Level 1: Difference between revisions

51 bytes removed ,  19:35, 23 December 2022
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{| class="wikitable"
{| class="wikitable"
|+ Absorb Elements (Druid, Shaman, Sorcerer, Wizard)
|+ Absorb Elements (Druid, Maledictor, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Reaction || Abjuration
| Level: 1 || Casting Time: 1 Reaction || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Alarm (Wizard)
|+ Alarm (Maledictor, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Abjuration
| Level: 1 || Casting Time: 1 Minute (Ritual) || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Armor of Faethon (Warlock)
|+ Armor of Faethon (Maledictor, Warlock)
|-
|-
| Level: 1 || Casting Time: 1 Action || Abjuration
| Level: 1 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Blade Ward (Bard, Sorcerer, Warlock, Wizard)
|+ Blade Ward (Bard, Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Abjuration
| Level: 1 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Cause Fear (Warlock, Wizard)
|+ Cause Fear (Maledictor, Warlock, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Necromancy
| Level: 1 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Cloak of Secrets (Bard, Sorcerer, Wizard)
|+ Cloak of Secrets (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Illusion
| Level: 1 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Color Spray (Sorcerer, Wizard)
|+ Color Spray (Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Illusion
| Level: 1 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Command (Bard, Cleric, Paladin)
|+ Command (Bard, Cleric, Maledictor, Paladin)
|-
|-
| Level: 1 || Casting Time: 1 Action || Enchantment
| Level: 1 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Compelled Duel (Paladin)
|+ Compelled Duel (Maledictor, Paladin)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Darting Duplicate (Bard, Sorcerer, Wizard)
|+ Darting Duplicate (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: Bonus Action || Illusion
| Level: 1 || Casting Time: Bonus Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Detect Magic (Bard, Cleric, Druid, Paladin, Shaman, Sorcerer, Wizard)
|+ Detect Magic (Bard, Cleric, Druid, Paladin, Maledictor, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Distort Value (Bard, Sorcerer, Wizard, Warlock)
|+ Distort Value (Bard, Maledictor, Sorcerer, Wizard, Warlock)
|-
|-
| Level: 1 || Casting Time: 1 Minute || Illusion
| Level: 1 || Casting Time: 1 Minute || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Expeditious Retreat (Sorcerer, Warlock, Wizard)
|+ Expeditious Retreat (Maledictor, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Transmutation
| Level: 1 || Casting Time: 1 Bonus Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Faerie Fire (Bard, Druid, Shaman)
|+ Faerie Fire (Bard, Druid, Maledictor, Shaman)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Evocation
| Level: 1 || Casting Time: 1 Bonus Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Feather Fall (Bard, Sorcerer, Wizard)
|+ Feather Fall (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Reaction (when you or a creature within range falls) || Transmutation
| Level: 1 || Casting Time: 1 Reaction (when you or a creature within range falls) || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Gift of Alacrity (Bard, Cleric, Sorcerer, Wizard)
|+ Gift of Alacrity (Bard, Cleric, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Minute || Divination
| Level: 1 || Casting Time: 1 Minute || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Glowing Coin (Bard, Wizard)
|+ Glowing Coin (Bard, Maledictor, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Minute || Enchantment
| Level: 1 || Casting Time: 1 Minute || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Hex (Shaman, Warlock)
|+ Hex (Maledictor, Shaman, Warlock)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
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At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
{| class="wikitable"
|+ Hunter's Mark (Maledictor)
|-
| Level: 1 || Casting Time: 1 Bonus Action || Divination
|-
| Range: 90ft || Duration: 1 Hour (Concentration) || Components: V
|}
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.




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{| class="wikitable"
{| class="wikitable"
|+ Identify (Bard, Shaman, Wizard)
|+ Identify (Bard, Maledictor, Shaman, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
| Level: 1 || Casting Time: 1 Minute (Ritual) || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Jump (Druid, Sorcerer, Wizard)
|+ Jump (Druid, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Longstrider (Bard, Druid, Wizard)
|+ Longstrider (Bard, Druid, Maledictor, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Shield (Sorcerer, Wizard)
|+ Shield (Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Reaction (when you are hit by an attack or targeted by the Magic Missile or the Arcane Ammunition spell) || Abjuration
| Level: 1 || Casting Time: 1 Reaction (when you are hit by an attack or targeted by the Magic Missile or the Arcane Ammunition spell) || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Silvery Barbs (Bard, Sorcerer, Wizard)
|+ Silvery Barbs (Bard, Maledictor, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Reaction (when a creature within range succeeds on an attack roll, ability check, or saving throw) || Enchantment
| Level: 1 || Casting Time: 1 Reaction (when a creature within range succeeds on an attack roll, ability check, or saving throw) || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Sudden Spark (Shaman, Sorcerer, Wizard)
|+ Sudden Spark (Maledictor, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 1 || Casting Time: 1 Reaction (When you hit with or are hit by a melee weapon attack) || Evocation
| Level: 1 || Casting Time: 1 Reaction (When you hit with or are hit by a melee weapon attack) || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Thunderous Smite (Paladin)
|+ Thunderous Smite (Maledictor, Paladin)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Evocation
| Level: 1 || Casting Time: 1 Bonus Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Zephyr Strike (Paladin, Shaman)
|+ Zephyr Strike (Maledictor, Paladin, Shaman)
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Transmutation
| Level: 1 || Casting Time: 1 Bonus Action || Transmutation
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As an Action you throw superheated gold coins at one creature within range, make a Ranged Spell Attack, on a hit, you deal 1d10 Fire Damage to the target for every Gold Coin you consumed for the material components for this spell.<br>
As an Action you throw superheated gold coins at one creature within range, make a Ranged Spell Attack, on a hit, you deal 1d10 Fire Damage to the target for every Gold Coin you consumed for the material components for this spell.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can consume up to three more Gold Coins worth 1GP each for the spells material components for each slot level above 1st.
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can consume up to three more Gold Coins worth 1GP each for the spells material components for each slot level above 1st.
=== Uncommon Spells ===
{| class="wikitable"
|+ Create Homestone
|-
| Level: 1 || Casting Time: 1 Minute || Transmutation
|-
| Range: Touch || Duration: Instant || Components: VSM (a gem or jewel worth at least 50GP)
|}
You touch a the gem or jewel in the material components for the spell for one minute. After the casting, the gem or jewel becomes an untethered Homestone.
{| class="wikitable"
|+ Hunter's Mark
|-
| Level: 1 || Casting Time: 1 Bonus Action || Divination
|-
| Range: 90ft || Duration: 1 Hour (Concentration) || Components: V
|}
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.