Monk: Difference between revisions

334 bytes added ,  20:48, 14 December 2022
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*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor.
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
*Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
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'''Valiant Action.'''
==== Valiant Action ====
''6th Level Way of the Heroic Vigilante Feature''<br>
''6th Level Way of the Heroic Vigilante Feature''<br>
As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. At 6th level, you gain proficiency in your choice of either Acrobatics or Athletics.<br>
As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. You gain proficiency in Acrobatics and Athletics.<br>
Additionally, when you a a friendly creature within 20ft of you is hit by an attack, you can move to a space within 5ft of that creature and redirect the attack to target you instead. You can do so a number of time equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Additionally, when a creature within 20ft of you is hit by an Attack, you can move to a space within 5ft of that creature and redirect the Attack to target you instead. You can do this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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'''Inspiring Presence.'''
==== Inspiring Presence ====
''11th Level Way of the Heroic Vigilante Feature''<br>
''11th Level Way of the Heroic Vigilante Feature''<br>
The presence of your Heroic Persona inspires confidence in those who fight alongside you. Beginning at 11th level, while your Heroic Persona is active, creatures of your choice within 15ft that can see or hear you have advantage on Saving Throws to resist being Charmed or Frightened, and gain a number of Temporary Hit Points equal to your Charisma Modifier at the start of their turn while in the aura. At 17th level, the radius of this ability increases to 30 feet.
The presence of your Heroic Persona inspires confidence in those who fight alongside you. While your Heroic Persona from your Heroic Persona feature is active, creatures of your choice within 15ft of you that can see or hear you have Advantage on Saving Throws to resist being Charmed or Frightened. At the start of your turn, all creatures of your choice within this area gain a number of Temporary Hit Points equal to your Monk Level + your Charisma Modifier that remain until they are no longer within this area. At 17th Level, the Radius of this feature increases to 30ft.
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'''Heroic Strike.'''
==== Heroic Strike ====
''17th Level Way of the Heroic Vigilante Feature''<br>
''17th Level Way of the Heroic Vigilante Feature''<br>
Beginning at 17th level, you can channel all that you are into one devastating blow. As an action, you can touch a creature and spend up to ten ki points and force it to make a Strength saving throw. On a failure, it takes 1d10 bludgeoning damage and is knocked back 10 feet for each ki point you spent. On a success, it takes half that damage and is not moved.
You can channel all that you are into one devastating blow. As an Action, you can touch a creature and spend up to 10 Ki Points and force it to make a Strength Saving Throw. On a failed Save, the target takes 1d10 Bludgeoning Damage and is pushed 10ft away from you for each Ki Point you spent. On a successful Save, the creature takes half Damage and is not pushed.
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'''Paragon of Virtue.'''
==== Paragon of Virtue ====
''17th Level Way of the Heroic Vigilante Feature''<br>
''17th Level Way of the Heroic Vigilante Feature''<br>
Your true identity and your Heroic Persona have become one. Starting at 17th level, when you adopt your Heroic Persona, it lasts until you choose to dismiss it as a free action.
Your true identity and your Heroic Persona have become one. When you adopt your Heroic Persona, it lasts until you choose to dismiss it as a Free Action.<br>
Additionally, while you are in your Heroic Persona from your Heroic Persona feature, you gain the following bonuses:
You and creatures within 30ft of you cannot be Charmed or Frightened and you gain Resistance to all Damage while there is a friendly creature within 30ft of you.
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