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*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor. | *You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor. | ||
*Ability Checks and Divination Spells that would discern your true identity automatically fail. | *Ability Checks and Divination Spells that would discern your true identity automatically fail. | ||
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again. | |||
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==== Valiant Action ==== | |||
''6th Level Way of the Heroic Vigilante Feature''<br> | ''6th Level Way of the Heroic Vigilante Feature''<br> | ||
As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. You gain proficiency in Acrobatics and Athletics.<br> | |||
Additionally, when | Additionally, when a creature within 20ft of you is hit by an Attack, you can move to a space within 5ft of that creature and redirect the Attack to target you instead. You can do this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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==== Inspiring Presence ==== | |||
''11th Level Way of the Heroic Vigilante Feature''<br> | ''11th Level Way of the Heroic Vigilante Feature''<br> | ||
The presence of your Heroic Persona inspires confidence in those who fight alongside you. While your Heroic Persona from your Heroic Persona feature is active, creatures of your choice within 15ft of you that can see or hear you have Advantage on Saving Throws to resist being Charmed or Frightened. At the start of your turn, all creatures of your choice within this area gain a number of Temporary Hit Points equal to your Monk Level + your Charisma Modifier that remain until they are no longer within this area. At 17th Level, the Radius of this feature increases to 30ft. | |||
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==== Heroic Strike ==== | |||
''17th Level Way of the Heroic Vigilante Feature''<br> | ''17th Level Way of the Heroic Vigilante Feature''<br> | ||
You can channel all that you are into one devastating blow. As an Action, you can touch a creature and spend up to 10 Ki Points and force it to make a Strength Saving Throw. On a failed Save, the target takes 1d10 Bludgeoning Damage and is pushed 10ft away from you for each Ki Point you spent. On a successful Save, the creature takes half Damage and is not pushed. | |||
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==== Paragon of Virtue ==== | |||
''17th Level Way of the Heroic Vigilante Feature''<br> | ''17th Level Way of the Heroic Vigilante Feature''<br> | ||
Your true identity and your Heroic Persona have become one. | Your true identity and your Heroic Persona have become one. When you adopt your Heroic Persona, it lasts until you choose to dismiss it as a Free Action.<br> | ||
Additionally, while you are in your Heroic Persona from your Heroic Persona feature, you gain the following bonuses: | |||
You and creatures within 30ft of you cannot be Charmed or Frightened and you gain Resistance to all Damage while there is a friendly creature within 30ft of you. | |||
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