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== Presence of the Tactician == | == Presence of the Tactician == | ||
A Tactician may very well tell you they would just as soon not be close enough to the battle to be considered a combatant, preferring to win their fights before they even reach that stage, but one would be a fool to underestimate how dangerous they are once on the battlefield. | A Tactician may very well tell you they would just as soon not be close enough to the battle to be considered a combatant, preferring to win their fights before they even reach that stage, but one would be a fool to underestimate how dangerous they are once on the battlefield.<br> | ||
While they might have laid their plans in advance, their sharp minds can quickly pick apart how their foes try to fight against them and effortlessly pierce the crude tactics that would be used against them and their allies. | While they might have laid their plans in advance, their sharp minds can quickly pick apart how their foes try to fight against them and effortlessly pierce the crude tactics that would be used against them and their allies.<br> | ||
What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables. | What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables. | ||
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==== Tactician's Cunning ==== | |||
''1st Level Presence of the Tactician Feature''<br> | |||
You gain Proficiency in History and Investigation. Additionally, if you take a minute or more making an Ability Check, you can treat a roll of 4 or lower on the d20 as a 5. | |||
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==== Battle Plans ==== | |||
''1st Level Presence of the Tactician Feature''<br> | |||
You add your Intelligence Modifier to your Initiative Rolls. Additionally, at the start of the round, you can swap your Initiative Score with a willing creature within 60ft of you. | |||
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==== Tactical Insight ==== | |||
On a | ''3rd Level Presence of the Tactician Feature''<br> | ||
You can tactically assess a creature's options. As a Bonus Action, you can choose a creature that you can see within 60ft of you to make an Intelligence (Investigation) Check contested by the target's Charisma (Deception) Check. On a successful Check, you can see through the creature's tactics, choose one of the following effects: | |||
*'''Determine Attack.''' You cause the target to have Disadvantage on its next Attack against a creature that can see or hear you. | |||
*'''Predict Movement.''' You deduce where the target is planning to move on its next turn. It can choose to change its plans, but if they move anywhere else, its Speed is reduced by 10ft as it scrambles to adapt. | |||
*'''Outwit Response.''' You can find the target's openings, causing it to lose its Reaction this round. | |||
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==== Tactical Flexibility ==== | |||
''3rd Level Presence of the Tactician Feature''<br> | |||
You can use your Rallying Mark or Urgent Orders feature as a Bonus Action. | |||
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==== Inscrutable Mind ==== | |||
Additionally, as a | ''7th Level Presence of the Tactician Feature''<br> | ||
You gain Proficiency with Intelligence Saving Throws.<br> | |||
Additionally, as a Reaction when being forced to make a Wisdom, Intelligence, or Charisma Saving Throw, you can expend one Leadership Die, adding the result of the Die to the Saving Throw. | |||
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==== Control the Field ==== | |||
Deceptive Movement. | ''7th Level Presence of the Tactician Feature''<br> | ||
Coordinated Transitions. | When you use a feature that allows a creature to move without spending Speed, you gain the following benefits: | ||
*'''Deceptive Movement.''' If you could only target willing creatures with the feature used, you can target a non-willing creature instead. When you do so, the target gains no other benefits of the feature, only moves 5ft, and you choose where the creature moves. | |||
*'''Coordinated Transitions.''' Creatures affected can move through creatures without being Slowed or provoking Opportunity Attacks. | |||
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==== Tactical Strike ==== | |||
''11th Level Presence of the Tactician Feature''<br> | |||
When you use your Tactical Insight feature and succeed on the Ability Check, the next time the target of that feature takes Damage before the end of your next turn, it takes an additional 2d6 Damage. | |||
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==== Advanced Orders ==== | |||
''15th Level Presence of the Tactician Feature''<br> | |||
When you use your Urgent Orders feature, the creatures you target can take one of the following Actions as a Reaction instead of moving: Object Interaction, Search, Hide, or Dodge. | |||
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''' | ==== Multilayered Tactics ==== | ||
''18th Level Presence of the Tactician Feature''<br> | |||
When you use your Tactical Insight feature and succeed on the Ability Check, you gain the benefits of all three options instead of choosing only one. | |||
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== Characters == | == Characters == | ||
[[Bubbles]] the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord | [[Bubbles]] the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord |