Monk: Difference between revisions

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==== Draconic Disciple ====
==== Draconic Disciple ====
''3rd Level Monk Feature''<br>
''3rd Level Monk Feature''<br>
You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:
You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s power. Choose a Dragon type and an associated Damage Type. The Damage Type and color associated with each dragon is used by features you gain later. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold).<br>
*If you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, you can use your Reaction to reroll the Check, as you tap into the mighty presence of dragons. Once this Reaction turns a failure into a success, you can’t use it again until you finish a Long Rest.
When you would deal Damage with a Monk Weapon, you can instead deal Damage of the Type you chose with this feature, when you do this, you ignore Resistance to that Damage Type.<br>
*When you Damage a creature with an unarmed strike, you can change the damage type to Acid, Cold, Fire, Lightning, or Poison.
Additionally, you gain Resistance to the Damage Type you chose with this feature.
Additionally, you learn to speak, read, and write Draikyaan.
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==== Feature ====
==== Draconic Will ====
''3rd Level Monk Feature''<br>
''3rd Level Monk Feature''<br>
You learn to speak, read, and write Draikyaan.<br>
Additionally, if you fail on a Strength or Charisma (Intimidation) or Charisma (Persuasion) Check, or fail on a Saving throw against being Charmed or Frightened you can use your Reaction to reroll the Check or Save, as you tap into the mighty presence of dragons. Once this Reaction changes the result of a Check, you can’t use it again until you finish a Long Rest unless you spend 1 Ki Point to use it again. You only expend the Ki Point using this feature if you change the result of the Check.
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==== Wings Unfurled ====
==== Wings Unfurled ====
''6th Level Monk Feature''<br>
''6th Level Monk Feature''<br>
When you use your Step of the Wind feature, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. When you do so, all creatures of your choice within 15ft of you must make a Strength Saving Throw against your Ki Save DC or fall Prone. Additionally, while the wings exist, you have a Flying Speed equal to your Walking Speed.
When you use your Step of the Wind feature, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. When you do so, all creatures of your choice within 15ft of you must make a Strength Saving Throw against your Ki Save DC or fall Prone.<br>
Additionally, while the wings exist, you have a Flying Speed equal to your Walking Speed.
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==== Aspect of the Wyrm ====
==== Aspect of the Wyrm ====
''11th Level Monk Feature''<br>
''11th Level Monk Feature''<br>
The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a Bonus Action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:
The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a Bonus Action, you can create a 10ft Moving Emanation of draconic power for 1 minute. For the duration, you gain one of the following effects:
*When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
*When you create this Emanation, and as a Bonus Action on subsequent turns, you can choose a creature within the Emanation. The target must succeed on a Wisdom Saving Throw against your Ki Save DC. On a failed Save, a creature becomes Frightened of you for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.
*Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage.
*All creatures of your choice in the Emanation have Resistance to the Damage Type you chose with your Draconic Disciple feature.
Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.
Once you create this aura, you can’t create it again until you finish a Long Rest, unless you spend 3 Ki Points to create it again.
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'''Ascendant Aspect.''' At 17th level, your draconic spirit reaches its peak. You gain the following benefits:
==== Ascendant Aspect ====
*When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.
''17th Level Monk Feature''<br>
*You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
You gain Blindsight out to a Range of 30ft. Additionally, When you use your Aspect of the Wyrm feature, draconic fury explodes from you. Choose any number of creatures you can see in the Emanation created by the feature. Each of those creatures must succeed on a Dexterity Saving Throw against your Ki Save DC or take Damage of the Type you chose with your Draconic Disciple feature equal to 4d10.
*When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice).
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=== Way of the Astral Self ===
== Way of the Astral Self ==
A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.
A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.
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'''Arms of the Astral Self.''' At 3rd level, tour mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
==== Arms of the Astral Self ====
''3rd Level Way of the Astral Self Feature''<br>
Your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms’ appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:
For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms’ appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:
*You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
*You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.