Druid: Difference between revisions

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'''Wild Recovery.'''
==== Wild Recovery ====
''2nd Level Circle of Unbreaking Feature''<br>
''2nd Level Circle of Unbreaking Feature''<br>
At 2nd level, you gain the ability to recover using the wild, bestial magic that courses through you. As a bonus action, you can expend a use of your Wild Shape to regain a number of hit points equal to 1d10 + your Wisdom modifier (minimum of 1). Starting at 10th level, you regain 2d10 + your Wisdom modifier instead.
You gain the ability to recover using the wild, bestial magic that courses through you. As a Bonus Action, you can spend 1 Form Point to regain a number of Hit Points equal to 1d10 + your Wisdom Modifier. Starting at 10th Level, you regain 2d10 + your Wisdom Modifier instead.
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'''Shillelagh Master.'''
==== Extra Attack ====
''6th Level Circle of Unbreaking Feature''<br>
''6th Level Circle of Unbreaking Feature''<br>
Starting at 6th level, when you cast shillelagh, the weapon’s damage die becomes a d10, instead of a d8. When you reach 14th level in this class, the damage die becomes a d12. In addition, while you’re wielding a weapon under the effects of shillelagh, you can attack twice, instead of once, whenever you take the Attack action on your turn using that weapon.
You can perform an additional Attack as part of the Attack Action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.  
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'''War Druid.'''
==== Shillelagh Master ====
''6th Level Circle of Unbreaking Feature''<br>
When you cast the Shillelagh Cantrip, the Weapon’s Damage Die becomes a d10, instead of a d8. When you reach 14th Level in this class, the Damage Die becomes a d12.
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==== War Druid ====
''10th Level Circle of Unbreaking Feature''<br>
''10th Level Circle of Unbreaking Feature''<br>
At 10th level, when you use your action to cast a druid cantrip, you can make one weapon attack as a bonus action.
When you use your Action to cast a Druid Cantrip, you can make one Weapon Attack as a Bonus Action.
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'''Nature Armor.'''
==== Nature Armor ====
''14th Level Circle of Unbreaking Feature''<br>
''14th Level Circle of Unbreaking Feature''<br>
Your connection to nature helps to shield you from harm. At the start of each of your turns, you gain a number of temporary hit points equal to half your druid level.
Your connection to nature helps to shield you from harm. At the start of each of your turns, you gain a number of Temporary Hit Points equal to half your Druid Level.
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