4,244
edits
Line 109: | Line 109: | ||
*You can force an attack targeted at your mount to target you instead. | *You can force an attack targeted at your mount to target you instead. | ||
*If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | *If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | ||
<br> | |||
==== Poisoner ==== | |||
You can prepare and deliver deadly poisons, granting you the following benefits: | |||
*When you make a damage roll that deals poison damage, it ignores resistance to poison damage. | |||
*You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action. | |||
*You gain proficiency with the Poisoner's Kit if you don’t already have it. With one hour of work using a poisoner’s kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn. | |||
=== Half Feats === | === Half Feats === |