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== Expert Physician ==
== Expert Physician ==
Physicians use their considerable intellect to heal the sick and tend to the wounded. They spend their life studying anatomy and the inner workings of mortal creatures, and
use this knowledge to keep their allies in top shape. Using their medical training, they offer aid to those who don't have access to the luxury of divine or arcane healing magic.
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==== Student of Medicine ====
''3rd Level Expert Physician Feature''<br>
You gain Proficiency and Expertise in Medicine and with Herbalism Kits.<br>
Additionally, your studies grant you the following benefits:
(Whenever you would make a Wisdom (Medicine) Check, you can make an Intelligence (Medicine) Check instead.
*If you spend at least 1 minute examining a creature, you can identify any disease, poison, or curse affecting it.
*Once per turn when you hit your Mark, described in your Adroit Analysis feature, with a Weapon Attack, you can reduce its Speed by a number of feet equal to 5 x your Intelligence Modifier until the start of your next turn.
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==== Combat Medic ====
''3rd Level Expert Physician Feature''<br>
You can administer aid in the midst of combat. As an Action, you can use one of the following features:
*'''Adrenaline Jolt.''' A creature you touch can instantly repeat a Saving Throw to end the Blinded, Charmed, Dazed, Deafened, Frightened, or Poisoned Condition, or one disease. It adds your Intelligence Modifier to this Saving Throw.
*'''Dress Wounds.''' A creature you touch gains Temporary Hit Points equal to one roll of your Intellect Die.
*'''Healing Surge.''' A creature you touch can immediately expend one of its Hit Dice to regain a number of Hit Points equal to its result of the Hit Die + its Constitution Modifier + your Intelligence Modifier.
*'''Stabilize.''' You touch a living creature that has 0 Hit Points, instantly stabilizing it. The creature can then immediately expend one of its Hit Dice to regain a number of Hit Points equal to the maximum result of that Hit Die + its Constitution Modifier.
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==== Field Doctor ====
''6th Level Expert Physician Feature''<br>
You have learned to move across the battlefield unscathed. When you use your Action to stabilize, restore Hit Points, or grant Temporary Hit Points to another creature, you can take the Dodge Action as part of that Action.<br>
Additionally, when you use your Combat Medic feature, you can make a single Weapon Attack as a Bonus Action.
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==== Expert Medic ====
''13th Level Expert Physician Feature''<br>
You use your knowledge of medicine to perform wondrous feats. As an Action, you can touch a creature and use one of the following features:
*'''Regeneration.''' The creature instantly regains Hit Points equal to four rolls of your Intellect Die. If the creature has a severed body part, you can reattach it as part of this Action.
*'''Restoration.''' You instantly end one of the following Conditions currently affecting the target: Blinded, Charmed, Dazed, Deafened, Frightened, Paralyzed, Poisoned, a reduction to an Ability Score or its Maximum Hit Points, or 2 Levels of Exhaustion.
*'''Resuscitation.''' You instantly return a creature to life that has died within the last minute. You cannot bring back a creature that died of old age, nor can this restore any of the creature's missing body parts.
You can use this Action a number of times equal to your Intelligence Modifier, regaining expended uses at the end of a Long Rest.
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==== Master Physician ====
''17th Level Expert Physician Feature''<br>
Your knowledge of medicine is without peer. Whenever you would roll dice to restore Hit Points or grant Temporary Hit Points to a creature, you use the maximum result of those dice instead of rolling.<br>
Additionally, any creature within 30ft of you that expend a Ht Die uses the maximum result of the die instead of rolling.
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