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*Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. | *Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. | ||
*Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. | *Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. | ||
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==== Second Chance (Halfling) ==== | |||
Fortune favors you when someone tries to strike you. You gain the following benefits: | |||
*Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20. | |||
*When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. |