Monk: Difference between revisions

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== Monk ==
== Monk ==
Her fists a blur as they deflect an incoming hail of arrows, a faerie springs over a barricade and throws herself into the massed ranks of sahuagins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.
Her fists a blur as they deflect an incoming hail of arrows, a faerie springs over a barricade and throws herself into the massed ranks of sahuagins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.<br>
 
Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.<br>
Taking a deep breath, a Verdan covered in tattoos settles into a battle stance. As the first charging woe striders reach him, he exhales and blasts of light flow from his fists, engulfing his foes.
Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.<br>
 
Moving with the silence of the night, a black-clad Ursan steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.
 
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.


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'''Class Information.'''
=== Class Information ===
:'''Hit Dice.''' 1d8 per monk level
'''Hit Dice.''' 1d8 per Monk Level<br>
:'''1st Level Hitpoints.''' 8 + your Constitution modifier
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
:'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution modifier per monk level after 1st
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Monk Level after 1st<br>
:'''Armor Proficiencies.''' None
'''Armor Proficiencies.''' None<br>
:'''Weapon Proficiencies.''' Simple Weapons and Shortswords
'''Weapon Proficiencies.''' Simple Weapons
:'''Tool Proficiencies.''' One type of Artisan’s Tools or one Musical Instrument
'''Tool Proficiencies.''' One type of Artisan’s Tools or one Musical Instrument<br>
:'''Saving Throw Proficiencies.''' Strength and Dexterity
'''Saving Throw Proficiencies.''' Strength and Dexterity<br>
:'''Skill Proficiencies.''' Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
'''Skill Proficiencies.''' Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth<br>
:'''Equipment.''' A Simple Weapon, an Equipment Pack, and 10 Darts
'''Equipment.''' A Simple Weapon, an Equipment Pack, and 10 Darts<br>
<br><br>


'''Unarmored Defense.''' Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
==== Unarmored Defense ====
''1st Level Monk Feature''<br>
While you are wearing no Armor and not wielding a Shield, your AC equals 10 + your Dexterity Modifier + your Wisdom Modifier.
<br><br>


'''Martial Arts.''' At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
==== Martial Arts ====
By meditating you can focus your ki to learn how to best use a weapon. At the end of a long rest, you touch one or two weapons that you are proficient with and that don’t have the Heavy property. These weapons become Monk weapons until you finish a long rest.
''1st Level Monk Feature''<br>
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:
Your practice of martial arts gives you mastery of combat styles that use Unarmed Strikes and Monk Weapons, which are any Simple Melee Weapons that don’t have the Two-Handed or Heavy Properties.<br>
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
By meditating you can focus your ki to learn how to best use a Weapon. At the end of a Long Rest, you touch up to two Weapons that you are Proficient with and that don’t have the Heavy Property. These weapons become Monk Weapons until you finish a Long Rest.<br>
You can roll your Martial Arts Die in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table, but starts as a d4.
You gain the following benefits while you are Unarmed or wielding only Monk Weapons and you aren’t wearing Armor or wielding a Shield:
When you take the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.
*You can use Dexterity instead of Strength for the Attack and Damage Rolls of your Unarmed Strikes and Monk Weapons.
*You can roll your Martial Arts Die in place of the normal Damage of your Unarmed Strike or Monk Weapon. This Die changes as you gain Levels in this class, as shown in the Martial Arts column of the Monk table, but starts as a d6.
*If you use a Versatile Weapon with Two-Hands as a Monk Weapon, you gain a +1 bonus to the Damage Roll of the Attack.
*When you take the Attack Action and use only an Unarmed Strike or a Monk Weapon on your turn, you can make a single Unarmed Strike as a Bonus Action.
<br><br>


'''Ki.''' Starting at 2nd level, your training allows you to harness the mystic energy of ki, most scholars say this taps into creation energy, however no one is entirely sure. Your access to this energy is represented by a number of ki points. You have a number of Ki points equal to two times your monk level and is also shown in the Ki Points column of the Monk table.
==== Ki ====
You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You gain more features that use ki points as you level up and from your subclass and you regain all expended ki points when you finish a long rest. If you use an action on your turn that uses ki points, you can make an unarmed strike as a bonus action. If a feature that uses ki points requires the target to make a Saving Throw, it uses your Ki Save DC, which is equal to 8 + your proficiency bonus + your Wisdom modifier.
''2nd Level Monk Feature''<br>
:'''Flurry of Blows.''' Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Your training allows you to harness the mystic energy of ki, most scholars say this taps into creation energy, however no one is entirely sure. Your access to this energy is represented by a number of Ki Points. You have a number of Ki Points equal to twice your Monk Level.<br>
:'''Patient Defense.''' You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
You can spend your Ki Points to fuel various Monk features, and you regain all Ki Points when you finish a Long Rest. If you use an Action on your turn that spends Ki Points, you can make a single Attack using your Unarmed Strike as a Bonus Action. If a feature that uses Ki Points requires the target to make a Saving Throw, it uses your Ki Save DC, which has a DC of 8 + your Wisdom Modifier + your Proficiency Bonus.<br>
:'''Step of the Wind.''' You can spend 1 ki point to take the Disengage and Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
You also gain three ways to use your Ki Points as follows:
*'''Flurry of Blows.''' Immediately after you take the Attack Action on your turn, you can spend 1 Ki Point to make two Attacks using your Unarmed Strike as a Bonus Action.
*'''Patient Defense.''' You can spend 1 Ki Point to take the Dodge Action as a Bonus Action.
*'''Step of the Wind.''' You can spend 1 Ki Point to take the Disengage and Dash Action simultaneously as a Bonus Action, and when you do so, your Jump distance is doubled for that turn.
<br><br>


'''Unarmored Movement.''' Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
==== Unarmored Movement ====
''2nd Level Monk Feature''<br>
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
<br><br>


'''Monastic Tradition.''' When you reach 3rd level, you commit yourself to a monastic tradition. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.
==== Monastic Tradition ====
''3rd, 6th, 11th, and 17th Level Monk Feature''<br>
When you reach 3rd level, you commit yourself to a monastic tradition. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.
<br><br>


'''Deflect Missiles.''' Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
==== Deflect Missiles ====
''3rd Level Monk Feature''<br>
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
<br><br>


'''Ability Score Improvements.''' When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Monk Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>


'''Slow Fall.''' Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
==== Slow Fall ====
''4th Level Monk Feature''<br>
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<br><br>


'''Quickened Healing.''' Also at 4th level, you gain the ability to center yourself, as an action, you can spend 2 ki points and regain a number of hit points equal to one roll of your Martial Arts die plus your proficiency bonus.
==== Quickened Healing ====
''4th Level Monk Feature''<br>
Also at 4th level, you gain the ability to center yourself, as an action, you can spend 2 ki points and regain a number of hit points equal to one roll of your Martial Arts die plus your proficiency bonus.
<br><br>


'''Extra Attack.''' At 5th level you can perform an additional attack as part of the Attack action.
==== Extra Attack ====
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
''5th Level Monk Feature''<br>
You can perform an additional Attack as part of the Attack Action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
<br><br>


'''Focused Aim.''' Starting at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.


'''Stunning Strike.''' Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
==== Focused Aim ====
''5th Level Monk Feature''<br>
tarting at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.
<br><br>


'''Ki-Empowered Strikes.''' Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
==== Stunning Strike ====
''5th Level Monk Feature''<br>
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
<br><br>


'''Evasion.''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made.
==== Ki-Empowered Strikes ====
''6th Level Monk Feature''<br>
Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
<br><br>


'''Stillness of Mind.''' Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
==== Evasion ====
''7th Level Monk Feature''<br>
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made.
<br><br>


'''Unarmored Movement Improvement.''' At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
==== Stillness of Mind ====
''7th Level Monk Feature''<br>
Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
<br><br>


'''Purity of Body.''' At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
==== Unarmored Movement Improvement ====
''9th Level Monk Feature''<br>
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
<br><br>


'''Tongue of the Sun and Moon.''' Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
==== Purity of Body ====
''10th Level Monk Feature''<br>
At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
<br><br>


'''Diamond Soul.''' Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
==== Tongue of the Sun and Moon ====
''13th Level Monk Feature''<br>
Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
<br><br>
 
==== Diamond Soul ====
''14th Level Monk Feature''<br>
Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
<br><br>


'''Timeless Body.''' At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.
==== Timeless Body ====
''15th Level Monk Feature''<br>
At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.
<br><br>


'''Quick Rest.''' Also at 15th level, your improved vitality allows you to rest at an accelerated rate. You can finish a long rest in 2 less hours then you would be able to normally.
==== Quick Rest ====
''15th Level Monk Feature''<br>
Also at 15th level, your improved vitality allows you to rest at an accelerated rate. You can finish a long rest in 2 less hours then you would be able to normally.
<br><br>


'''Empty Body.''' Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.
==== Empty Body ====
''18th Level Monk Feature''<br>
Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.
Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.
Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.
<br><br>


'''Perfect Self.''' At 20th Level, your mastery over Ki and creation energy allows you to, as an action, regain ten Ki points.
==== Perfect Self ====
 
''20th Level Monk Feature''<br>
At 20th Level, your mastery over Ki and creation energy allows you to, as an action, regain ten Ki points.
<br><br>


=== Way of the Ascendant Dragon ===
= Monastic Tradition =
== Way of the Ascendant Dragon ==
The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of the Material Plane.
The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of the Material Plane.
As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself.  
As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself.