Monk: Difference between revisions

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== Way of the Merciful Hand ==
== Way of the Merciful Grasp ==
Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.<br>
Monks of the Way of the Merciful Grasp learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.<br>
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
Those who follow the Way of the Merciful Grasp might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
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==== Implements of Mercy ====
==== Implements of Mercy ====
''3rd Level Way of the Merciful Hand Feature''<br>
''3rd Level Way of the Merciful Grasp Feature''<br>
You gain Proficiency in Insight and Medicine, and you gain Proficiency with Herbalism Kits.
You gain Proficiency in Insight and Medicine, and you gain Proficiency with Herbalism Kits.
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==== Hand of Healing ====
==== Hand of Healing ====
''3rd Level Way of the Merciful Hand Feature''<br>
''3rd Level Way of the Merciful Grasp Feature''<br>
Your mystical touch can mend wounds. When you would make an Attack with a Monk Weapon, you can spend 1 Ki Point to touch a creature and restore a number of Hit Points to that creature equal to one roll of your Martial Arts Die + your Wisdom Modifier.<br>
Your mystical touch can mend wounds. When you would make an Attack with a Monk Weapon, you can spend 1 Ki Point to touch a creature and restore a number of Hit Points to that creature equal to one roll of your Martial Arts Die + your Wisdom Modifier.<br>
Once per turn when you replace an Attack made with your Flurry of Blows feature with this feature, you need not expend any Ki Points to do so.
Once per turn when you replace an Attack made with your Flurry of Blows feature with this feature, you need not expend any Ki Points to do so.
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==== Hand of Harm ====
==== Hand of Harm ====
''3rd Level Way of the Merciful Hand Feature''<br>
''3rd Level Way of the Merciful Grasp Feature''<br>
When you hit on an Attack using a Monk Weapon, you can spend 1 Ki Point to deal additional Necrotic Damage to the target equal to one roll of your Martial Arts Die + your Wisdom Modifier.
When you hit on an Attack using a Monk Weapon, you can spend 1 Ki Point to deal additional Necrotic Damage to the target equal to one roll of your Martial Arts Die + your Wisdom Modifier.
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==== Physician’s Touch ====
==== Physician’s Touch ====
''6th Level Way of the Merciful Hand Feature''<br>
''6th Level Way of the Merciful Grasp Feature''<br>
You can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.<br>
You can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.<br>
When you use your Hand of Healing feature, you can also end one Disease or one of the following Conditions affecting the creature: Blinded, Dazed, Deafened, Paralyzed, Poisoned, or Stunned.<br>
When you use your Hand of Healing feature, you can also end one Disease or one of the following Conditions affecting the creature: Blinded, Dazed, Deafened, Paralyzed, Poisoned, or Stunned.<br>
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==== Flurry of Healing and Harm ====
==== Flurry of Healing and Harm ====
''11th Level Way of the Merciful Hand Feature''<br>
''11th Level Way of the Merciful Grasp Feature''<br>
You can now doll out a flurry of comfort and hurt. When you use your Flurry of Blows feature, you can now replace each of the Attacks with a use of your Hand of Healing feature without spending Ki Points to do so. In addition, when you make an Attack with your Flurry of Blows feature, you can use your Hand of Harm feature with that Attack without spending Ki Points to do so.
You can now doll out a flurry of comfort and hurt. When you use your Flurry of Blows feature, you can now replace each of the Attacks with a use of your Hand of Healing feature without spending Ki Points to do so. In addition, when you make an Attack with your Flurry of Blows feature, you can use your Hand of Harm feature with that Attack without spending Ki Points to do so.
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==== Heroes Never Die ====
==== Heroes Never Die ====
''17th Level Way of the Merciful Hand Feature''<br>
''17th Level Way of the Merciful Grasp Feature''<br>
Your mastery of life energy opens the door to the ultimate mercy. As an Action, you can touch the corpse of a creature that died within the past 24 hours and spend 5 Ki Points. The creature then returns to life, regaining a number of Hit Points equal to 4d10 + your Wisdom Modifier. If the creature died while subject to any of the following conditions, it revives with them removed: Blinded, Dazed, Deafened, Paralyzed, Poisoned, and Stunned. Once you use this feature, you can’t use it again until you finish a Long Rest.
Your mastery of life energy opens the door to the ultimate mercy. As an Action, you can touch the corpse of a creature that died within the past 24 hours and spend 5 Ki Points. The creature then returns to life, regaining a number of Hit Points equal to 4d10 + your Wisdom Modifier. If the creature died while subject to any of the following conditions, it revives with them removed: Blinded, Dazed, Deafened, Paralyzed, Poisoned, and Stunned. Once you use this feature, you can’t use it again until you finish a Long Rest.
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