Monk: Difference between revisions

409 bytes removed ,  03:25, 14 December 2022
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''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
*'''Crippling Shots.''' When you make an Attack using a Monk Weapon that has the Ammunition Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can use a Bonus Action to


*'''Crippling Shots.''' You can use a Bonus Action to cause the Attacks you make this turn using a Monk Weapon that has the Ammunition Property to not have Disadvantage while you are within 5ft of a hostile creature. When you do so, you also do extra awesome effect.
*'''Precise Blows.''' You can use a Bonus Action to increase the Crit Range of Attacks you make this turn using a Monk Weapon that has the Finesse Property by 2.


Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can spend 1 Ki Point to reduce the target's Speed to 0 until the start of your next turn.


*'''Precise Blows.''' When you make an Attack using a Monk Weapon that has the Finesse Property, your Crit Range increases by 1. Additionally, you can spend up to 2 Ki Points when you hit on an Attack using a Monk Weapon that has the Finesse Property, when you do, your Crit Range increases by an amount equal to the number of Ki Points spent.
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.