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== Ace Thief == | == Ace Thief == | ||
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ. | You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ. | ||
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==== Fast Hands ==== | |||
''3rd Level Ace Thief Feature''<br> | |||
You can use a Bonus Action to make a Dexterity (Sleight of Hand) Check, or use your Thieves’ Tools to disarm a trap or open a lock. | |||
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==== Second-Story Work === | |||
In addition, when you make a | ''3rd Level Ace Thief Feature''<br> | ||
You gain a Climbing Speed equal to your Walking Speed | |||
In addition, when you make a Running Jump, the distance you cover increases by a number of feet equal to your Dexterity Modifier. | |||
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==== Supreme Sneak ==== | |||
''9th Level Ace Thief Feature''<br> | |||
You have advantage on a Dexterity (Stealth) Check if you move no more than half your speed on the same turn. | |||
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==== Use Magic Device ==== | |||
''13th Level Ace Thief Feature''<br> | |||
You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and Level requirements on the use of magic items. | |||
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==== Thief’s Reflexes ==== | |||
''17th Level Ace Thief Feature''<br> | |||
You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative Score and your second turn at 10 less than your Initiative Score. You can’t use this feature when you are Surprised. | |||
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== Characters == | == Characters == | ||
[[Adran]], the Kethie Collegian (High Elf), Rogue | [[Adran]], the Kethie Collegian (High Elf), Rogue |