Cleric: Difference between revisions

3,192 bytes added ,  17:34, 15 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Arcana Initiate || 1st || You get Arcana Proficiency and two Wizard Cantrips.
| [[Cleric#Arcana Initiate|Arcana Initiate]] || 1st || You get Arcana Proficiency and two Wizard Cantrips
|-
|-
| Channel Divinity: Spellfire || 2nd || You can use your Channel Divinity to psychically burn creatures effected by Spells.
| [[Cleric#Channel Divinity: Spellfire|Channel Divinity: Spellfire]] || 2nd || You can use your Channel Divinity to psychically burn creatures effected by Spells
|-
|-
| Spellbreaker || 6th || You can end Spells on creatures you heal
| [[Cleric#Spellbreaker|Spellbreaker]] || 6th || You can end Spells on creatures you heal
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage.
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Arcane Mastery || 17th || You get high Level Wizard Spells.
| [[Cleric#Arcane Mastery|Arcane Mastery]] || 17th || You get high Level Wizard Spells
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Passwall, Teleportation Circle
| 9th || Passwall, Teleportation Circle
|}
|}
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==== Arcane Initiate ====
==== Arcane Initiate ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Arcane Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Arcane Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Arcane Mastery ====
==== Arcane Mastery ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency in Martial Weapons and Heavy Armor.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Martial Weapons and Heavy Armor
|-
|-
| Dragon's Eye || 1st || You get Perception Proficiency and can Search as a Bonus Action.
| [[Cleric#Dragon's Eye|Dragon's Eye]] || 1st || You get Perception Proficiency and can Search as a Bonus Action
|-
|-
| Draconic Eye || 1st || Choose a type of Dragon and use its Damage Type for later features.
| [[Cleric#Draconic Gift|Draconic Gift]] || 1st || Choose a type of Dragon and use its Damage Type for later features
|-
|-
| Chanel Divinity: Draconic Authority || 2nd || You can use your Channel Divinity to Frighten creatures, make them fall Prone, or drop what it's holding.
| [[Cleric#Channel Divinity: Draconic Authority|Chanel Divinity: Draconic Authority]] || 2nd || You can use your Channel Divinity to Frighten creatures, make them fall Prone, or drop what it's holding.
|-
|-
| Draconic Familiar || 6th || You get a powerful Pseudodragon Familiar.
| [[Cleric#Draconic Familiar|Draconic Familiar]] || 6th || You get a powerful Pseudodragon Familiar
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Heart Of The Dragon || 17th || You get a Wyvern steed.
| [[Cleric#Heart of the Dragon|Heart of the Dragon]] || 17th || You get a Wyvern steed
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Hallow, Reincarnate (Always Dragonwrought)
| 9th || Hallow, Reincarnate (Always Dragonwrought)
|}
|}
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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*The creature falls Prone.
*The creature falls Prone.
*The creature must use its Reaction to drop one of the items its holding.
*The creature must use its Reaction to drop one of the items its holding.
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==== Draconic Familiar ====
==== Draconic Familiar ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Draconic Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Damage of the Type you chose in your Draconic Gift feature. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Draconic Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Damage of the Type you chose in your Draconic Gift feature. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Heart Of The Dragon ====
==== Heart of the Dragon ====
''17th Level Dragon Domain Feature''<br>
''17th Level Dragon Domain Feature''<br>
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
The Three have granted you a loyal draconic steed as a gift for your service. As an Action, you can summon a Draconic Steed of the type you chose in your Draconic Gift feature, as per the Find Greater Steed Spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to the Damage Type you chose in your Draconic Gift feature, and it lacks the Multiattack and Stinger Actions. Once you've summoned your Draconic Steed, you can't do so again until you finish a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency in Heavy Armor, Martial Weapons, Brewer’s Supplies, and Cook’s Utensils.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency in Heavy Armor, Martial Weapons, Brewer’s Supplies, and Cook’s Utensils
|-
|-
| Table-Turner || 1st || You can Poison and deal Damage to creatures that hit you.
| [[Cleric#Table-Turner|Table-Turner]] || 1st || You can Poison and deal Damage to creatures that hit you
|-
|-
| Channel Divinity: Create Healing Draft || 2nd || You can use your Channel Divinity to make healing potions.
| [[Cleric#Channel Divinity: Create Healing Draft|Channel Divinity: Create Healing Draft]] || 2nd || You can use your Channel Divinity to make healing potions
|-
|-
| Strong Stomach || 6th || You get Resistance to Acid and Poison Damage, are better at resisting Poison, improve the Create Food And Water Spell, and can choose to not be drunk or Poisoned.
| [[Cleric#Strong Stomach|Strong Stomach]] || 6th || You get Resistance to Acid and Poison Damage, are better at resisting Poison, improve the Create Food And Water Spell, and can choose to not be drunk or Poisoned
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Invigorating Feast || 17th || You can bless a feast to buff all those who eat it.
| [[Cleric#Invigorating Feast|Invigorating Feast]] || 17th || You can bless a feast to buff all those who eat it
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Cloudkill, Contagion
| 9th || Cloudkill, Contagion
|}
|}
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Feasting Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Acid or Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Feasting Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Acid or Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Invigorating Feast ====
==== Invigorating Feast ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency in Heavy Armor and Smith’s Tools.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies || 1st || You get Proficiency in Heavy Armor and Smith’s Tools
|-
|-
| Blessing of the Forge || 1st || You can buff someone's Attacks or AC.
| [[Cleric#Blessing of the Forge|Blessing of the Forge || 1st || You can buff someone's Attacks or AC
|-
|-
| Channel Divinity: Artisan’s Blessing || 2nd || You can use your Channel Divinity to make something made out of metal.
| [[Cleric#Channel Divinity: Artisan's Blessing|Channel Divinity: Artisan’s Blessing || 2nd || You can use your Channel Divinity to make something made out of metal
|-
|-
| Soul of the Forge || 6th || You get Resistance to Fire Damage and have extra AC with Heavy Armor.
| [[Cleric#Soul of the Forge|Soul of the Forge || 6th || You get Resistance to Fire Damage and have extra AC with Heavy Armor
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Saint of Forge and Fire || 17th || You have Immunity to Fire Damage and Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage while wearing Heavy Armor.
| [[Cleric#Saint of Forge and Fire|Saint of Forge and Fire || 17th || You have Immunity to Fire Damage and Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage while wearing Heavy Armor
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Animate Objects, Creation
| 9th || Animate Objects, Creation
|}
|}
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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==== Blessing Of The Forge ====
==== Blessing of the Forge ====
''1st Level Forge Domain Feature''<br>
''1st Level Forge Domain Feature''<br>
You gain the ability to imbue magic into a weapon or armor. At the end of a Long Rest, you can touch one object that is a suit of Armor or a Simple or Martial Weapon. Until the end of your next Long Rest or until you die, if the object is non-magical, it becomes a magic item, the object also gains a +1 bonus to AC if it’s Armor or a +1 bonus to Attack and Damage Rolls if it’s a Weapon. Once you use this feature, you can’t use it again until you finish a Long Rest.
You gain the ability to imbue magic into a weapon or armor. At the end of a Long Rest, you can touch one object that is a suit of Armor or a Simple or Martial Weapon. Until the end of your next Long Rest or until you die, if the object is non-magical, it becomes a magic item, the object also gains a +1 bonus to AC if it’s Armor or a +1 bonus to Attack and Damage Rolls if it’s a Weapon. Once you use this feature, you can’t use it again until you finish a Long Rest.
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Forging Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Fire Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Forging Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Fire Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Saint of Forge and Fire ====
==== Saint of Forge and Fire ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Circle of Mortality || 1st || You're amazing at healing creatures at 0 Hit Points, and get a buffed version of the Spare the Dying Cantrip
| [[Cleric#Circle of Mortality|Circle of Mortality]] || 1st || You're amazing at healing creatures at 0 Hit Points, and get a buffed version of the Spare the Dying Cantrip
|-
|-
| Eyes of the Grave || 1st || You can detect Undead.
| [[Cleric#Eyes of the Grave|Eyes of the Grave]] || 1st || You can detect Undead
|-
|-
| Channel Divinity: Path to the Grave || 2nd || You can use your Channel Divinity to deal double Damage on your next Attack.
| [[Cleric#Channel Divinity: Path to the Grave|Channel Divinity: Path to the Grave]] || 2nd || You can use your Channel Divinity to deal double Damage on your next Attack
|-
|-
| Sentinel at Death's Door || 6th || You can cancel Crits.
| [[Cleric#Sentinel at Death's Door|Sentinel at Death's Door]] || 6th || You can cancel Crits
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Keeper of Lost Souls || 17th || When a creature dies you can heal another creature.
| [[Cleric#Keeper of Lost Souls|Keeper of Lost Souls]] || 17th || When a creature dies you can heal another creature
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Antilife Shell, Raise Dead
| 9th || Antilife Shell, Raise Dead
|}
|}
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==== Circle of Mortality ====
==== Circle of Mortality ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Graveborne Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Necrotic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Graveborne Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Necrotic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Keeper of Lost Souls ====
==== Keeper of Lost Souls ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Blessings of Knowledge || 1st || You learn two Languages and get Expertise in two Skills.
| [[Cleric#Blessings of Knowledge|Blessings of Knowledge]] || 1st || You learn two Languages and get Expertise in two Skills
|-
|-
| Channel Divinity: Knowledge of the Ages || 2nd || You can use your Channel Divinity to gain a Proficiency for a bit.
| [[Cleric#Channel Divinity: Knowledge of the Ages|Channel Divinity: Knowledge of the Ages]] || 2nd || You can use your Channel Divinity to gain a Proficiency for a bit
|-
|-
| Channel Divinity: Read Thoughts || 6th || You can use your Channel Divinity to read a creatures thoughts and automatically cast the Suggestion Spell on it.
| [[Cleric#Channel Divinity: Read Thoughts|Channel Divinity: Read Thoughts]] || 6th || You can use your Channel Divinity to read a creatures thoughts and automatically cast the Suggestion Spell on it
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Visions of the Past || 17th || You can see the history of an object or area.
| [[Cleric#Visions of the Past|Visions of the Past]] || 17th || You can see the history of an object or area
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Legend Lore, Scrying
| 9th || Legend Lore, Scrying
|}
|}
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==== Blessings of Knowledge ====
==== Blessings of Knowledge ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Intelligent Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Intelligent Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Visions of the Past ====
==== Visions of the Past ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency with Heavy Armor.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency with Heavy Armor
|-
|-
| Disciple of Life || 1st || Your healing Spells are improved.
| [[Cleric#Disciple of Life|Disciple of Life]] || 1st || Your healing Spells are improved
|-
|-
| Channel Divinity: Preserve Life || 2nd || You can use your Channel Divinity to heal allies to half health.
| [[Cleric#Channel Divinity: Preserve Life|Channel Divinity: Preserve Life]] || 2nd || You can use your Channel Divinity to heal allies to half health
|-
|-
| Blessed Healer || 6th || When you heal another creature, you heal yourself too.
| [[Cleric#Blessed Healer|Blessed Healer]] || 6th || When you heal another creature, you heal yourself too
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Supreme Healing || 17th || You use the max result of dice for healing Spells.
| [[Cleric#Supreme Healing|Supreme Healing]] || 17th || You use the max result of dice for healing Spells
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Mass Cure Wounds, Raise Dead
| 9th || Mass Cure Wounds, Raise Dead
|}
|}
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==== Bonus Proficiency ====
==== Bonus Proficiency ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Lifewrought Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Lifewrought Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Supreme Healing ====
==== Supreme Healing ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Cantrip || 1st || You get the Light Cantrip.
| [[Cleric#Bonus Cantrip|Bonus Cantrip]] || 1st || You get the Light Cantrip
|-
|-
| Warding Flare || 1st || You can give Disadvantage to Attacks against you.
| [[Cleric#Warding Flare|Warding Flare]] || 1st || You can give Disadvantage to Attacks against you
|-
|-
| Channel Divinity: Radiance of the Dawn || 2nd || You can use your Channel Divinity to remove darkness and deal Damage to enemies.
| [[Cleric#Channel Divinity: Radiance of the Dawn|Channel Divinity: Radiance of the Dawn]] || 2nd || You can use your Channel Divinity to remove darkness and deal Damage to enemies
|-
|-
| Improved || 6th || You can give Disadvantage to Attacks against allies.
| [[Cleric#Improved Warding Flare|Improved Warding Flare]] || 6th || You can give Disadvantage to Attacks against allies
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Corona of Light || 17th || You can produce Bright Light and harry enemies in that light.
| [[Cleric#Corona of Light|Corona of Light]] || 17th || You can produce Bright Light and harry enemies in that light
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Immolation, Wall of Light
| 9th || Immolation, Wall of Light
|}
|}
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==== Bonus Cantrip ====
==== Bonus Cantrip ====
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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Blinding Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Blinding Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Corona of Light ====
==== Corona of Light ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiency || 1st || You get Proficiency with Heavy Armor.
| [[Cleric#Bonus Proficiency|Bonus Proficiency]] || 1st || You get Proficiency with Heavy Armor
|-
|-
| Acolyte of Nature || 1st || You get a Druid Cantrip and a Skill Proficiency.
| [[Cleric#Acolyte of Nature|Acolyte of Nature]] || 1st || You get a Druid Cantrip and a Skill Proficiency
|-
|-
| Channel Divinity: Charm Animals and Plants || 2nd || You can use your Channel Divinity to charm nearby Beasts and Plants.
| [[Cleric#Channel Divinity: Charm Animals and Plants|Channel Divinity: Charm Animals and Plants]] || 2nd || You can use your Channel Divinity to charm nearby Beasts and Plants
|-
|-
| Dampen Elements || 6th || You can resist elemental Damage.
| [[Cleric#Dampen Elements|Dampen Elements]] || 6th || You can resist elemental Damage
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Master of Nature || 17th || You can command creature Charmed by your Channel Divinity: Charm Animals and Plants feature.
| [[Cleric#Master of Nature|Master of Nature]] || 17th || You can command creature Charmed by your Channel Divinity: Charm Animals and Plants feature
|}
|}
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==== Domain Spells ====
==== Domain Spells ====
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| 9th || Insect Plague, Tree Stride
| 9th || Insect Plague, Tree Stride
|}
|}
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==== Bonus Proficiency ====
==== Bonus Proficiency ====
''1st Level Nature Domain Feature''<br>
''1st Level Nature Domain Feature''<br>
You gain proficiency with Heavy Armor.
You gain Proficiency with Heavy Armor.
<br><br>
<br><br>


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*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Natural Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Natural Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Master of Nature ====
==== Master of Nature ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency with Heavy Armor, Intimidation, and Persuasion.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency with Heavy Armor, Intimidation, and Persuasion
|-
|-
| Voice of Authority || 1st || When you cast Spells on allies, they can make free Attacks.
| [[Cleric#Voice of Authority|Voice of Authority]] || 1st || When you cast Spells on allies, they can make free Attacks
|-
|-
| Channel Divinity: Order’s Demand || 2nd || You can use your Channel Divinity to Charm creatures and make them drop what they're holding.
| [[Cleric#Channel Divinity: Order's Demand|Channel Divinity: Order’s Demand]] || 2nd || You can use your Channel Divinity to Charm creatures and make them drop what they're holding
|-
|-
| Embodiment of Law || 6th || You can cast Enchantment Spells quicker.
| [[Cleric#Embodiment of Law|Embodiment of Law]] || 6th || You can cast Enchantment Spells quicker
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Order's Wrath || 17th || A creature you Damage with Divine Strikes take more Damage next time its hit.
| [[Cleric#Order's Wrath|Order's Wrath]] || 17th || A creature you Damage with Divine Strikes take more Damage next time its hit
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
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| 9th || Dominate Person, Hold Monster
| 9th || Dominate Person, Hold Monster
|}
|}
<br><br>
<br>


==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
Line 1,016: Line 1,016:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Ordered Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Ordered Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Order's Wrath ====
==== Order's Wrath ====
Line 1,033: Line 1,033:
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells.
|-
|-
| Implement of Peace || 1st || You get a Skill Proficiency.
| [[Cleric#Implement of Peace|Implement of Peace]] || 1st || You get a Skill Proficiency
|-
|-
| Emboldening Bond || 1st || You can form a bond between your allies to improve their Attack Rolls, Ability Checks, and Saving Throws.
| [[Cleric#Emboldening Bond|Emboldening Bond]] || 1st || You can form a bond between your allies to improve their Attack Rolls, Ability Checks, and Saving Throws
|-
|-
| Channel Divinity: Balm of Peace || 2nd || You can use your Channel Divinity to
| [[Cleric#Channel Divinity: Balm of Peace|Channel Divinity: Balm of Peace]] || 2nd || You can use your Channel Divinity to move and heal your allies
|-
|-
| Protective Bond || 6th || Creatures in your bond from Emboldening Bond can take Damage for others.
| [[Cleric#Protective Bond|Protective Bond]] || 6th || Creatures in your bond from Emboldening Bond can take Damage for others
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Expansive Bond || 17th || Your bond from Emboldening Bond has more Range, and using Protective Bond gives Resistance to the Damage.
| [[Cleric#Expansive Bond|Expansive Bond]] || 17th || Your bond from Emboldening Bond has more Range, and using Protective Bond gives Resistance to the Damage
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
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| 9th || Greater Restoration, Telepathic Bond
| 9th || Greater Restoration, Telepathic Bond
|}
|}
<br><br>
<br>


==== Implement of Peace ====
==== Implement of Peace ====
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==== Channel Divinity: Balm of Peace ====
==== Channel Divinity: Balm of Peace ====
''2nd Level Peace Domain Channel Divinity Feature''<br>
''2nd Level Peace Domain Channel Divinity Feature''<br>
As an Action, you can move up to your Speed, without provoking Opportunity Attacks, and when you move within 5ft of any other creature during this Action, you can restore a number of Hit Points to that creature equal to 2d6 + your Wisdom Modifier. A creature can receive this healing only once whenever you take this Action.
You can use your Channel Divinity as an Action to move up to your Speed, without provoking Opportunity Attacks, and when you move within 5ft of any other creature during this Action, you can restore a number of Hit Points to that creature equal to 2d6 + your Wisdom Modifier. A creature can receive this healing only once whenever you take this Action.
<br><br>
<br><br>


Line 1,096: Line 1,096:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Peaceful Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Peaceful Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Expansive Bond ====
==== Expansive Bond ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency with Martial Weapons and Heavy Armor.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency with Martial Weapons and Heavy Armor
|-
|-
| Wrath of the Storm || 1st || You can deal Damage to creatures that hit you.
| [[Cleric#Wrath of the Storm|Wrath of the Storm]] || 1st || You can deal Damage to creatures that hit you
|-
|-
| Channel Divinity: Destructive Wrath || 2nd || You can use your Channel Divinity to deal maximum Lightning or Thunder Damage.
| [[Cleric#Channel Divinity: Destructive Wrath|Channel Divinity: Destructive Wrath]] || 2nd || You can use your Channel Divinity to deal maximum Lightning or Thunder Damage
|-
|-
| Thunderbolt Strike || 6th || When you deal Damage you can push creatures away.
| [[Cleric#Thunderbolt Strike|Thunderbolt Strike]] || 6th || When you deal Damage you can push creatures away
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Stormborn || 17th || You can fly.
| [[Cleric#Stormborn|Stormborn]] || 17th || You can fly
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
Line 1,146: Line 1,146:
| 9th || Blazing Thunderbolt Strike, Destructive Wave
| 9th || Blazing Thunderbolt Strike, Destructive Wave
|}
|}
<br><br>
<br>


==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
Line 1,173: Line 1,173:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Tempest Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Lightning or Thunder Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Tempest Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Lightning or Thunder Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Stormborn ====
==== Stormborn ====
Line 1,189: Line 1,189:
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Traveler's Step || 1st || You're faster.
| [[Cleric#Traveler's Step|Traveler's Step]] || 1st || You're faster
|-
|-
| Unfettered Wanderer || 1st || You can free your allies from effects that would restrict their movement.
| [[Cleric#Unfettered Wanderer|Unfettered Wanderer]] || 1st || You can free your allies from effects that would restrict their movement
|-
|-
| Channel Divinity: Pathfinder || 2nd || You can use your Channel Divinity to cast the Find the Path Spell for free to a location you've committed to memory.
| [[Cleric#Channel Divinity: Pathfinder|Channel Divinity: Pathfinder]] || 2nd || You can use your Channel Divinity to cast the Find the Path Spell for free to a location you've committed to memory
|-
|-
| Channel Divinity: Divine Stride || 6th || You can use your Channel Divinity to double the Speed and improve the movement of nearby allies.
| [[Cleric#Channel Divinity: Divine Stride|Channel Divinity: Divine Stride]] || 6th || You can use your Channel Divinity to double the Speed and improve the movement of nearby allies
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Blessed Guide || 17th || You can improve your companions' movement and Dexterity Saving Throws.
| [[Cleric#Blessed Guide|Blessed Guide]] || 17th || You can improve your companions' movement and Dexterity Saving Throws
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
Line 1,223: Line 1,223:
| 9th || Commune With Nature, Passwall
| 9th || Commune With Nature, Passwall
|}
|}
<br><br>
<br>


==== Traveler’s Step ====
==== Traveler's Step ====
''1st Level Travel Domain Feature''<br>
''1st Level Travel Domain Feature''<br>
Your Speed increases by 5ft.
Your Speed increases by 5ft.
Line 1,253: Line 1,253:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Traveling Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Traveling Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Blessed Guide ====
==== Blessed Guide ====
Line 1,270: Line 1,270:
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Blessing of the Trickster || 1st || You improve an allies Stealth Checks.
| [[Cleric#Blessing of the Trickster|Blessing of the Trickster]] || 1st || You improve an allies Stealth Checks
|-
|-
| Channel Divinity: Invoke Duplicity || 2nd || You can use your Channel Divinity to create a copy of yourself.
| [[Cleric#Channel Divinity: Invoke Duplicity|Channel Divinity: Invoke Duplicity]] || 2nd || You can use your Channel Divinity to create a copy of yourself
|-
|-
| Channel Divinity: Cloak of Shadows || 6th || You can use your Channel Divinity to become Invisible.
| [[Cleric#Channel Divinity: Cloak of Shadows|Channel Divinity: Cloak of Shadows]] || 6th || You can use your Channel Divinity to become Invisible
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Example || 17th || You create four copies of yourself with Invoke Duplicity.
| [[Cleric#Improved Duplicity|Improved Duplicity]] || 17th || You create four copies of yourself with Invoke Duplicity
|}
|}
<br><br>
<br><br>
Line 1,302: Line 1,302:
| 9th || Dominate Person, Modify Memory
| 9th || Dominate Person, Modify Memory
|}
|}
<br><br>
<br>


==== Blessing of the Trickster ====
==== Blessing of the Trickster ====
Line 1,325: Line 1,325:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Trickster Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Trickster Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Improved Duplicity ====
==== Improved Duplicity ====
Line 1,341: Line 1,341:
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells.
|-
|-
| Eyes of Night || 1st || You get a ton of Darkvision and can give some of it to allies.
| [[Cleric#Eyes of Night|Eyes of Night]] || 1st || You get a ton of Darkvision and can give some of it to allies
|-
|-
| Vigilant Blessing || 1st || You give an ally a better Initiative Roll.
| [[Cleric#Vigilant Blessing|Vigilant Blessing]] || 1st || You give an ally a better Initiative Roll
|-
|-
| Channel Divinity: Twilight Sanctuary || 2nd || You can use your Channel Divinity to create an area around you that buffs your allies.
| [[Cleric#Channel Divinity: Twilight Sanctuary|Channel Divinity: Twilight Sanctuary]] || 2nd || You can use your Channel Divinity to create an area around you that buffs your allies
|-
|-
| Channel Divinity: Steps of Night || 6th || You can use your Channel Divinity to fly in Dim Light or Darkness.
| [[Cleric#Channel Divinity: Steps of Night|Channel Divinity: Steps of Night]] || 6th || You can use your Channel Divinity to fly in Dim Light or Darkness
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Twilight Shroud || 17th || You give creatures 1/2 Cover from your Twilight Sanctuary Channel Divinity.
| [[Cleric#Twilight Shroud|Twilight Shroud]] || 17th || You give creatures 1/2 Cover from your Twilight Sanctuary Channel Divinity
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
Line 1,375: Line 1,375:
| 9th || Circle of Power, Mislead
| 9th || Circle of Power, Mislead
|}
|}
<br><br>
<br>


==== Eyes of Night ====
==== Eyes of Night ====
Line 1,393: Line 1,393:
*You grant it Temporary Hit Points equal to 1d6 + your Level in this class.
*You grant it Temporary Hit Points equal to 1d6 + your Level in this class.
*You end one effect on it causing it to be Charmed or Frightened.
*You end one effect on it causing it to be Charmed or Frightened.
<br><br>
<br>


==== Channel Divinity: Steps of Night ====
==== Channel Divinity: Steps of Night ====
Line 1,405: Line 1,405:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Twilit Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Twilit Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Twilight Shroud ====
==== Twilight Shroud ====
Line 1,421: Line 1,421:
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Domain Spells || 1st || You gain free bonus Spells.
| [[Cleric#Domain Spells|Domain Spells]] || 1st || You gain free bonus Spells
|-
|-
| Bonus Proficiencies || 1st || You get Proficiency with Martial Weapons and Heavy Armor.
| [[Cleric#Bonus Proficiencies|Bonus Proficiencies]] || 1st || You get Proficiency with Martial Weapons and Heavy Armor
|-
|-
| War Priest || 1st || You can make extra Attacks.
| [[Cleric#War Priest|War Priest]] || 1st || You can make extra Attacks
|-
|-
| Channel Divinity: Guided Strike || 2nd || You can use your Channel Divinity to improve an Attack Roll by a lot.
| [[Cleric#Channel Divinity: Guided Strike|Channel Divinity: Guided Strike]] || 2nd || You can use your Channel Divinity to improve an Attack Roll by a lot
|-
|-
| Channel Divinity: Blessing of War || 6th || You can use your Channel Divinity to give you and your allies extra Damage.
| [[Cleric#Channel Divinity: Blessing of War|Channel Divinity: Blessing of War]] || 6th || You can use your Channel Divinity to give you and your allies extra Damage
|-
|-
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| [[Cleric#Divine Strikes|Divine Strikes]] || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
|-
|-
| Avatar of Battle || 17th || You get Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage.
| [[Cleric#Avatar of Battle|Avatar of Battle]] || 17th || You get Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage
|}
|}
<br><br>
<br>


==== Domain Spells ====
==== Domain Spells ====
Line 1,455: Line 1,455:
| 9th || Flamestrike, Hold Monster
| 9th || Flamestrike, Hold Monster
|}
|}
<br><br>
<br>


==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
Line 1,483: Line 1,483:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Warring Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Warring Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
<br><br>
<br>


==== Avatar of Battle ====
==== Avatar of Battle ====