Monk: Difference between revisions

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Tag: Manual revert
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== Way of the Open Hand ==
== Way of the Open Hand ==
Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
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==== Open Hand Technique ====
'''Open Hand Technique.''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
''3rd Level Way of the Open Hand Feature''<br>
*It must succeed on a Dexterity saving throw or be knocked prone.
You can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with an Attack from your Flurry of Blows feature, you can choose one of the following effects to impose on that creature:
*It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
*The target is knocked Prone.
*It can’t take reactions until the end of your next turn.
*The target is pushed 15ft away from you.
*The target can’t take Reactions until the end of your next turn.
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==== Wholeness of Body ====
'''Wholeness of Body.''' At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
''6th Level Way of the Open Hand Feature''<br>
You gain the ability to heal yourself. As an Action, you regain a number of Hit Points equal to 3 x your Monk Level. Once you use this Action you must finish a Long Rest before you can do so again.
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==== Tranquility ====
'''Tranquility.''' Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
''11th Level Way of the Open Hand Feature''<br>
You can enter a special meditation that surrounds you with an aura of peace. At the end of a Long Rest, you non-magically gain the effects of the Sanctuary Spell with a Duration of Until the Start of your next Long Rest. You use Wisdom as your Spellcasting Ability for this feature.
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==== Quivering Palm ====
'''Quivering Palm.''' At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
''17th Level Way of the Open Hand Feature''<br>
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
You gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an Attack made using a Monk Weapon, you can spend 3 Ki Points to inflict your Quivering Palm on that creature, imperceptible and harmless vibrations that last for a number of days equal to your Monk Level. As an Action, you can end your Quivering Palm if the creature affected by it is on the same plane of existence as you, it makes a Constitution Saving Throw against your Ki Save DC. On a failed Save a creature is reduced to 0 Hit Points, and on a successful Save it takes 10d10 Necrotic Damage.<br>
You can have only one creature under the effect of this feature at a time. You can choose to end this effect harmlessly as a Free Action.
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== Way of the Radiant Soul ==
== Way of the Radiant Soul ==