Disciple: Difference between revisions

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== Stone Dragon ==
== Stone Dragon ==
Like the plates that shift about the world's surface, you leave a lasting impact on every person you encounter. Followers of the Stone Dragon discipline put great thought that each spoken word and each action belonging to them is not glib. Techniques of the Stone Dragon disciple focus on using the earth to keep you centered, and landing decisive blows.
Like the plates that shift about the world's surface, you leave a lasting impact on every person you encounter. Followers of the Stone Dragon discipline put great thought that each spoken word and each action belonging to them is not glib. Techniques of the Stone Dragon disciple focus on using the earth to keep you centered, and landing decisive blows.
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==== IDEAL ====
==== Stoicism ====
''Mind Ideal''<br>
''Stone Dragon Ideal''<br>
FEATURE
Expression is a powerful thing that is best not used frivolously. Speak and act when your words and actions further your path, and make sure each word strikes with the impact of a falling boulder.
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==== SIGNATURE ====
==== Dragon Sentinel ====
''Mind Signature Art''<br>
''Stone Dragon Signature Art''<br>
FEATURE
As a Bonus Action, you create a Dragon Statue in an unoccupied space within 30ft of you. This Dragon Statue is a Medium object, and lasts for 1 minute or until you lose Concentration on the effect. This Dragon Statue has an AC of 13 + your Wisdom Modifier, and has a number of Hit Points equal to twice your Disciple Level. It has Immunity to Poison and Psychic Damage, and Immunity to all Conditions. If the Dragon Statue is forced to make an Ability Check or Saving Throw, it treats all of its Ability Scores as 10.<br>
The area within 10ft of the Dragon Statue is considered Difficult Terrain to creatures of your choice. When you create the Dragon Statue, and as a Bonus Action on subsequent turns, you can move the Dragon Statue up to 15ft.<br>
If you summon the Dragon Statue within 5ft of a creature, and as a Reaction whenever a creature moves within 5ft of it, you can cause the Dragon to make a Melee Spell Attack targeting that creature using Wisdom for the Attack Bonus. On a hit, the Attack deals Magical Piercing Damage equal to 1d8 + your Wisdom Modifier to the target, additionally, the target is Slowed until the end of your next turn.
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==== 2nd ====
==== Roots of Earth ====
''2nd Level Mind Discipline Technique''<br>
''2nd Level Stone Dragon Discipline Technique''<br>
Feature
When you would be knocked Prone, you can spend 1 Tempo Point to hook into the earth. When you do, you can't be knocked Prone or moved against your will until the end of your next turn.
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==== 5th ====
==== Mountain Hammer ====
''5th Level Mind Discipline Technique''<br>
''5th Level Stone Dragon Discipline Technique''<br>
Feature
When you hit a creature with a Melee Weapon Attack, you can spend 2 Tempo Points to embed it into a fissure below it. The target must make a Strength Saving Throw. On a failed Save, the target is knocked Prone. If the target is already Prone, it is Restrained until the end of its next turn.
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==== 11th ====
==== Earthbound ====
''11th Level Mind Discipline Technique''<br>
''11th Level Stone Dragon Discipline Technique''<br>
Feature
As an Action, you can spend 3 Tempo Points to Petrify yourself until the start of your next turn. While Petrified in this way, all Damage you take is halved, and your form can't be changed by any means. Additionally, the earth around your feet attempts to encase those around you. Each creature within 15ft of you must make a Dexterity Saving Throw. On a failed Save, a creature is Restrained until the end of your next turn.
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==== 17th ====
==== Breath of Ages ====
''17th Level Mind Discipline Technique''<br>
''17th Level Stone Dragon Discipline Technique''<br>
Feature
As an Action, you can spend 5 Tempo Points to exhale an eroding mist that originates from either you or your Dragon Sentinel. All creatures in a 60ft Emanated Cone, which spreads around corners, must make a Constitution Saving Throw. On a failed Save, a creature's body becomes heavy and sluggish until the end of your next turn, causing it to become Slowed and Dazed. When you hit a creature either Slowed or Dazed in this way, you can cause it to become Petrified until the end of your next turn.
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:'''Ideal: Stoicism.''' Expression is a powerful thing that is best not used frivolously. Speak and act when your words and actions further your path, and make sure each word strikes with the impact of a falling boulder.
:'''Signature Art: Dragon Sentinel.''' As a bonus action, you cause a Medium dragon statue to emerge in an unoccupied space within 30 feet of you, lasting for 1 minute or until you lose concentration (as if you were concentrating on a spell). The dragon statue is a magical object that occupies its space. It has an AC of 13 + your Wisdom modifier, and a number of hit points equal to twice your disciple level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10. The area within 10 feet of the dragon is considered difficult terrain. As a bonus action on subsequent turns, you can make the dragon move up to 15 feet. If you summon the dragon within 5 feet of a creature, and as a reaction whenever a creature moves within 5 feet of it, you can cause the dragon to make a melee spell attack against that creature. On a hit, it deals an amount of magical piercing damage equal to 1d8 + your Wisdom modifier, and the target’s speed is halved until the end of the turn.
:'''Roots of the Earth (2nd Level).''' When an effect would knock you prone or move you against your will, you can spend 1 tempo point to hook into the earth. Until the end of your next turn, you can't be knocked prone or moved against your will, including against the original effect.
:'''Mountain Hammer (5th Level).''' When you hit a creature with a melee weapon attack, you can spend 2 tempo points to embed it into a fissure below it. The target must make a Strength saving throw. On a failure, the target is knocked prone. If the target is already prone, it is instead restrained until the end of its next turn.
:'''Earthbound (11th Level).''' As an action, you can spend 3 tempo points to petrify yourself until the start of your next turn. While petrified in this way, any damage you take is halved, and your form can't be changed. Additionally, the earth around your feet attempts to encase those around you. Each creature within 15 feet of you must make a Dexterity saving throw. On a failure, that creature is restrained until the end of your next turn.
:'''Breath of Ages (17th Level).''' As an action, you can spend 5 tempo points to exhale an eroding mist that originates from either you or your Dragon Sentinel. All creatures in a 60-foot cone, which spreads around corners, must make a Constitution saving throw. On a failure, the creature's body becomes heavy and sluggish until the end of your next turn. For the duration, the creature's speed is halved, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. Once per turn, when you hit a sluggish creature with a melee weapon attack, you can force it to make a Constitution saving throw. On a failure, the target becomes petrified until the end of your next turn.


== Titan Fury ==
== Titan Fury ==