Monk: Difference between revisions

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==== Path of the Kensei ====
==== Path of the Kensei ====
''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with Martial Weapons, Light Armor, and Medium Armor. Martial Weapons also count as Monk Weapons for you.<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with Martial Weapons, Light Armor, and Medium Armor. Martial Weapons also count as Monk Weapons for you. Additionally, Shortbows and Longbows also count as Monk Weapons.<br>
You also gain Proficiency with Calligrapher's Tools and Painter's Tools.
You also gain Proficiency with Calligrapher's Tools and Painter's Tools.
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''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
*'''Crippling Shots.''' When you make an Attack using a Monk Weapon that has the Ammunition Property, you do not have Disadvantage while you are within 5ft of a hostile creature, and if the Weapon has the Loading Property, you can ignore that Property. Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can spend 1 Ki Point to reduce the target's Speed to 0 until the start of your next turn.
*'''Crippling Shots.''' When you make an Attack using a Monk Weapon that has the Ammunition Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can use a Bonus Action to
 
 
Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can spend 1 Ki Point to reduce the target's Speed to 0 until the start of your next turn.
 
 
 
*'''Precise Blows.''' When you make an Attack using a Monk Weapon that has the Finesse Property, your Crit Range increases by 1. Additionally, you can spend up to 2 Ki Points when you hit on an Attack using a Monk Weapon that has the Finesse Property, when you do, your Crit Range increases by an amount equal to the number of Ki Points spent.
*'''Precise Blows.''' When you make an Attack using a Monk Weapon that has the Finesse Property, your Crit Range increases by 1. Additionally, you can spend up to 2 Ki Points when you hit on an Attack using a Monk Weapon that has the Finesse Property, when you do, your Crit Range increases by an amount equal to the number of Ki Points spent.
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw