Traveler: Difference between revisions

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You can cast the Teleportation Circle Spell without expending a Spell Slot and without Material Components. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
You can cast the Teleportation Circle Spell without expending a Spell Slot and without Material Components. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
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== Scenic Style ==
A traveler who masters the scenic styles usually takes their time on a journey as they savor the sights around them. They rarely rush and aren't very hasty as they appreciate the beauty of the natural world around them.
==== Enjoy the View! ====
''3rd Level Scenic Style Feature''<br>
You begin to take in the scenery and keep all the details of the places you've been indoor mind. You gain Proficiency and Expertise with Perception.<br>
Additionally, you gain a +10 bonus to Ability Checks made to recall details about terrain, architecture, geography, or other details of places you've been before.
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Inspiring Beauty
At 5th level, you can inspire one other person by describing something beautiful you’ve seen in your travels. They gain a d10, which they can roll and add to their next skill check of their choice. You may only use this feature on one person at a time, and you can only inspire someone in this way twice per long rest.
Stop and Smell the Roses
At 10th level, you’ve spent so long taking in the sights and paying attention to what’s around you that you are proficient at finding things you need. You gain proficiency in Intelligence (Nature) checks. If you are already proficient, then your proficiency bonus is doubled for that skill. In addition, you learn the Locate Animals and Plants spell, and can cast it once per short or long rest as a 2nd-level spell.
Attuned with Nature
By 19th level, you have learned to appreciate nature and beauty in your travels, and as such are able to connect with it in a unique way. You can cast Commune with Nature at will as an action as a 5th level spell. In addition, magical and non-magical difficult terrain does not affect you.