Traveler: Difference between revisions

622 bytes removed ,  17:53, 22 December 2022
Line 16: Line 16:
| 4th || +2 || Ability Score Improvement || 3,000
| 4th || +2 || Ability Score Improvement || 3,000
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| 5th || +3 || Traveler Style Feature, Well-Rounded || 6,000
| 5th || +3 || Traveler Style Feature, Extra Attack || 6,000
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| 6th || +3 || Ability Score Improvement || 10,000
| 6th || +3 || Ability Score Improvement || 10,000
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| 7th || +3 || Extra Attack, Magical Experience || 20,000
| 7th || +3 || Well-Rounded, Magical Experience || 20,000
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| 8th || +3 || Ability Score Improvement || 40,000
| 8th || +3 || Ability Score Improvement || 40,000
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| 9th || +4 || Well-Rounded, Welcome Aid (Two Dice) || 60,000
| 9th || +4 || Well-Rounded, Welcome Aid (Two Dice) || 60,000
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|-
| 10th || +4 || Traveler Style Feature, Ability Score Improvement || 80,000
| 10th || +4 || Traveler Style Feature, Acquired Resilience || 80,000
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|-
| 11th || +4 || Acquired Resilience || 100,000
| 11th || +4 || Extra Attack || 100,000
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| 12th || +4 || Ability Score Improvement || 120,000
| 12th || +4 || Ability Score Improvement || 120,000
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| 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000
| 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000
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|-
| 14th || +5 || Ability Score Improvement, Extra Attack || 160,000
| 14th || +5 || Ability Score Improvement || 160,000
|-
|-
| 15th || +5 || Improved Burst of Stamina || 180,000
| 15th || +5 || Improved Burst of Stamina || 180,000
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==== Jack of All Trades ====
==== Jack of All Trades ====
''1st Level Traveler Feature''<br>
''1st Level Traveler Feature''<br>
Starting at 1st level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
You add half your Proficiency Bonus, rounded down, to any Ability Check you make that you are not Proficient in or have Expertise with.  
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==== Burst of Stamina ====
==== Burst of Stamina ====
''1st Level Traveler Feature''<br>
''1st Level Traveler Feature''<br>
As someone who has done a lot of traveling, also at 1st level, you have a high level of stamina that you can pull on from time to time. You can push on when most would have their strength fail them, gaining the following abilities:
As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features:
*As a Bonus Action you can gain 2d4 + your Strength modifier temporary hit points. These last for 1 hour.  
*You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier.
*As a Bonus Action you can take the Dash, Dodge, Grapple, Help, or Shove actions.
*You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action.
*When you make a Strength or Constitution Check or Saving Throw you can gain advantage on the roll.
*When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Good Samaritan ====
==== Good Samaritan ====
''1st Level Traveler Feature''<br>
''2nd Level Traveler Feature''<br>
At 2nd level, you gain advantage on Wisdom (Perception) checks to find wounded creatures and also to find threats within 60ft of wounded creatures.<br>
You have Advantage on Wisdom (Perception) Checks to find wounded creatures and nearby threats.<br>
Additionally, you can cast the Cure Wounds spell at 1st level using Wisdom as your Spellcasting Ability once per long rest.<br>
Additionally, you can cast the Cure Wounds Spell at 1st Level without expending a Spell Slot. You use Wisdom as your Spellcasting Ability for this Spell. Once you cast the Cure Wounds Spell int his way, you must finish Long Rest before being able to do so again.<br>
As you gain levels in this class you can cast the spell additional times.
At certain Levels in this class you can cast the Spell additional times between Long Rests and at higher Levels:
*At 6th level, you can cast this spell once at 1st and 2nd level each.
*At 6th Level, you can cast this Spell once at 1st and 2nd Level each.
*At 12th level, you can cast this spell once at 1st, 2nd, and 3rd level each.
*At 12th Level, you can cast this Spell once at 1st, 2nd and 3rd Level each.
*At 18th level, you can cast this spell once at 1st, 2nd, 3rd, and 4th level each.
*At 18th Level, you can cast this Spell once at 1st, 2nd, 3rd, and 4th Level each.
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==== Traveler Style ====
==== Traveler Style ====
''1st Level Traveler Feature''<br>
''2nd, 5th, 10th, and 18th Level Traveler Feature''<br>
At 2nd level, you develop a signature technique of journeying that sets you apart from other travelers. Choose one of the traveler methods detailed at the end of the class description. Your choice grants you features at 2nd level and again at 5th, 10th, and 18th level.
You choose one of the Traveler Styles in the table below who's signature technique you develop.
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==== Welcome Aid ====
==== Welcome Aid ====
''1st Level Traveler Feature''<br>
''3rd Level Traveler Feature''<br>
At 3rd level, while Travelers are more than capable of fighting competently on their own, they often welcome the aid of teammates to make their own work even more effective.<br>
While Travelers are more than capable of fighting competently on their own, they often welcome the aid of teammates to make their own work even more effective.<br>
When you hit on a Weapon Attack Roll, if there is an allied creature within 10ft of you that is not Unconscious, you may roll your weapon's damage die an additional time and add it to the damage roll.<br>
When you hit on a Weapon Attack, if there is a conscious friendly creature within 10ft of you, you roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br>
At 8th, 13th, and 18th level, you roll your weapon's damage die an additional time and   add it to the damage roll.
When you reach certain Levels in this class, you roll the Weapon's Damage Die more times: you roll the Weapon's Damage Die two additional times when you reach 8th Level, three additional times at 13th Level, and four additional times at 18th Level.
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==== Traveler’s Luck ====
==== Traveler’s Luck ====
''1st Level Traveler Feature''<br>
''3rd Level Traveler Feature''<br>
At 3rd level, you’re just plain lucky sometimes. Once per long rest, you can automatically turn a failed roll into a success.
You’re just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead.
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==== Ability Score Improvement ====
==== Ability Score Improvements ====
''1st Level Traveler Feature''<br>
''4th, 6th, 8th, 12th, 14th, 16th, and 19th Level Traveler Feature''<br>
When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
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==== Well-Rounded ====
==== Extra Attack ====
''1st Level Traveler Feature''<br>
''5th and 11th Level Traveler Feature''<br>
When you reach 5th level, and again at 9th, 13th, and 18th level, you gain proficiency in one skill proficiency of your choice and any combination of two skills, languages, tools, or weapons of your choice.
You can perform an additional Attack as part of the Attack Action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
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==== Magical Experience ====
==== Magical Experience ====
''1st Level Traveler Feature''<br>
''7th Level Traveler Feature''<br>
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two. At 7th level, you pick any two cantrips from any spell list that you can learn. Wisdom is your spellcasting ability for these cantrips.<br>
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two from the magic you're familiar with. Choose two Cantrips from any Spell List. you Learn these Cantrips and you use Wisdom as your Spellcasting Ability for them.  
These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
For example, if you knew a druid once and he used the Druidcraft frequently, you could learn that cantrip, but if you had never met a bard before in your life and wanted to learn the Vicious Mockery cantrip, then you would not be able to learn it. The DM can help in determining whether a cantrip is available to you or not.<br>
You learn an additional Cantrip in this way when you reach 11th, 15th, and 19th Level in this class.
You learn an additional cantrip in this way at 11th, 15th, and 19th level.
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==== Extra Attack ====
==== Well-Rounded ====
''1st Level Traveler Feature''<br>
''7th, 9th, 13th, and 18th Level Traveler Feature''<br>
At 7th level you can perform an additional attack as part of the Attack action.
You gain Proficiency with one Skill of your choice, as well as any combination of two Languages, Tools, or Weapons of your choice.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
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==== Acquired Resilience ====
==== Acquired Resilience ====
''1st Level Traveler Feature''<br>
''10th Level Traveler Feature''<br>
At 11th level you gain resistance to one damage type of your choice that you have encountered before.
You become hardy to the Damage that you're familiar with. You gain Resistance to one Damage Type of your choice.
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==== Extra Attack ====
''1st Level Traveler Feature''<br>
At 14th level you can perform an additional attack as part of the Attack action.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
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==== Improved Burst of Stamina ====
==== Improved Burst of Stamina ====
''1st Level Traveler Feature''<br>
''15th Level Traveler Feature''<br>
At 15th level you gain the following improvements to your Burst of Stamina options:
You gain the following features:
*As a Bonus Action you can gain 2d8 + your Strength modifier + your Constitution modifier temporary hit points. These last for 8 hours.
*You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d8 + your Strength Modifier + your Constitution Modifier.
*As a Bonus Action you can take any Action.
*When you make an Ability Check or Saving Throw, you can grant yourself Advantage on the roll.
*When you make a Check or Saving Throw you can gain advantage on the roll.
*Whenever you would use an Action, you can instead use a Bonus Action to perform the same purpose.
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You expend one use of your Burst of Stamina feature whenever you use any of these features.
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==== Expert Traveler ====
==== Expert Traveler ====
''1st Level Traveler Feature''<br>
''17th Level Traveler Feature''<br>
At 17th level, you become a master of a certain way of life. You gain Expertise in 4 skills you are Proficient in, you gain Expertise with 2 Tools you are Proficient in, and you gain Expertise in one Saving Throw.
You become a master of a certain way of life. You gain Expertise in the following:
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*Four Skills of your choice that you are Proficient in.
*Two Tools of your choice that you are Proficient in.
*One Saving Throw that you are Proficient in.
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==== Wiser and Tougher ====
==== Wiser and Tougher ====
''1st Level Traveler Feature''<br>
''20th Level Traveler Feature''<br>
At 20th level, you truly have become both tougher and wiser after all of your travels. Your constitution and wisdom scores both increase by 4, and your maximum for these is now 24.
You truly have become both tougher and wiser after all of your travels. Your Constitution and Wisdom Scores increase by 4. Your maximum for those Scores also increases by 4.
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