 30ft || Duration: 1 Round (Concentration) || Components: S
| Range: 30ft || Duration: 1 Round (Concentration) || Components: S
|}
|}
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your attack rolls against the target, provided that this spell hasn't ended.
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your attack rolls against the target, provided that this spell hasn't ended.