Warlord: Difference between revisions

29 bytes added ,  16:08, 22 December 2022
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==== Divine Right ====
==== Divine Right ====
''3rd Level Presence of the Noble Feature''<br>
''3rd Level Presence of the Noble Feature''<br>
You can use an Action to cast the Command by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell.<br>
You can use an Action to cast the Command Spell by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell.<br>
Additionally, you add your Charisma Modifier (maximum +2) to your AC if you are not wearing Heavy Armor or wielding a Shield, and you gain an additional Leadership Die. You gain another additional Leadership Die when you reach 9th and 15th Level in this class.
Additionally, you add your Charisma Modifier (maximum +2) to your AC if you are not wearing Heavy Armor or wielding a Shield, and you gain an additional Leadership Die. You gain another additional Leadership Die when you reach 9th and 15th Level in this class.
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'''Words of Conviction.'''
==== Words of Conviction ====
''7th Level Presence of the Noble Feature''<br>
''7th Level Presence of the Noble Feature''<br>
You can use Leadership Dice (Up to your per turn limit) to cast Bless or Heroism without providing material components. The level of the spell is equal to the number of Leadership Dice spent.
You can use an Action to cast the Bless or Heroism Spells  without Material Components by expending any number of Leadership Dice. The Level of the Spell is equal to the number of Leadership Dice spent, and you use Charisma as your Spellcasting Ability for the Spell.
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'''Imperative Order.'''
==== Imperative Order =====
''7th Level Presence of the Noble Feature''<br>
''7th Level Presence of the Noble Feature''<br>
When you spend 2 or more Leadership Dice on a target with Urgent Orders, you can allow the target creature to make a single weapon attack with their reaction instead of moving. If you spend 3 or more Leadership Dice on a target, the target creature can both move and make a single weapon attack with their reaction.
When you use your Urgent Orders feature and spend two or more Leadership Dice, the target can make a single Weapon Attack as a Reaction instead of moving. When you use your Urgent Orders feature and spend three or more Leadership Dice, the target can make a single Weapon Attack and move as the feature describes as a Reaction.
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'''Inspired Zeal.'''
==== Inspired Zeal ====
''11th Level Presence of the Noble Feature''<br>
''11th Level Presence of the Noble Feature''<br>
You are always under the effect of the Crusader's Mantle spell.
You are permanently under the effect of the Crusader's Mantle Spell.
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'''Untouchable Presence.'''
==== Untouchable Presence ====
''15th Level Presence of the Noble Feature''<br>
''15th Level Presence of the Noble Feature''<br>
You are under the effect of the Sanctuary spell. This effect ends as normal if you take an action that would break it, but returns at the start of your next turn. The spell save DC for this spell is 8 + your Charisma modifier + your Proficiency bonus.
You become an untouchable beacon of command. At the end of a Long Rest, you non-magically gain the effects of the Sanctuary Spell with a Duration of Until the end of your next Long Rest. You use Charisma as your Spellcasting Ability for this effect.
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'''Grand Decree.'''
==== Grand Decree ====
''18th Level Presence of the Noble Feature''<br>
''18th Level Presence of the Noble Feature''<br>
You can use this ability to cast Command without expending a spell slot or Leadership Dice. When you do so, the spell affects all creatures of your choice within range that could be affected by the spell.
You can use your Action to cast the Command Spell without expending a Spell Slot, targeting all creatures of your choice within Range.<br>
Once you cast Command using this ability, you cannot cast it using this ability again until you complete a long rest.
Once you cast the Command Spell in this way, you cannot do so against until you finish a Long Rest.
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