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== Presence of the Chieftain == | == Presence of the Chieftain == | ||
A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands. | A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.<br> | ||
They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. | They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. A Leonin that cut their way to the top may be chaotic, believing that strength needs room to rise to the top unfettered by rules, while someone that inherited their authority may have a more lawful bent.<br> | ||
A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them. | A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them. | ||
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==== Chieftain's Proficiency ==== | |||
''1st Level Presence of the Chieftain Feature''<br> | |||
You gain Proficiency with Shields, Martial Weapons, and Intimidation. | |||
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==== Wolfpack Movement ==== | |||
''1st Level Presence of the Chieftain Feature''<br> | |||
The first time you move after you roll Initiative at the start of combat, you can choose up to a number of willing creatures within 20ft of you equal to your Charisma Modifier. The chosen creatures can move the a number of feet up to the number of feet you move, but can only move in the direction you moved in. you move same direction. | |||
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==== Warcry ==== | |||
''3rd Level Presence of the Chieftain Feature''<br> | |||
When you would make an Attack, you can instead expend any number of Leadership Dice to inspire your allies with a mighty Warcry. When you do so, you can choose a number of creatures up to 1 + your Charisma Modifier within 20ft of you. The chosen creatures gain a number of Temporary Hit Points equal to the result of the Leadership Dice expended + your Charisma Modifier. | |||
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==== Savage Momentum ==== | |||
''3rd Level Presence of the Chieftain Feature''<br> | |||
Whenever you spend a Leadership Die, you gain Advantage on the next Attack you make before the start of your next turn. | |||
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==== Reckless Assault ==== | |||
''7th Level Presence of the Chieftain Feature''<br> | |||
When a creature with Temporary Hit Points granted by you deals Damage, it can choose to lose any number of those Temporary Hit Points. When a creature does this, it adds half of the Temporary Hit Points lost to the Damage dealt. | |||
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==== Wolfpack Tactics ==== | |||
The first time a creature you | ''11th Level Presence of the Chieftain Feature''<br> | ||
You excel at taking down prey in coordination with your allies. The first time on a turn that a creature that has been Damaged by one of your allies since the end of your last turn is hit by one of your Attacks, that Attack deals an additional 1d12 Damage.<br> | |||
The first time on a turn that a creature that has been Damage by you on your previous turn is hit with an Attack made by a creature that has been Inspired by your Battlefield Presence feature, that Attack deals an additional 1d6 Damage. | |||
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==== Booming Shout ==== | |||
Additionally, the range of your Rallying Mark, Urgent Orders, | ''15th Level Presence of the Chieftain Feature''<br> | ||
When you unleash your Warcry you can attempt to Frighten enemies. Whenever you use your Warcry feature, all creatures of your choice within 40ft of you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency Bonus. On a failed Save, a creature becomes Frightened of you until the end of your next turn.<br> | |||
Additionally, the range of your Rallying Mark, Urgent Orders, Protective Warning, and Warcry features is doubled. | |||
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==== Bloody Victory ==== | |||
''18th Level Presence of the Chieftain Feature''<br> | |||
Whenever a creature that has dealt Damage to you is reduced to 0 Hit Points by you or a friendly creature, you can use your Warcry feature as a Reaction. When you use your Warcry feature in this way, you use a d12 in place of your Leadership Dice and do not expend any Leadership Dice.<br> | |||
You can use this reaction a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest. | |||
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== Presence of the Noble == | == Presence of the Noble == |